NAB 2018 Rewind Part 1

Another year and time for NAB Rewind 2018. This year the Cinema 4D presentations were amazing and if you were not lucky enough to make it along to the show in Vegas, then you can watch all of the presentations online. None of this would be possible without the incredible effort the artists make in preparing and practising their talks, big thank you to all involved.

We also extend the hugest thanks to Maxon and Cineversity for providing these presentations online for our viewing pleasure. Please visit Cineversity to show your support and thanks.

Scroll down and enjoy the show!

 


 

 

Phil Roberts : Pitch to Final Product using Cinema 4D

Phil Roberts outlines three projects he created while working for London-based marketing firm Taylor James. In the Heart Island project, Phil made use of C4D’s Polygon Reduction generator to simplify a complex sculpt and added foliage via the Scatter feature of Octane. Phil needed to create a scanline laser effect in a project for Superdry Shoe, and demonstrates two different techniques for achieving the effect within Octane. Finally, Phil shows a project for Bombay Sapphire and explains the role Index of Refraction plays in photorealistic rendering.

02:48 Heart Island Project
06:04 Polygon Reduction
07:02 Foliage with Octane Scatter
13:14 Superdry Shoe
15:30 Scanline Effect with Octane Dirt Node
18:46 Laser Effect with Octane Light
25:26 Bombay Sapphire Project
 
 


 

Caitlin Cadieux : Cinema 4D in Editorial Animation

In this C4D Live presentation from NAB 2018, motion designer Caitlin Cadieux shows how she produces 2D-style animations for The Atlantic in Cinema 4D. Cadieux presents some simple techniques that allow her to create and animate 3D elements for long animations with short deadlines. Over the course of her presentation, Cadieux breaks down shots she created to illustrate an interview with author and humorist David Sedaris. She begins by modeling and texturing a pencil. After this, she creates (and rigs!) a setting of floating eyes that serve as an abstract stand-in for Sedaris. She follows this with her efficient and effective strategy for animating books whose pages are flipping. After Effects artists interested in making the jump to 3D would do well to watch this inspiring presentation!

00:00 Introduction
01:00 Motion Design Slack
02:50 Demo Reel
03:44 David Sedaris Animation & Presentation Overview
05:31 Modeling a Pencil
12:46 Making Eyes
14:57 Using Booleans to make Eyelids
16:12 Rigging the Eyes for Animation with PoseMorph
18:28 Dynamic Pupils with the Spline Shader
24:12 Creating Glasses with Illustrator and ArtSmart
28:02 Modeling Books
31:23 Accurate Pivot Placement with Axis Center
32:43 Modeling Pages with Splines and Sweep Generators
34:15 Animating a Page Flip
34:55 Creating Contrast with Material Selections
42:55 Creating a Circle of Books
 
 


 

Dan Pierse : C4D in a Broadcast Environment : Sci-Fi & Thriller Promo Production

In this NAB 2018 Rewind, Dan Pierse demonstrates several techniques he uses while creating promos as Motion Graphics Design Director for Fox Broadcasting. Especially for NAB 2018, Dan created four stylized promos for the fictional channel Flux. In this presentation you’ll see several techniques he used in creation of the Sci-Fi and Thriller promos.

In the Sci-Fi promo, Dan quickly models interesting wall and floor designs using Cinema 4D’s Knife tools. With improvements added in Cinema 4D R18, it’s easy to cut various loops and also cut spline shapes into geometry. Dan quickly models an articulated arm and shows how to animate it via Inverse Kinematics (IK). He also creates hanging wires using Cinema 4D’s Spline Dynamics.

For the Thriller promo, Dan creates a procedural landscape by layering noises and gradients within a Displace Deformer. Dan uses MoGraph’s Cloner object to populate the landscape with trees, and applies MoGraph Selections and the Hide Selected command to art-direct the location of the trees. He also uses the Spline Defomer to add a roadway, and animates a car along the road via the Align to Spline tag.

Finally, Dan discusses how Cinema 4D’s Take System and After Effects integration are invaluable when creating multiple versions of similar promos.

