Ten tips for better lighting

Lighting a scene is a key component of story-telling, if you are new to 3D then these tips will teach you some core lighting concepts and techniques to improve your renders.

tips for better lighting
In this recent tutorial, Tim shares ten tips which explore basic lighting concepts and how we can implement these in our CG set ups.

Originally published in 2015 and the main renderer focused on was the Cinema 4D Physical Renderer. Since then, the landscape has changed considerably and we have many more render engines to choose from, they are generally faster and offer more features that Physical, which is now outdated.

These tips can be applied to any modern render engine

For this tutorial we decided to use Redshift, but most, if not all of these techniques can be applied to virtually any modern renderer, it doesn’t matter if you use Redshift, Octane, Arnold, Corona, Vray, etc. you should be able to adapt these principles to your package.

Each of these subjects covers a specific element of CG lighting and how this will influence your scene, the ten topics covered in this tutorial are.

  1.  Which type of light?
  2.  Global Illumination, Dome Lights and HDRIs.
  3.  Size is everything!
  4.  Use more than one light.
  5.  Include lists and light linking.
  6.  Light is colourful.
  7.  Where is the light?
  8.  Solo lights.
  9.  Diffuse, Specular and Shadow casting lights.
  10.  Dirty up your lights.

Click here to see the full tutorial.

These tips for lighting are just the beginning of your adventure.  The journey through each and every project you take on will improve and enhance your lighting skills, this is something that you will constantly finesse for the duration of your career.  Always learning more and improving. I hope this small collection of tips helps those of you new to this and inspires you to keep on rendering.