In this short tutorial, I show you some more of the features available in the Cinema 4D MoGraph module.
By using the Sort option in the Cloner, you can use Effectors to determine which clone from the hierarchy is displayed.
The Sorted option in the Random Effector allows you to use each child of the cloner the same number of times, or in combination with the multishader you can ensure the shaders are distributed evenly across your clones. Great for things like playing cards where you don’t want duplicate clones.
To find out more visit Vimeo and watch the tutorial.
Sorted! from Tim Clapham on Vimeo.
You can download the project file associated with this tutorial by clicking here.
MoGraph Tutorial – Using the Sort Options
Another great tutorial! Being fairly new to Mograph2 this was very interesting .
TYVM
Excellent!
I’m also going through MILG6, and when I think there’s nothing else I can learn in Cinema, you drop a super useful tip!
Keep it up.
Awsome tip for mograph there cheers bud!
Hello, I have a related question:
I’m making a scene with a room full of confetti in the air. The confetti are spiral shaped and are each a sweep nurb. is it possible to randomize the start and end growth of a sweep nurb?
basically one sweep nurb in a cloner object with random start and end growth.
Hi
Create two sweeps for the confetti. Adjust the start and end growth so they are different amounts for each object. Then set the cloner to Blend. It will then blend between the parameters. Now if you add a random effector to the cloner, use the modify clone parameter and it will randomise the start and end growth of all the cloned sweep objects.
Hope that helps
Tim
great tut man,i like when you describe a certain mode or button and site an example or a potential use
this always gets my brain thinking and mutates into Aha!! Moments.
keep up the great work and early severed heads music rocks
thanks
Juan
Tim –
Can’t thank you enough. I have been racking my brain for the past day trying to get a multi shader on a set of clones to produce the images in order. Cheers mate!
Jeremy
Tim,
Your tip helped me distribute animated textures over planes cloned to a TP group, but the animations just keep switching between each multishader item. Is there a way to keep them from switching, so that each clone plays a full animation?
Thanks,
@Jim I’m not too sure exactly what you mean. If you load each animation into the shader slots of the multishader it should allocate one animation per clone. By all means explain further and I’ll see if I can help.
Hi Tim,
Brilliant tutorial as always! I’ve been playing around with trying to get a multi shader to play a sequence in order along a spline of cloned panels, would that be possible using the same techniques?
Thanks