Cinema 4D Tutorial – Instant Molecules with X-Particles
X-Particles has to be the most powerful particle system available for Cinema4D right now and if you’re not using it then I have to ask – why not!?
Sure you can achieve stuff with the archaic particle system in Cinema 4D (reminds me of the particles in infini-d), if you don’t mind getting your nodes dirty then Thinking Particles is pretty awesome. Problem is TP is getting rather old now too, so even if you are savvy enough to know your way around all the PPass and PThis&That nodes, Thinking Particles for Cinema 4D is out of date and to be honest it is far too slow for todays desire for HUGE particle counts.
This is where X-Particles steps in… X-Particles is fully featured, accessible and FAST. XP has no trouble throwing millions of particles around the editor and there’s absolutely no need to open Xpresso, well unless you want to. X-Particles uses a principle of questions and answers to create a very powerful behaviour based particle system, it also comes with an incredible selection of modifiers, you’ve got your usual stuff like gravity and turbulence, then some rather more specialised modifiers such as Flocking and Follow Spline, both of which I can assure you are very handy indeed.
Anyway, enough of my banter, here’s my first X-Particles quick tip. This short tutorial comes in at less than five minutes, so you can watch it while you enjoy your morning cuppa, or evening cold beer (now we’re talking). In this tip I show you how to make instant molecules with a couple of variations for the approach, it shows how quick and easy it is to get up and running with X-Particles and also gives you a quick glimpse of the XP Trail object (which is like Tracer on steroids).
I hope you enjoy and it and if you’re interested in trying X-Particles then you can get the demo here. I think you’ll find that helloluxx is the best value online for purchasing this awesome toolset, but shop around and if you find a better deal please let us know.