07:05 Sci-Fi Scene
08:19 Wall Detailing
12:22 Floor
16:08 Articulated Arm – IK Rig
22:09 Hanging Wires / Hoses (Spline Dynamics)
30:35 Thriller Scene
31:18 Procedural Landscape (Displace Deformer / MoGraph Selections)
36:13 Roadway (Spline Deformer)
41:25 Versioning (Take System and AE Integration)
 
 


 

EJ Hassenfratz : Painless Character Rigging using Deformers & Splines

In this C4D Live presentation from NAB 2018, motion designer and character animator EJ Hassenfratz shares how he took control of his career by getting back to the basics and creating personal projects that were exciting to him. This allowed him to transition from creating flying logos to incredibly charming and cute character animations. In this video, he shows that you don’t have to be a technical director to create a character rig that deforms well and animates easily. Hassenfratz starts by rigging a Penguin using only simple Bend, Twist, and Squash and Stretch deformers. Then he creates a simple rig for a sock with just a few joints and an Inverse Kinematics (IK) tag. He then shows how he created a delightfully squishy bear using the Spline Wrap deformer. He closes out his presentation with some great tips from how to reuse a rig across characters or automate your lip sync with the Sound Effector. This is a must watch for anyone looking to take their first steps into character animation with Cinema 4D.

00:00 Introduction
06:48 Demo Reel
09:11 Penguin Animation
10:48 Waddle with the Bend Deformer
11:09 EJ_PenguinTwoUp
13:00 Adding Life with the Squash and Stretch Deformer
15:17 Addig Joints and IK to a Sock
19:04 Adding Automatic Flopping
21:44 Rigging a Sleepy Bear with Spline IK
24:15 Using Spline Wrap instead of Joints
24:46 Animating the Elbow with a Pole
26:39 Rigging the Torso
33:04 Connecting the Arms to the Torso
39:03 Reusing Rigs with Different Characters
40:49 Putting Boxing Gloves on a Bear
42:24 Rigging a Mouth
44:26 Automatic Lip Sync
 
 


 

Julia Siemon : Yahoo! Sports Fantasy Football / C4D FTW!

Julia Siemón has over 15 years of experience working in Motion Graphics as a designer, animator and director. She teaches 3D design and animation to senior design students at the School of Visual Arts. Julia has worked on award-winning rebrands for Spike, TV Land, and The Weather Channel as well as commercial work for Kind Bar, Mucinex, Yoplait and many more.

During this presentation Julia breaks down a few sections from three spots for Yahoo! Sports Fantasy Football. Julia covers a little of everything, from hand tracking of green screen footage, to character rigging and weight painting, to creating an animated backplate for a futuristic city.

00:55 Demo Reel
03:52 Yahoo! Sports Fantasy Football Spots
06:15 Creating the Weight Lifting Section
06:32 Hand Tracking Green Sceen Footage
09:11 Using Mixamo Rigged Characters and Mocap
09:33 Mixamo Tutorial on Cineversity.com
10:49 Setting up Templates for Positioning Characters
13:14 Quick Simple Character Rigging
18:29 Attaching the Players to the Bar Bell
22:43 Painting Weights
24:53 Creating a Futuristic City Backplate
27:53 Using Object Buffers and Layers for Compositing in After Effects
36:45 Creating the Flying Cars Highway in the Futuristic City
38:36 Creating Animated Brains
 
 


 

D.J. Stange : The World of Sports Production / High Volume, High Quality, Zero Time

In this live presentation from NAB 2018 motion designer for MLB, DJ Stange, gives a whirlwind tour of his process for creating a game opening animation for the Orioles that is both an homage to Game of Thrones and the city of Baltimore. Stange came to motion design by way of being a Rock Musician, and wants you to know that you can do it too. In his presentation, he breaks down simple C4D techniques that when layered can create gorgeously complex finished pieces. Throughout his presentation he shares tips for idea generation, and the creative process he uses to handle the ambitious deadlines of Major League Baseball.

00:00 Introduction
01:14 Preview of Final Piece
02:50 Project Preparation
04:09 Using CV-ArtSmart to Create the Opening Logo
10:20 Spinning Rings
13:48 Camera Animation
16:55 Modeling the Moorings
20:25 Modeling Rope
22:33 Animating the Moorings
25:22 Adding Camera Motion with the Vibrate Tag
29:25 Creating a Landscape with Normal Maps
32:12 Set Dressing with Preset Assets
33:32 Animating the Ball Park
35:39 Finding Creative Inspiration on your Feet
36:46 Lens Distortion Wipe
42:15 Creating Fire Distortion
42:52 GoT Orioles Spot
 
 


 

