helloluxx
learn Redshift Vol.2

learn. Redshift for Cinema 4D : V02

$79.00
Volume 2 of Rich Nosworthy’s learn. Redshift for Cinema 4D series delves deep into more of the shading nodes, setting up multipass renders & lots more!

learn. Redshift for Cinema 4D : Volume 2 is your complete guide to multipass AOVs in Redshift.

The tutorial begins by taking a deeper look into more of the shaders that Redshift aficionados can use to build more complex materials, before diving into the AOV workflow. AOV Setup, mattes, custom passes, light groups, everything you need to know for your multipass production pipeline is in this Redshift-goodness packed volume.

For a refresh on where Rich’s awesome Redshift tutorial journey for helloluxx began, check out the original volume.

learn. Redshift for Cinema 4D : V01

Training Summary
In-depth Redshift with expert tuition
25 detailed chapters
All C4D project files included
Nodes, displacement, sprites, custom data, more nodes
Multipass, AOVs, Light Groups
Compositing in Fusion & After Effects


Recommended requirements
Cinema 4D Release 19 and above
Redshift 2.5 and above


Aimed at intermediate users in Redshift.
Some knowledge of Cinema 4D is required.

Introduction

01 : Block Ball Scene Overview

Duration: 07:39 mins

Welcome back! In this video, take a look at a few of the subtle changes in Redshift since learn. Redshift : V01

02 : Redshift Sun And Sky

Duration: 20:13 mins

Start by setting-up the scene which you will be using for your next few lessons, including how to use Redshift’s Sun and Sky Rig.

Nodes, nodes, nodes

03 : Colour Nodes 01

Duration: 23:22 mins

Here we take a look at data types within our shader networks and dig deeper into some of the colour nodes that we can use to create shaders.

04 : Colour Nodes 02

Duration: 16:28 mins

In part 2 of this video we look at some of the nodes we can use to layer up our colours inside the material network.

05 : More Shader Nodes

Duration: 23:36 mins

We explore more of our shaders, we remap fresnels to create colour variation in our facing ratio, animating noise, as well as how to use ambient occlusion and curvature for controlling edge effects.

06 : Material Blender

Duration: 16:31 mins

Here we look at multi layered materials using the material blender, including how to stack up shaders with alternative uv sets.

07 : Round Corners Node

Duration: 07:43 mins

We look at how the round corner node works and how we can combine it with other normal maps within our shaders.

08 : Trace Depth And Sprite Node

Duration: 13:53 mins

Here we discuss trace depth inside our render settings and how this affects our reflections and refractions. We also look at opacity and why the sprite node is a better option in many cases for controlling our opacity.

09 : Rayswitch Node

Duration: 08:56 mins

We explore some examples with the ray switch node to control how your shaders are seen depending on ray type, we also see how we can use the front/back option to create double sided materials.

Rendering Tips

10 : Intro To Custom User Data

Duration: 23:24 mins

We take an introductory look at how we can use custom user data in our scenes to vary parameters of our shaders. We also discuss how we can use mograph colour, random colours, the shader selector and how user data can be made to work with render instances.

11 : Displacement

Duration: 19:05 mins

Setting up displacement, we look at how this works within our shader aswell as the controls to fine tune this and the tesselation of our objects within the redshift object tag.

12 : Fireflies

Duration: 07:05 mins

An addon video discussing some techniques we can use for reducing any fireflies or bright pixels within our renders. Specifically from single SSS or reflection.

13 : Colour Profile

Duration: 06:43 mins

Add on video discussing our scene input colour profile and how setting this will effect our colour pickers inside of redshift.

14 : Multipass

Duration: 06:09 mins

Here we look at the main scene we’ll be using for our multipass section.

learn Redshift Vol.2

Creating the Robot Material

15 : Main Head Shader

Duration: 31:35 mins

A practical example of using some of the shader nodes and techniques we’ve looked at so far to create the main shader for our robot head. We setup a multilayered material consisting of a base, decal layer, dust collecting in the recesses and also an overall edge scratch setup.

16 : Additional Shaders

Duration: 26:43 mins

We set up the last of our materials for our scene here, adding in shaders for gold, the transparent mouth plate, some rubber parts using multiSSS and also, set up both a logo and a warning label, with alternative UVs.

AOVs and Compositing

17 : Redshift AOV Introduction

Duration: 12:45 mins

An introduction of how AOVs (also known as multipass workflow) work inside of redshift. We look at the aov manger, the differences between direct and multipass output and how to view our aovs within our viewer.

18 : AOV Scene Setup

Duration: 15:33 mins

So now we apply this to our scene, we set up our main scene AOVs for our robots shader. We look at puzzle matte and it’s various options for output and also various times we may wish to use reflect/refract IDs.

19 : Depth Pass

Duration: 06:14 mins

We look at how we can set up a depth pass for our scene.

20 : Redshift Passes

Duration: 21:20 mins

We look at some of the other supporting passes we can output in Redshift, we setup our samples and our scene for final render and we look at how we can recombine all of our main passes together in both black magic fusion and after effects, to recreate the beauty pass.

21 : Raw AOV Passes

Duration: 10:29 mins

This video is about raw lighting passes and comparing them to their standard AOV counterparts. We also discuss at why we may want to disable ‘apply colour processing’ to our AOV passes.

22 : Custom AOVs

Duration: 25:07 mins

Custom AOVs give us the ability to output just about any part of our rendering into a separate pass; here we learn how we set these up. We look at overrides, outputting custom passes from parts of our shader graph and also combining all of these together as RGB mattes.

23 : Cryptomatte

Duration: 21:29 mins

An intro to cryptomatte and the 4 different ways of outputting a cryptomatte pass. We look at how we can isolate our mattes within both fusion and after effects.

24 : Light Groups

Duration: 09:52 mins

We look at how we can define light groups for our scene lighting, this give us further control so that we can further split our passes into their respective contribution from each light.

25 : Post DOF Setup

Duration: 06:58 mins

For our last video we go back to the depth and look at setting up a non antialiased depth pass that can work with frischluft’s depth of field plugin, in black magic fusion.