The Ultimate Introduction to V-Ray for 3ds Max
$ 149.00 USD
Across more than 17 hours or 1030 minutes of high quality and academic video tutorials, explore one of the most popular Render Engines : V-Ray from Chaos Group.
UPDATE ALERT | What’s new in V-Ray 3.5 for 3ds Max | July 2017
Mograph Plus have released the second update for this course which covers the most important new features and enhancements in V-Ray 3.6, specifically the following features and enhancements:
i) First we discuss Hybrid Rendering, now V-Ray RT GPU can perform hybrid rendering with the CUDA engine utilizing both the CPU and NVIDIA GPUs.
ii) The new Full mode in the Light Select Render Element that lets us effectively relight our scene in post-production.
iii) The new CryptoMatte, a very useful tool that creates ID mattes automatically and accurately.
iv) And finally we take a look at the new features of IPR
If you bought this course before July 2017, simply request new download links for the second update.
UPDATE ALERT | What’s new in V-Ray 3.5 for 3ds Max | February 2017
Mograph Plus have released the first update for The Ultimate Introduction to V-Ray for 3ds Max covering the most important new features & enhancements.
The Ultimate Introduction to V-Ray for 3ds Max
from Mograph Plus
This is the biggest course ever from MographPlus.com having spent almost four months working on this tutorial.
In this course, in more than 17 hours, or 1030 minutes of high quality and academic video tutorials, we explore one of the most popular render engines which is V-Ray from Chaos Group.
“The Ultimate Introduction to V-Ray for 3ds Max” from Mograph Plus is without a doubt, the most detailed, high quality and academically approached course for V-Ray, ever created.
Section 1 : Introduction
In section one, Mograph Plus give you a general overview of V-Ray in 3ds max and it’s user interface.
Section 2 : Lighting
Section two is all about lighting as you go through all the lights that V-Ray offers. Explore V-Ray Area light, Mesh and dome light, V-Ray sun and sky, IES light, learn how to use standard 3ds max lights with V-Ray and learn about V-Ray lighting tools like V-Ray Light Lister.
Literally every single option, light and parameter are explained, with practical examples to visualise how they work.
Section 3 : Global Illumination
In section three, talk about Global illumination or indirect lighting, first learning how light rays work in real world and how V-Ray Simulates the same behavior using global illumination, and then start learning about all the GI engines that V-Ray has, like Brute force, Irradiance map and light cache. Learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible.
Go through every single available parameter in the GI tab of V-Ray settings with actual examples. And finally, learn how to render flicker-free animations with Global Illumination.
Section 4 : Image Sampling
Section four is dedicated to the very core of V-Ray, which is image sampling. First you will learn the basic concept, and then you will learn about Bucket and progressive image sampler, Global DMC options, Image filters and Render masks.
Section 5 : Materials
Section five is all about V-Ray materials; this is the longest section of the course with more than 5 hours of tutorials over 17 lessons, explaining all the materials and maps that V-Ray has to offer.
We start this section with V-Ray material or VRayMtl and because this is the most important V-Ray material, we spend more than one hour explaining this material, over five lessons.
Then we talk about Bump and displacement mapping, blend material, two-sided, subsurface scattering, skin, hair and CarPoint materials.
We learn about V-Ray override and wrapper materials, and finally go through all the remaining materials and maps that are included in V-Ray.
Section 6 : Camera
In the next section, learn about Cameras and camera effects in V-Ray. First Explore Physical camera in-depth, then learn how to produce and adjust effects like Depth of field and motion blur, also learn about different camera types in V-Ray.
Kamel next explains stereoscopic 3d rendering and lens effects like bloom and glare in V-Ray and like other topics, after watching this section, you should be a master of handling your camera in V-Ray, because everything has been explained in extreme detail, based on an academic approach.
