Learn Advanced Xpresso : Pyramid Puzzle (part 2)



Build & Setup A Pyramid Puzzle in Cinema 4D

In this Learn Advanced Xpresso tutorial series, Ilir Beqiri will try to teach you how to setup and rig two 3D puzzle games, a 3 by 3 Rubick’s Cube and a Pyramid Puzzle, using pure Xpresso in Cinema 4D.

The setup is both easy to use and flexible. You can animate every move possible, or if you’re an expert on this subject, you can play and solve the puzzle live as the timeline plays forwards or even backwards. It’s possible to keyframe the moves so the puzzle scrambles itself or solves itself, using the exact moves that you decide, change the time interval for each move, you’re even allowed double moves. You can later decide to change the different pieces with other geometry and build other types of puzzles as well as a lot of interesting motion graphics elements for use in your particular projects.

The video is quite long and detailed, so Ilir decided to divide it in two smaller parts that you can more easily follow. In the second part Ilir will show you how to build a pyramid puzzle, which is slightly more complicated, but very powerful. Following this training you will learn some basic and advanced concepts of Xpresso, compose and decompose Matrices, create different kinds of constraints, build a custom timer that works whether the time is moving forwards or backwards, help lay out the UV of an object with some expressions and lot more. There’s something for every level of Cinema 4D user.

In the begining Ilir wanted to record a commercial tutorial on the subject, but later decided to release part one and part two free of charge, for all to watch, learn and share. If you find it right in yourself to contribute to other training series’ like this one, go ahead and donate some small money, buying this series on Gumroad for the symbolic value of 5 dollars. Bundled with the series of videos, the buyers will also find the scene files for this project and some more examples. Thank you!

Gumroad link: gumroad.com/l/iKzZZ#

Chapter Markers:

00:00:01 – Chapter 1 – Modeling The Pyramid
00:04:47 – Chapter 2 – UV-ing With Some Help From Xpresso
00:15:28 – Chapter 3 – Texturing The Pyramid Faces
00:20:28 – Chapter 4 – Theory (Inverse Matrix)
00:35:48 – Chapter 5 – Setting Up The Pyramid Puzzle
00:52:27 – Chapter 6 – Filtering The Pieces Of One Face
01:04:30 – Chapter 7 – Animation Using Keyframes


Author: Fleur Clapham

Leave a Reply