Optimising Scenes in Cinema 4D


Optimising Scenes in Cinema 4D

In this tutorial we look at a number of tricks for optimising scenes in Cinema 4D. Two of the biggest problems when working with 3D animation, are slow editor playback and long render times. In this tutorial, Tim looks at various methods of increasing both playback whilst working and speed when rendering.

For fast editor playback it is important to reduce both the number of objects in your scene and the number of polygons on your objects. If possible hide objects which are out of view and use render instances to reduce memory consumption. Many of the default settings for objects, especially primitives, are too high and add many more polygons than necessary to your projects. If you are not deforming an object then you don’t need all those segments.


With rendering, the culprits which tend to slow things down the most, are often the features which look the nicest. Global illumination, sub-surface scattering, area shadows and blurry effects all have a major impact on render times. The trick is finding a good workflow to evaluate your scene, with low render settings, which may not be production quality, but offer speedy feedback, facilitating a faster turnaround. Then, once you are happy with the overall composition, you can increase your render settings to produce flicker and noise free renders. At this point you need to juggle the various parameters to find a suitable balance between render times and image quality.

Spending time mastering this will improve your productivity and allow you to spend more time on creativity. Tim shows you multiple tricks for optimising scenes in Cinema 4D for both editor playback and rendering your projects.

Author: Tim


  1. […] Fonte: Helloluxx […]

  2. mmk1976
    mmk1976 On June 8, 2016 at 3:33 PM

    Hi Tim, thanks for you great tips and tutorials.
    Is it possible to share the scene file to compare our results to yours?

    • admin
      admin On June 8, 2016 at 4:03 PM

      Sorry, but I do not have the rights to distribute the teddy model.

  3. exactly13
    exactly13 On June 8, 2016 at 7:11 PM

    hi tim…thanks for taking the time to do this video and sharing it. I found some very useful info in there.
    Your effort is truly appreciated.

  4. […] Fonte: Helloluxx […]

  5. […] Fonte: Helloluxx […]

  6. jjjj
    jjjj On May 16, 2017 at 5:28 AM

    Just wanted to share, normally when creating draft render settings I set Physical > Sampler > Fixed and set ‘Shadow Subdivisions’ to 1.

    Using GI, I set QMC for both ‘Primary’ and ‘Secondary’, and set the ‘Sample Count’ to 10.

    You will get really grainy results, but good for previewing GI and physical rendering very fast.

  7. miguel.faber
    miguel.faber On April 18, 2019 at 10:23 PM

    I’ve Just bought Wait Loss for Cinema 4D. Seriously … thank you so much! Should definetly be delivered with Cinema by default!

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