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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

Sale!X-Particles 4 from helloluxx
X-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxxX-Particles 4 from helloluxx

X-Particles 4

$ 725.00 USD $ 665.00 USD

This X-Particles 4 release is the best yet…
…jam-packed with great New Features!
Check them out below!

X-Particles 4 from Insydium

 
An essential component of an artist’s toolkit, for this X-Particles release, Insydium have vastly improved the visual effects features such as Cloth, Smoke, Fire and fluids. They have also given some of XP’s existing features a significant overhaul, others just a little fine-tuning.

Designers can switch effortlessly between motion graphics and VFX, within a unified system built on the most intuitive particle software on the market.
X-Particles 4 from helloluxx
X-Particles 4 from helloluxx
X-Particles 4 from helloluxx



X-Particles 4 : Upgrade Licence

$ 390.00 USD $ 270.00 USD Add to cart

PLEASE NOTE :
YOU MUST OWN AN UNLOCKED XP3.5 LICENCE IN ORDER TO PURCHASE AN XP4 UPGRADE LICENCE



X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 : New Feature : xpClothFX

The all-new xpCloth Dynamics system brings remarkably fast cloth simulations right into the X-Particles workflow. You can drive cloth with any X-Particles Modifier and rip it apart with the advanced tearing options. This feature adds a whole new dimension to motion design effects and destruction VFX shots.

xpCloth, the next chapter in Insydium’s ongoing journey to bring XP users a fully unified dynamics system, right inside Cinema 4D.

X-Particles 4 from helloluxx


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 : New Feature : xpSplineFlow

xpSplineFlow allows you to quickly design and art direct the flow of particles along a Spline. The Spline Modifier uses multiple forces to push and pull particles in an organic, fluid motion. Control handles are automatically created along the spline. Each handle can be adjusted to size & position and has it’s own force controls. Splines can be easily edited, resized and amended; the xpSplineFlow will update in real time. Use xpSplineFlow with other modifiers, such as xpTurbulence and the X-Particles Dynamics Fluid Solvers, enabling you to create organic, realistic fluid simulations effortlessly.

X-Particles 4 from helloluxx


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 : New Feature : xpFlowField

The fantastic new velocity field generator lets you create custom velocity field effects. You can drive particles with Splines, or Object Tangents or Normals, use the Cinema 4D noises to art direct your own custom turbulence. The possibilities with Flow Fields are endless. They can be mixed and layered to truly push directed particle effects to the next level.


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 : New Feature : xpOpenVDB

xpOpenVDB enables you to entirely art direct meshes; you can fine-tune the voxel size and radius scale. Use the filtering system to layer up your effects to take total control of your artwork.

Generate unique meshes to create different results on the surface of your object by using the point option. Combine geometry objects and particles using the topology option, allowing you to produce fast, clean Boolean operations on the generated mesh. Add the xpEmitter into the mix, to cut real-time holes into your surface for stunning visual effects.

Whether you want to mesh stunning fluids and dynamic particle shots or create complex models; xpOpenVDB has it covered.

X-Particles 4 from helloluxx


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 : New Feature : xpVertexMap Maker

The xpVertexMap Maker has four different modes to manipulate the vertex weight:

01 – Vertex Speed
Vertex Speed, weight is calculated by how fast the object vertices are moving. You can use the weighted object as a particle emitter, access the vertex weight information to drive a scale modifier dynamically, and particles can be scaled up when their weight is full and down when their weight is 0 – excellent for motion graphic effects.

02 – Texture
Texture, uses the greyscale values of any texture to drive the vertex weight.

03 – X-Particles/Object Vertices
X-Particles/Object Vertices, drag in your X-Particles emitter and wherever your particles make contact with the map they will paint weight.

04 – xpExplosiaFX
ExplosiaFX, use with the new xpExplosiaFX object to create custom vertex maps from fire and smoke simulations.
The new xpVertexMap Maker enables you to create fully procedural real-time Vertex Maps inside of X-Particles 4.

X-Particles 4 from helloluxx


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 : New Feature : xpStrangeAttractors & xpNewtonGravity

xpStrangeAttractors
Create abstract, chaotic particle animations inside X-Particles 4.
xpStrangeAttractors comes with eight inbuilt settings, each setting produces individual designs and comes with a preset value that provides a basic shape. Use with global modifiers; scale to increase and decrease the overall pattern, or Delta which acts as a speed control so patterns develop more quickly or slowly.
Each preset has constants A to F; these can be individually adjusted to create different designs.
xpStrangeAttractors works brilliantly with xpTrial object, just drop in a Trail for animated flowing splines. Trail objects can also be meshed using xpOpenVDB, so you can quickly produce great abstract geometry.

xpNewtonGravity
Now, any object can be given its own gravitational pull, place the object in the attractor’s window and particles will be attracted to it. You can adjust the speed and positioning of the particles and adjust the strength of the gravitational pull using the attractor mass – increasing or decreasing intensity.
Dynamically resize your particles in relation to the distance from the object – and set the maximum and minimum radius, kill particles that get too close to the object – by using kill distance.
Multiple Objects can be contained within a gravitational field or use the xpNewtonGravity tag so individual objects can have their own gravitational force, producing realistic gravity and orbit animations.


