Building a Deformer Controller with Xpresso

In this tutorial, Tim Clapham takes you through the process of building a controller for a deformer object. In this example we take a null object and then use the position values to drive the strength of a bend deformer with a basic Xpresso setup. Once this simple example is complete, the setup is enhanced…

Cinema 4D Tutorial - Customising Attribute Manager Modes

Exploring the Cinema4D Attribute Manager

Here’s a new tutorial for all you Cinema4D users out there.  Hopefully some tips and tricks that will help improve your workflow. The humble Attribute Manager is one element of the C4D user interface that we use constantly and it has many features that may or may not be known to you.  In this tutorial…

Cinema 4D Tutorial - Thinking Particles from Dynamic Collisions

Thinking Particles from Dynamic Collisions… Part II

I recently had a question of how to create TP from dynamic collisions when using a Cloner Object.  In other words how do you create an emitter at the collision point of each clone.  If you haven’t seen the original tutorial on this then please check this post. It isn’t actually that tricky once you…

Cinema 4D Tutorial - C4D to After Effects and back again…

Cinema 4D Tutorial – C4D to After Effects and back again…

In this collection of tutorials created for Maxon’s You Tube channel, I explore techniques you can use when working with Cinema4D Multipass rendering in combination with the After Effects exchange feature of Cinema4D. Taking you step by step through the process, the tutorial starts by covering the basic principles of working with multipass rendering and exporting…

Xpresso Tutorial - Align To Spline

Xpresso Tutorial – Align To Spline

Align to spline is no doubt an expression that most Cinema 4D artists will have used at some time or another. The problem with the built in expression is that it is clamped and you can only animate the position parameter from 0% to 100%. If you want the object to loop or wrap around…

Cinema 4D Tutorial - Traffic Lights

Cinema 4D Tutorial – Traffic Lights

Here is a quick post to share a piece of python code that I use in nearly every C4D scene these days. It is really simple and all it does is take the current state of the objects “Visible in Editor” parameter and apply it to the same objects “Visible in Render” parameter. I use…

Cinema 4D Tutorial - Jigsaw Puzzle Tutorial

Cinema 4D Tutorial – Jigsaw Puzzle Tutorial

I recently completed a tutorial for the Maxon’s You Tube channel. It goes into quite a bit of detail, so for that reason it is split into 4 parts. Something you might be interested in? I’ve copied some of the blurb from the You Tube page here so you get an idea of what I…

Cinema 4D Tutorial - Sub-Frame Emission with Thinking Particles

Cinema 4D Tutorial – Sub-Frame Emission with Thinking Particles

Here’s another little tip for working with Cinema 4D, specifically Thinking Particles. I offer up a solution to what appears to be quite a common problem with TP and hopefully this small tutorial will stop a lot of head scratching. This time around, I show you a simple technique you can use to stop the…

Cinema 4D Tutorial - Creating Proxies using Instances

Cinema 4D Tutorial – Creating Proxies using Instances

Cinema 4D Tutorial – Creating Proxies using Instances If you ever wanted to work with high and low resolution models in Cinema4D then this tip should come in handy. Using the Instance Object combined with a simple Xpresso setup, this shows you how to create an object that allows you to work with a low…

Cinema 4D Tutorial - Multiple Object Particle Emission

Cinema 4D Tutorial – Multiple Object Particle Emission

Here is a setup that you can use when working with Thinking Particles and emitting into objects. This setup allows you to emit particles from multiple objects but only using one emitter. The principle is as follows… You basically iterate through a list of objects. Then pass these objects into the volume position node, the…