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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

Falloff Control in Houdini at helloluxx from Adam Swaab
Falloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam SwaabFalloff Control in Houdini at helloluxx from Adam Swaab

Falloff Control in Houdini

$ 45.00 USD

 
Learn how to make your own falloff operators and create a reusable asset that you are sure to use over and over again!

Falloff Control in Houdini at helloluxx from Adam Swaab

 

FALLOFF CONTROL in Houdini
from Adam Swaab

 

OVERVIEW
Falloff control objects are tools I use in almost everything I do. They are a great way to control effects in a non-simulated space. Most people are familiar with Cinema 4D’s Mograph falloffs, and I’m going to show you how to create your own set in less than two hours. It’s a full suite of falloffs that will work in world space. That means you’ll be able to incorporate them in rigs, parent them to other objects, or just keep them on their own and get consistent predictable results.

We’ll work with matrix functions and develop the simple equations that create falloffs of many shapes (sphere, box, capsule, torus, plane, etc.). We even add features like noise and remapping.

This is an intermediate level tutorial. Experience with attribute wrangles and digital asset creation is assumed.


Falloff Control in Houdini

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Falloff Control in Houdini at helloluxx from Adam Swaab

Chapter 01 : INTRO / 01:05
This chapter is a quick introduction to the tool we will be making.

Falloff Control in Houdini at helloluxx from Adam Swaab

Chapter 02 : PREREQUISITS / 06:24
A quick lesson on the matrix functions needed in this lesson, as well as the theory behind our falloff functions.

Falloff Control in Houdini at helloluxx from Adam Swaab

Chapter 03 : CONTROLLER HDA / 08:53
We set up the base asset and controls for our controller object. The controller object is used to determine falloff type, falloff settings, and coordinates of the falloff effect.

Falloff Control in Houdini at helloluxx from Adam Swaab

Chapter 04 : FALLOFF SOP HDA / 07:14
In this chapter, we set up our SOP level HDA. The falloff SOP will read in data from the falloff object and parse it into attribute data that can be applied to geometry.

Falloff Control in Houdini at helloluxx from Adam Swaab


Falloff Control in Houdini

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Chapter 05 : SPHERE / 10:36
We set up the necessary space transformations and apply our sphere function.

Falloff Control in Houdini at helloluxx from Adam Swaab

Chapter 06 : CUBE / 05:49
We move on to the cube function, adding it to our falloff SOP.

Falloff Control in Houdini at helloluxx from Adam Swaab

Chapter 07 : RAMPS & NOISE / 08:45
Taking a short break from our falloff types, we add a couple bells and whistles. Namely, we add a four dimensional noise to add variety to the falloff and also add a remapping ramp.

Falloff Control in Houdini at helloluxx from Adam Swaab

Chapter 08 : CYLINDER / 06:22
Back to our functions, we continue to add a cylinder falloff.

Falloff Control in Houdini at helloluxx from Adam Swaab


Falloff Control in Houdini

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Chapter 09 : TORUS / 07:10
Continuing from the cylinder falloff, we incorporate a torus falloff

Falloff Control in Houdini at helloluxx from Adam Swaab

Chapter 10 : PLANE / 06:37
Similar to the cube falloff, we reuse some of that function to create a plane falloff

Falloff Control in Houdini at helloluxx from Adam Swaab

Chapter 11 : SURFACE & VOLUME / 17:34
Rather than recreating functions from scratch, in this chapter we utilize Houdini’s surface sampling functions to make our surface and volume falloffs.

Falloff Control in Houdini at helloluxx from Adam Swaab

Falloff Control in Houdini at helloluxx from Adam Swaab


Falloff Control in Houdini

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Chapter 12 : CAPSULE & POINTS / 19:19
This chapter is an explanatory chapter, rather than a follow-along chapter, to keep the length of the tutorial manageable. In here, we add capsule and points falloff. We also go back through our asset, address outstanding issues, and discuss next steps to take it to the next level.

Falloff Control in Houdini at helloluxx from Adam Swaab

Falloff Control in Houdini at helloluxx from Adam Swaab

Chapter 13 : WRAP UP / 04:02
Now that you have made this tool, how do you use it? Here I show a quick demonstration of how the falloff information can be utilized to control a simple copy effect.

Falloff Control in Houdini at helloluxx from Adam Swaab


Title : Falloff Control
Software : Houdini 17.5 (Platform independent)
Experience Level : Intermediate
Prerequisites : Asset Creation, Vex


Falloff Control in Houdini

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