Rendering an Instance

Click the image for a full resolution JPEG

Click the image for a full resolution JPEG

Here is one of my tests using the 11.5 Render Instances. Two lights with area shadows and global illumination.

1098001 objects
490380300 polygons
505851300 vertices

Yes that’s 490 million polygons… You may ask why? Well, just because we can!

Section at Actual size

Section at Actual size

Author: Tim

11 Comments

  1. Frank
    Frank On September 30, 2009 at 2:34 PM

    This is some crazy stuff. I really need to find the funds to get this update !

  2. Dave Glanz
    Dave Glanz On September 30, 2009 at 3:03 PM

    So how long did this frame take to render?

  3. Yimbo
    Yimbo On September 30, 2009 at 4:59 PM

    Hi Tim, that looks awesome. i’m looking foward to try the new release.
    How long did it took to render?

    See ya.

  4. Brad B
    Brad B On September 30, 2009 at 10:56 PM

    I’ve been really itching to play around with 11.5, especially the render instances. How was the render time?

  5. PIXEL.VASCO
    PIXEL.VASCO On October 1, 2009 at 12:42 AM

    that’s insane ….. and so cool!!!!!!!!!!!
    How long the render took?

  6. Tim
    Tim On October 1, 2009 at 1:31 AM

    I rendered it on a MacPro Dual Proc Dual Core 2Ghz, total render time was around 30hrs. Quite a long time, but in all fairness it wasn’t really a test for render speed and more a test for the memory usage and also compatibility of render instances with GI etc. I’m sure if I had actually optimised the geometry and the render settings I could have easily halved the rendertime, but as it was a one of, I more or less just dropped the model into a cloner and hit render. Crazy I know, but I wanted to push the polygon count right up and pressure test the application.

  7. Sebastian Szyszka
    Sebastian Szyszka On October 2, 2009 at 4:15 PM

    Tim,

    Thanks for responding on Twitter. I asked out of curiosity. We’re transitioning from modo to C4d as our primary application and I was wondering how the two instancing systems compared.

    Modo can easily push trillions of polygons without affecting the render times too negatively, and can do billions relatively easily. On my “Cashalanche” images, for example, one scene was just north of 800,000 polygons and rendered in about 30 minutes with GI at 10k resolution. Seeing how C4D stacks up helps me tremendously.

    Thanks for posting this.

    -Seb

  8. Sebastian Szyszka
    Sebastian Szyszka On October 2, 2009 at 4:46 PM

    Damn. That should read “Modo can push trillions of polygons without affecting the render times…” Is there a way to edit comments?

    -Seb

  9. illd
    illd On October 7, 2009 at 8:24 PM

    Isnt there a function in C4D which can reducesomehow the count of far away polygons? Somehow ttat makes no sense to render all the polygons “in the back” although in the end they have only a small size of some pixels.

  10. Steven
    Steven On October 9, 2009 at 3:57 PM

    Amazing that you can do this on a macpro 2ghz.

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