Logo Reveal with X-Particles

Logo Reveal with X-Particles

In this tutorial we create a logo reveal with X-Particles in Cinema 4D.  Starting with a simple polygon object, Tim Clapham takes you through the entire process step by step, emitting particles from geometry and using an animated texture to restrict the particle emission to specific areas of the object.

X-Particles Groups

We use particle groups to control which particles are affected by parameters.   We explore the Network Modifier, a new mod introduced with X-Particles 3, combine this with the powerful XP Trail object to generate splines which are rendered using the Cinema 4D Hair engine.

Trail Object Spline Settings

Once the basic setup is in place, the particle systems are duplicated to create an alternative version which is no longer trapped within geometry.  Using a combination of layers and child render settings, Tim demonstrates some simple workflow tricks to facilitate the rendering of multiple cameras with separate passes for each particle system.

Red Giant Universe Holomatrix Effect

Once rendering is complete, the cameras and 3D data from Cinema 4D is imported into After Effects where we add some additional particle effects using Trapcode Form.  We use several of the Red Giant Universe effects to add glows, chromatic aberration and enhance the digital effect.

Here’s the result…

X-Particles v3 is available to purchase here. If you can find it cheaper online then please let us know and we will match the price.

Here’s the tutorial…

Author: Tim


  1. Jonathan Scott
    Jonathan Scott On January 23, 2015 at 10:12 AM

    Super impressive stuff Tim.

  2. […] More details here… helloluxx.com/tutorials/logo-reveal-x-particles/ […]

  3. erase
    erase On May 7, 2015 at 11:59 PM

    Please more x-particles 3 tutorials, really appreciate the level of quality put into this.

    • admin
      admin On May 8, 2015 at 11:54 AM

      Thanks for the compliment, we will post more free XP3 tutorials in the blog for sure and look out for our extensive training for X-Particles which will be available in the store soon too.

  4. James Nyabera
    James Nyabera On June 15, 2015 at 9:36 AM

    i am new t your tutorials and i’m sort of a beginner but really determined to learn and get really good at motion graphics, character animation. Do you have tutorials that do not need extra plugins and that can help me learn?

  5. Aram
    Aram On January 29, 2016 at 6:51 PM

    Lovely! I mean…splendid!

    I’ve used a great deal of your tutorials in the past and have benefited beyond measure. For that…I thank you.

    Now…here’s a real chestnut that I just can’s seem to get through. Perhaps you might know the answer.

    I am modeling a neuron with an x-particles emitter and an xpTrail. I’m using splineMesher to give it some form as well as some turbulence for effect.

    I am very happy with the result. The problem is that I can’t access the splines created by the xpTrail directly unless I convert to object. I add lights and when I go to key frame their movement, xptrail seems to redraw the splines.

    How can I access the splines without having to convert to an object? Or, is there a better way to do this all together?


    A. Kagan

    • admin
      admin On January 30, 2016 at 2:39 PM

      I’m sorry but I don’t understand the question fully. xpTrail will always redraw the splines each time the animation is played and if you want the spline to remain then the answer is to press C to make it editable.

      • Aram
        Aram On January 30, 2016 at 9:59 PM

        Thanks. I figured that out eventually. Just c’ed it and disconnected the splines.

  6. TK421
    TK421 On July 9, 2016 at 11:42 PM

    Hi Tim
    Have you tried rendering Trails using Team Renderer (to multiple TR clients) ?
    I get missing trails on the first frame returned by each render client.

    The cache object makes the particles appears all in the right place through the animation, but the trails just vanish in the 1st frame from each group, its driving me nuts, and I wondered if you had seen this issue ?


    • admin
      admin On July 10, 2016 at 12:00 AM

      Are you using team render server or via picture viewer? I use TR Server all the time and as long as all my clients have network access to the xp cache then I’ve not seen this problem. With TR to Picture Viewer, I only use this for single frames.

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