Landscape Shading Kit

It was recently brought to my attention that a superb set of procedural shader presets has been made available to purchase. Eric Smit, the man behind this set creates some of the most stunning Cinema4D landscapes, so you can be sure of good quality with this product.

The LANDSCAPE SHADING KIT is a collection of 3D procedural Cinema 4D materials. 170 materials patiently designed to offer a high level of realism and flexibility. The whole kit is the most powerful solution for landscape texturing within Cinema 4D. It offers almost the same level of realism as photo based maps, without the limitations and frustrations of 2D mapping.

Landscape Shader Kit Example 01

Landscape Shader Kit Example 01

Created by Eric Smit, this looks to be an awesome collection and anyone who is working with Cinema4D to create landscapes should take a serious look at this collection.

Created with ease of use in mind, and for a very affordable price too.  Head on over to Eric’s website to read more about this stunning collection.

Landscape Shader Kit Example 02

Landscape Shader Kit Example 02

Author: Tim


  1. […] This post was mentioned on Twitter by ed_f, Tim Clapham. Tim Clapham said: Cinema4D : Landscape Shading Kit released […]

  2. illd
    illd On December 19, 2009 at 3:51 AM

    Thanks for this great tip, Tim. I only wish Eric would show more examples of the shaders. Right now I can`t imagine 170 different usefull shaders made with this technique…

  3. odisoes
    odisoes On February 7, 2010 at 2:34 AM

    Hello Tim, congratulations for your new web and for your new MILG, it looks fantastic.

    I have a question that perhaps you can help me about resolution of a texture. In graphic design we work with the rule, 72, 150 or 300 dpi and normally this is enough and if you make it bigger you waste your time because the limit ( in 99% of the cases) is 300 dpi for HQ documents.

    The question is. There are some rules like that for 3D?, which are the normal parameters and which the wasting time parameters?

    Thank you for your time.

    • Tim
      Tim On February 9, 2010 at 9:40 PM

      Take the final render resolution, then look at how large the object using the texture is. Use this as a guide to create your texture. Make it large enough so that it doesn’t get scaled over 100%.

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