Chris Villa : Baltimore Ravens / Cinema 4D Pipeline Tips & Production Techniques

In this C4D Live presentation from NAB 2018, motion designer Chris Villa from CAKE Studio breaks down how he and the rest of CAKE’s team created a stunning sports graphics package for the Baltimore Ravens. However, these aren’t your typical Sci Fi sports graphics – they exist in the dark and fog filled world Edgar Allan Poe imagination.
As we’ve come to expect from CAKE, this is a presentation jam-packed with tips and techniques that will dramatically improve your ability to turn around graphics in a team production environment. Villa begins his presentation with an overview of the Ravens Graphics Package. He then discusses how to setup projects to render in multiple layers so that you have maximum flexibility in the composite. He then gives an in-depth introduction to Takes, followed with a demonstration of just how much time they can save you when combined with Render Tokens. After this, he shows off some of the great particle and fluid effects possible with 3rd Party plugins X-Particles and TurbulenceFD. He closes his presentation with some rapid fire quick tips that will save you time and stress.

00:00 Intro
00:16 Cake’s Reel
01:54 Sports Graphics Landscape
02:45 Ravens Sizzle Reel
03:29 Ravens Project Overview
04:36 Presentation Overview
05:37 Logo Land
05:58 Working with Takes for Render Passes
10:12 Building a Takes Setup
10:47 Creating an RGB Buffer Pass
14:03 Using Material Override to Make All Materials Black
16:26 Using an RGB Pass in AE
18:56 Automatic Render Paths using Tokens
32:20 Creating Smoke Effects with X-Particles and TurbulenceFD
34:01 Emitting Particles from an Object
36:30 Adding Smoke with Turbulence
46:41 Importing Character Animation with Alembic
51:37 Quick Tips for Production
54:18 How to Maintain a Uniform Scale
55:24 Closing Remarks
 
 


 

Nick Campbell and Chris Schmidt : Ask GSG

Nick Campbell and Chris Schmidt of GreyscaleGorilla.com answer audience questions about Cinema 4D, just as they do each week in their AskGSG livestream.
In this edition, Chris shows how to create a working helicopter animated only via C4D’s Rigid-Body Dynamics. Chris attaches rotor blades to a cube using a dynamic connector object, and then drives their rotation with a Motor object. Adjusting the aerodynamic lift within the Dynamics tag completes the simulation and allows to the helicopter to fly.
Next, Chris and Nick work on replicating some imagery of chameleon skin, and the project morphs somewhat into a commercial for a fancy TV. The basic technique uses C4D’s dynamics to distribute spheres in an organic way. Nick adds reflective materials and an HDRI (surprise, surprise) and renders the scene using Cinema 4D’s Enhanced OpenGL Hardware Render.

03:58 Dynamic Helicopter with Rigid-Body Dynamics, Motor and Aerodynamic Lift
10:42 Chameleon Skin / Fancy TV
15:33 Adding Variety with Shader Effector
17:16 Mapping Color to Clones (Shader Effector)
21:28 Tweaking the Material
27:45 Setting appropriate Camera Focal Length
29:50 Viewport Rendering (SSAO, Depth-of-field)
35:04 HDRI Studio Rig
 
 


 

Zachary Corzine : Freelance Commercial Production Workflow in Cinema 4D

Zachary Corzine shares how the efficient workflow and specific tools in Cinema 4D play a vital role in his production workflow as a solo freelancer. You’ll see how Zachary approached the design process in four specific projects and the specific Cinema 4D techniques he used to achieve the design goals.

In a campaign for Odwalla, Zachary made extensive use of Cinema 4D MoGraph toolset and Cloner object, as well as Greyscalegorilla’s Signal plugin to fill the scene with kaleidoscopic fruit.

For Audi, Zachary was asked to develop several rapid design prototypes, and leaned heavily on Camera Projection techniques in the Octane render engine.

When asked by blankRepository to create animation showcasing their 3D food scans, Zachary once again turned to C4D’s MoGraph toolset to create dynamic simulations of food flying off a table.

In a promotion for Del Taco, Zachary needed to create a lush landscape, and used layered displacements and noise-based falloff to create an art-directable landscape. He also utilized Octane’s Scatter feature to fill the landscape with foliage.

In closing, Zachary outlines some of his favorite Cinema 4D features for efficiency, including the layer system, Takes, Tokens (including the CV-Tokens plugin), the Selection Object, and Vertical Tags.

