Cinema 4D Tutorial - Metaball Typography

Cinema 4D Tutorial – Metaball Typography

Here is an interesting way to build some organic typography. The metaball in Cinema4D can look very globular and regular, (but it does have it’s uses). I wish Maxon would give us an update with more control over metaballs…  However, the metaball object itself only has a few parameters, you can add extra control by…

New Training Teaser from Alex Lehnert

This is the teaser to Alex’s new and soon to be released Training series “Crafting Product Shots with Cinema4D”. He will cover all the aspects of a product shot from modeling, lighting, shader setup to final rendering and compositing. You´ll learn how to setup a nice beauty setup for highclass product shots. Cinema4D Training: Crafting…

Cinema 4D Tutorial - Building a Conveyor with Dynamics

Cinema 4D Tutorial – Building a Conveyor with Dynamics

Cinema 4D Tutorial – Building a Conveyor with Dynamics Here’s a quick tutorial that will show you how you can use Dynamics in Cinema4D to build a simple conveyor to move objects along. In this example I simply create a curve for my cylinders, but there is no reason why you cannot create much more…

Cinema 4D Tutorial - Orbit Camera Preset

Cinema 4D Tutorial – Orbit Camera Preset

In July we will be launching a new site for helloluxx and throughout June we are offering various goodies for you to download.  This Orbit Camera Rig is something I use regularly when a specific shot calls for this type of motion. The camera rig is a really handy little setup with which you can…

Cinema 4D Tutorial - UV Grids

Cinema 4D Tutorial – UV Grids

When working with UV mapping it is often useful to be able to see how the UVs are unwrapping. Here are two JPEG images that should help in the arduous task of UV manipulation. If you add these to a couple of materials and then save them into your Cinema4D preset library then you will…

Cinema 4D Tutorial - Recreate the Atom Array with a Cloner

Cinema 4D Tutorial – Recreate the Atom Array with a Cloner

I teach a few classes at FXPHD and one question I had today was about using the Cinema4D Atom Array and how to have individual control over the spheres. I rebuilt the Atom Array using a couple of Cloner Objects. The first Cloner adds a Sphere to each Vertex of the object I’m cloning onto….

Building a Deformer Controller with Xpresso

In this tutorial, Tim Clapham takes you through the process of building a controller for a deformer object. In this example we take a null object and then use the position values to drive the strength of a bend deformer with a basic Xpresso setup. Once this simple example is complete, the setup is enhanced…

Cinema 4D Tutorial - Customising Attribute Manager Modes

Exploring the Cinema4D Attribute Manager

Here’s a new tutorial for all you Cinema4D users out there.  Hopefully some tips and tricks that will help improve your workflow. The humble Attribute Manager is one element of the C4D user interface that we use constantly and it has many features that may or may not be known to you.  In this tutorial…

Cinema 4D Tutorial - Thinking Particles from Dynamic Collisions

Thinking Particles from Dynamic Collisions… Part II

I recently had a question of how to create TP from dynamic collisions when using a Cloner Object.  In other words how do you create an emitter at the collision point of each clone.  If you haven’t seen the original tutorial on this then please check this post. It isn’t actually that tricky once you…