Imagine you get sent a logo for a job you’re working on. You need to animate all the separate parts of the logo, you’ll need to create an ExtrudeNURBS for each individual spline. There could be quite a few splines to deal with. Here’s a quick tip that shows you how to generate an individual ExtrudeNURBS for each spline you have.
Place all the splines under one ExtrudeNURBS. Name the splines appropriately.
Then click the hierarchal checkbox in the ExtrudeNURBS Object tab.
Once you’ve done this, adjust any parameters on the ExtrudeNURBS that you want to.
If you then press ‘c’ or choose Functions > Make Editable. The hierarchy will change and you’ll be left with an individual ExtrudeNURBS for each spline. The ExtrudeNURBS will take their name from the spline and all the parameters you adjusted will be identical on each one.
Here’s a quick movie showing you the technique. Quite a simple trick but if you didn’t know it then hopefully you’ve found it useful.
edit : here’s a link to a quicktime as the blogger movie is far to small, sorry about that.