03:25 Odwalla Project Overview
05:10 Kaleidoscopic Effects with Radial Cloner and GSG Signal
10:47 Cloner Helix Animation
16:17 Audi A3 and Q7 Rapid Concepting
18:08 Camera Projection with Octane
22:39 Topographic Platforms
24:34 _blankRepository Promo
27:01 Using Dynamics to Fill a Bowl with Objects
29:33 Animating a Dynamic Wave with Attractors and GSG Signal
35:05 Del Taco Project
36:24 Art-Directable Landscape with Displace Deformer and Falloffs
39:14 Adding Trees with Octane Scatter
40:42 Varying Light Density through Clouds
42:06 Tools for Efficiency – Layers
43:09 Tools for Efficiency – Takes and Tokens
44:28 Tools for Efficiency – Selection Object and Vertical Tags
46:24 Closing Thoughts
 
 


 

Chris Schmidt : 50 Minutes of Tips and Tricks for Cinema 4D

Chris Schmidt from Greyscalegorilla once again dazzles the Cinema 4D community with 18 amazing Tips, Trick and Techniques. Below is a brief description of the incredibly valuable information he covers.

Bevel Inversion is a great modeling technique for creating inverted bevels. Scale to Timeline shows you how to quickly scale the Power Slider to the current project length. Select Through Objects illustrates how to select objects in a complex scene from within the viewport, locate them in the Object Manager and zoom in if needed. Text Geometry shows you how to model complex text fonts using the Polygon Pen tool. HPB (heading, pitch, bank) gives you a quick overview of this coordinate system. Collapse Panels provides the shortcuts for collapsing and expanding manager windows in Cinema 4D. Offset with Falloff is a technique for creating an undulating animation on a collection of clones using the Step and Plane Effectors. Super Poly Clean Redux cleans up unnecessary geometry in models using the old Polygon Reduction Deformer. Animation Palette takes you through some nifty tricks you can use to control keyframes in the Timeline controller directly underneath the Editor Window. n-Sides and Lofts is a precision modeling technique using n-Sides for Circles in a Loft Object. Proximal Falloff is a technique Chris discovered while looking for ways to create Dungeons and Dragons maps using Cloners, Effectors, Sketch & Toon, and Proximal Shader. Too Many Objects shows you how you can optimize a scene that has a lot of objects by using the Baking tools to reduce the total number of objects. With Bouncy Springs Chris illustrates how to use Springs to create a ragdoll type of object animation. Shadow as Texture is a great technique for using shadows to create texture with the Lumas Shader, Noise, Layer Shader, and Falloff. Booles! offers some great tricks for using Booleans to add complex details to models. Sketchy Variation shows you how to create a hand drawn feel with animated textures, GSG’s Signal and the Displacement Deformer. Lastly, Chris shows you how to create a Second Executable of Cinema 4D.

00:24 Bevel Inversion
02:13 Scale to Timeline
02:31 Select Through Objects
03:38 Text Geometry
08:56 HPB
10:21 Collapse Panels
11:20 Offset with Falloff
15:26 Super Poly Clean Redux
17:25 Animation Palette
20:42 n-Sides and Lofts
24:36 Proximal Falloff
31:11 Too Many Objects
32:59 Bouncy Springs
35:35 Shadow as Texture
39:04 Booles!
43:38 Sketchy Variation
51:48 Second Executable
 
 


 

Robyn Haddow: Make it Mographable : Creative Concepts for Production

Robyn Haddow demonstrates how she creates Fantasy User Interface (FUI) elements using Cinema 4D’s MoGraph toolset. You’ll see how the Inheritance Effector and the X-Particles plugin combine to create a brain morph visualization. Next, using a project from Spider-Man: Homecoming, Robyn shows some techniques for creating a variety of nulls on the surface of an object, which she exports to Adobe After Effects and uses as 3D locators for 2D text elements or effects. Robyn builds out a “MoGraph Tech Sphere”, and shows the power of MoGraph Selection tags to art-direct changes to clone color and scale made by effectors. You’ll also see how the PolyFX deformer can add greeble effects on an object. Finally, Robyn shows how to create an orbiting telemetry visualization using the Cloner object’s Rate option.

04:36 Brain Morph Project Overview
05:15 Inheritance Effector
10:08 Adding Variation with Random Effector Weighting
14:57 Organic Brain Representation with X-Particles Follow Position and Curl Turbulence
20:29 Rendering XP Trails object with C4D’s Hair Material
23:25 Exporting clone positions to After Effects
35:14 MoGraph Tech Sphere
38:45 MoGraph Selection Tag
43:46 PolyFX Greeble
49:35 Telemetry Orbit with Cloner Rate Animation
 
 


Author: Tim

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