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 : New Feature : xpCirclePacker & xpCellAuto

The xpCirclePacker allows you to emit particles while dynamically avoiding intersections. When connected to an emitter, it controls the particle radius and emission point to avoid any overlap. Control the minimum and maximum radii of the packed circles and use the separation parameter to give your particles space. You can scale your particles on and off using the Scale Up and Scale Down curves, no need for any keyframes!

The xpCellAuto object generates particles based on three different Cellular Automata Algorithms:
01 – Elementary mode; geometrically controls particles, based on rules about three neighbouring cells. Use this mode to create repetitive, geometric or chaotic patterns.
02 – Game of Life; works under rules based on the life and death of the cells. This function can produce some authentic looking retro-style arcade game effects.
03 – Diffusion-Limited Aggregation; this mode produces very impressive growth systems. Simulate the natural world and generate remarkable natural cellular structures within Cinema 4D.


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 : New Feature : xpExplosiaFX Part I

xpExplosiaFX will become your first stop in the creation of realistic smoke, fire and explosive simulations. Various settings provide you with unparalleled control and interaction. Adjust the voxel size to control the resolution. View different channels such as temperature, velocity and speed. You can isolate each channel, for example, switch off smoke to concentrate on fire or vice versa. Introduce the Forces tab, and add wind to your scene, make the movement erratic, and fine-tune the detail by adding curl turbulence, to produce even more realistic simulations.

Select scene objects to interact with your smoke and fire; objects can be polygonal, parametric, or animated. Use the X-Particles emitter source, add some physical data to the particles like fuel, give the emitter an EFX source tag and the particles will create amazing explosions. Increase velocity in the emitter tag, the fire and smoke will respect the initial velocity if the particles, for fantastic mid-air explosions

Render xpExplosiaFX with a standard or physical render inside Cinema 4D, using X-Particles Gaseous shader for outstanding results. For stunning realism and speed of render use xpExplosiaFX in Cycles 4D.


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 : New Feature : xpExplosiaFX Part II

xpExplosiaFX comes with its inbuilt forces, but the real beauty is its ability to interact with other X-Particles Modifiers and Generators.

Add xpTurbulence for erratic movement, then drag the Offset xpRotator into your modifier list. Layering up the modifiers gives you unprecedented control over your smoke and fire simulations.

Drive smoke simulations with our new xpFlowField, just create a custom velocity field using xpFlowField and add a circle spline. The smoke simulation hits the velocity field, and the smoke will be affected. You can use the simulation to advect particles, creating stunning effects.

Use xpExplosiaFX to define the colour of your advected particles, custom colour or use our shader. You can even pass on the temperature information of the simulation and use this to colour your particles.
xpExplosiaFX is fully integrated into the X-Particles system, you’ve never had so much control over your smoke, fire and particles simulations.


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 : New Feature : xpFluidPDB & xpFluidFX

xpFluidPBD is a particle-based dynamic solver, ideal for fast, small scale fluid simulations. Mix with any of the X-Particles modifiers to fine tune and art direct your fluids.

Combine xpFluidPBD with the new xpSplineFlow modifier to build complex simulation shots for all your clients needs. Add the xpOpenVDB mesher and get fast interactive fluid animations at your fingertips.

The new xpFluidPBD Solver works with all X-Particles systems, add XPConstraints and use the inbuilt viscosity and surface tension to bring life to your fluids. For fast fluid dynamics in X-Particles 4, use the New xpFluidPBD solver

Our new hybrid SPH solver xpFluidFX uses the latest techniques in fluid dynamics for medium to large scale fluid simulations.

With the solver added to your scene, you can set your fluid on an as per Emitter basis, giving you full control over the type and look of your fluid simulation. Setting up highly viscous fluids with surface tension is easy, add more Emitters to your scene to create mixed density simulations with ease.

Fill objects and maintain the particle volume, mix in the X-Particles Foam and Spray Object for wonderful fluid advected particle effects.

Collisions are handled with the new xpFluidFX Collider Tag, for full control over collision simulation, adaptive collisions can help save memory for faster simulation feedback.

Use xpFluidFX in creative new ways in X-Particles 4, for unique fluid simulations.


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 from helloluxx

X-Particles 4 from helloluxx

X-Particles 4 from helloluxx

X-Particles 4 from helloluxx

X-Particles 4 from helloluxx

X-Particles 4 from helloluxx

X-Particles 4 from helloluxx

X-Particles 4 from helloluxx


X-Particles 4 : Floating Licence

$ 725.00 USD $ 665.00 USD Add to cart


X-Particles 4 : Licence X-Particles 4 : Floating Licence, XP4 Upgrade : ENTER YOUR XP3.5 SERIAL AT CHECKOUT

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