Cinema 4D Tutorial - Thinking Particles from Dynamic Collisions

Cinema 4D Tutorial – Thinking Particles from Dynamic Collisions

This tutorial from demonstrates a method to create Thinking Particles from Dynamic Collisions using Cinema4D and some simple Xpresso. Although the technique described is fairly basic, this will lay the foundation for much more complex effects that are possible by developing the principle further. Download the scene file for this project here. Cinema 4D Tutorial…

Thinking Particles Tutorial - Emit On Collision

Thinking Particles Tutorial – Emit On Collision

Here’s a simple setup that I thought I’d share with you all. It is a way of emitting Thinking Particles as one object collides with another. The particles are actually emitted from the centre of the polygon of the colliding object, so not 100% accurate with the collision point, but hopefully you’ll still find it…

Thinking Particle Tutorial - Motion Inheritance Preset

Thinking Particle Tutorial – Motion Inheritance Preset

So as promised, here is another preset for Thinking Particles. This is from the old HYPA archive that I am slowly resurrecting.  I told you I’d get them online eventually, my apologies that it is taking some time!  I’ve been pretty busy lately with projects and some new training, but more about that later.  On…

Cinema 4D Tutorial - Two Texture Tips

Cinema 4D Tutorial – Two Texture Tips

A couple of quick tips when working with materials and textures in Cinema4D. How to replace all instances of either missing textures, or simply swap an existing texture in your materials. How to change the material that is referenced in multiple tags. Enjoy… Cinema 4D Tutorial – Two Texture Tips

Cinema 4D Mograph Tutorial - Modify Clone

Cinema 4D Mograph Tutorial – Modify Clone

Cinema 4D Mograph Tutorial – Modify Clone I was asked about the Modify Clone parameter that is available on many of the effectors.  I made a real simple file that shows the parameter in use and thought I’d share it here. If you have several objects under a cloner and the cloner is set to…

Cinema 4D Tutorial - Thinking Particles and Proximal

Cinema 4D Tutorial – Thinking Particles and Proximal

Here we go with another Thinking Particles example… This scene also makes use of the Proximal shader. As you may have guessed from the name, the Proximal shader works based on the proximity of objects. In other words you can use it to control a material when it is near another object, edge, vertex, etc….

Cinema 4D Tutorial - Basic Flocking with Thinking Particles

Cinema 4D Tutorial – Basic Flocking with Thinking Particles

I’m sure a lot of you remember the blog that I used to have, the original pages hosted on the HYPA server.  It wasn’t really a blog, but more of a mish-mash of my experiments, downloads etc.   I often get requests for the downloads, so I do intend to repost them all eventually.  I…

After Effects Tutorial – Moving Templates

Here is a super quick tip that will definitely come in useful if you save lots of Render Setting and Output Module Templates in After Effects. Did you know these templates can be exported and transferred to other copies of After Effects?  It is pretty simple to do and will save you loads of time…

Cinema 4D Tutorial - Retiming Cloth

Cinema 4D Tutorial – Retiming Cloth

Here’s another quick tip that demonstrates how to slow down your cloth simulations.  This technique can be used with any animation that involves deformation at a point level.   Have fun! For those of you that are wondering about the mesh I used for the Luxx logo, here is an editor view (unsmoothed).  You can see…