This tutorial extensively investigates creating small to medium scaled Liquid Simulation using X-Particles within Cinema 4D. Techniques will include pouring, sticking and colour mixing for creating viscous liquid effects used for such things as paint, gels, slime, goo, saliva and chocolate to name but a few.
This tutorial xpFluids V01 solely focuses on the xpFluidPBD solver object and does not go into the xpFluidFX solver. Justin will cover medium to large scaled fluid simulations with the next tutorial; XPFluids V02.
BONUS SCENE FILES
Bonus Scene Files are provided of Justin’s setups, some of which use Redshift for Rendering. The training introduces over 60 working files throughout the course, however Justin being the boss that he is provides even more! Another 15 plus in fact! These bonus scenes are final scene setup files to allow you an opportunity for deeper exploration. Thank you, Justin!
Fundamental settings of the xpFluidPBD solver.
X-Particles project scene settings.
Emitters – Standard, volumes & objects
Particle Groups, Modifiers, Actions & Questions
Meshing your simulation – OVDBMesher
Collisions – Objects, surface adhesion techniques.
Wetmaps, Vertex Maker & Fields for control.
Cinema 4D R20 and above, some techniques require the use of fields
X-Particles, build 728 or above
Training course assumes that you have a good understanding of Cinema 4D and X-Particles.
3 Chapters - 12 video tutorials↓
Quickstart overview : 00:25:36
Looking at the basic fundamental settings and attributes that can effect your fluid simulations.
Principles in Practise
Base fluid setup : 01:18:09
Look development : 00:49:15
Surface adhesion part 1 : 00:47:47
Surface adhesion part 2 : 00:33:31
Surface adhesion part 3 : 00:42:40
OVDB mesher colour mixing : 01:32:01
Applying a range of methods and techniques to achieve the simulations look you want.
Exploring Scene Files
Exploring files part 1 : 00:50:21
Exploring files part 2 : 00:23:26
Exploring files part 3 : 00:47:41
Exploring files part 4 : 01:06:01
Exploring files part 5 : 00:14:27
Delving deeper into the final setups by exploring and unpicking scene files.
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