Rendering an Instance By Tim September 30, 2009 Click the image for a full resolution JPEG Here is one of my tests using the 11.5 Render Instances. Two lights with area shadows and global illumination. 1098001 objects 490380300 polygons 505851300 vertices Yes that’s 490 million polygons… You may ask why? Well, just because we can! Section at Actual size Click to share on Facebook (Opens in new window)Click to share on Google+ (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Pocket (Opens in new window)Click to share on Reddit (Opens in new window) Tags: c4d, cinema4d, global illumination, mograph, render instance Categories: Cinema4D Misc Author: Tim Tim 11 Comments Frank On September 30, 2009 at 2:34 PM Log in to Reply This is some crazy stuff. I really need to find the funds to get this update ! Dave Glanz On September 30, 2009 at 3:03 PM Log in to Reply So how long did this frame take to render? Yimbo On September 30, 2009 at 4:59 PM Log in to Reply Hi Tim, that looks awesome. i’m looking foward to try the new release. How long did it took to render? See ya. Brad B On September 30, 2009 at 10:56 PM Log in to Reply I’ve been really itching to play around with 11.5, especially the render instances. How was the render time? PIXEL.VASCO On October 1, 2009 at 12:42 AM Log in to Reply that’s insane ….. and so cool!!!!!!!!!!! How long the render took? Tim On October 1, 2009 at 1:31 AM Log in to Reply I rendered it on a MacPro Dual Proc Dual Core 2Ghz, total render time was around 30hrs. Quite a long time, but in all fairness it wasn’t really a test for render speed and more a test for the memory usage and also compatibility of render instances with GI etc. I’m sure if I had actually optimised the geometry and the render settings I could have easily halved the rendertime, but as it was a one of, I more or less just dropped the model into a cloner and hit render. Crazy I know, but I wanted to push the polygon count right up and pressure test the application. Sebastian Szyszka On October 2, 2009 at 4:15 PM Log in to Reply Tim, Thanks for responding on Twitter. I asked out of curiosity. We’re transitioning from modo to C4d as our primary application and I was wondering how the two instancing systems compared. Modo can easily push trillions of polygons without affecting the render times too negatively, and can do billions relatively easily. On my “Cashalanche” images, for example, one scene was just north of 800,000 polygons and rendered in about 30 minutes with GI at 10k resolution. Seeing how C4D stacks up helps me tremendously. Thanks for posting this. -Seb Sebastian Szyszka On October 2, 2009 at 4:46 PM Log in to Reply Damn. That should read “Modo can push trillions of polygons without affecting the render times…” Is there a way to edit comments? -Seb illd On October 7, 2009 at 8:24 PM Log in to Reply Isnt there a function in C4D which can reducesomehow the count of far away polygons? Somehow ttat makes no sense to render all the polygons “in the back” although in the end they have only a small size of some pixels. Steven On October 9, 2009 at 3:57 PM Log in to Reply Amazing that you can do this on a macpro 2ghz. Leave a Reply Cancel replyYou must be logged in to post a comment.