Section 7 : Render Settings
In the next section, go through the remaining render settings, first learning about Color mapping and why it’s so important in forming your final render. Then talking about V-Ray virtual frame buffer, global switches, environment roll-out and how to produce and adjust caustics effect in V-Ray. More technical and advanced settings are discussed next regarding the settings tab of V-Ray. Then learn how to use V-Ray RT to interactively render and adjust a scene in real time.
Next, in the longest lesson of the course, V-Ray Render elements or render passes will be discussed and explained. You will be taken through all of the render elements and will learn how to generate different render elements and what each one adds to the final render, then learn how to composite those render elements using an external application like After Effects.
And finally in this section, take a look at V-Ray quick settings which allows you to control the overall quality of your render in a very simple and user friendly interface.
Section 8 : Geometries
In section eight, learn about V-Ray geometries, including V-Ray Proxy, V-Ray Fur, section clipper and other geometries.
Section 9 : Atmospheric, Environment and Volumetrics
In the final section, discuss Atmospheric and Volumetric effects in V-Ray, first learning about V-Ray environment fig and explaining all of it’s options using visual examples, then learning about Aerial Perspective and Toon Render Effect.
And in the final lesson, learn about V-Ray Volumetric Grid which allows you to import grid-based cache formats like OpenVDB and render them using V-Ray. First we learn the basics and after that, import several OpenVDB files and try to adjust their shaders and settings to produce some exciting explosion, fire and smoke effects.
Section 10 : February 14th, 2017 : First Update : What’s new in V-Ray 3.5?
This update covers the following features and enhancements :
- Adaptive lights
- IPR or Interactive Production Rendering
- Resumable Rendering
- Interactive Lens Effects
- new AL Surface shader
- Rendering with V-Ray RT directly to VR Headsets
- VFB Improvements while running V-Ray RT
- Glossy Fresnel
- GPU Improvement
- V-Ray scene object
- Nvidia MDL Material
“The Ultimate Introduction to V-Ray for 3ds Max” is the biggest course that Mograph Plus have ever produced. It is a mega course to be very proud of, recorded in 3ds Max 2017 and V-Ray 3.4. Mograph Plus plan to keep this course live and to update the course with more video tutorials as soon as a new Version of V-Ray is made available by Chaos Group. They are already planning to record a series of video tutorials as an update for this course, when V-Ray 3.5 comes out.
The thing about this inclusive course is, there is a plan for every single moment of it, Mograph Plus literally wrote down scripts for each and every single lesson of the course, that’s why they like to think of this course as 1030 minutes of pure and premium knowledge.
So there you have it, if you are looking for a detailed, academically approached, high quality course on V-Ray for 3ds Max, I promise, you absolutely cannot find better than The Ultimate Introduction to V-Ray for 3ds Max by MographPlus.com
Let’s get started!
SECTION 1 : INTRODUCTION
0101 – 05:54 – Introduction
0102 – 02:46 – Project Files
0103 – 00:42 – Software and Plugin versions
0104 – 07:00 – User interface
SECTION 2 : LIGHTING
0201 – 35:20 – Area lights, plane, disc and sphere
0202 – 13:56 – Area lights, Skylight portal
0203 – 09:58 – Area lights, mesh light
0204 – 17:31 – Area lights, dome light
0205 – 23:32 – V-Ray sun and sky
0206 – 17:02 – V-Ray IES light
0207 – 05:16 – V-Ray ambient light
0208 – 06:46 – 3ds Max lights
0209 – 03:53 – V-Ray light lister
SECTION 3 : GLOBAL ILLUMINATION
0301 – 12:32 – What is Global Illumination?
0302 – 20:34 – Brute force
0303 – 57:01 – Irradiance map
0304 – 25:25 – Light cache
0305 – 07:45 – General settings
0306 – 20:30 – Object animation and GI
SECTION 4 : IMAGE SAMPLING
0401 – 09:26 – Basic image sampling concepts
0402 – 26:29 – Bucket image sampler
0403 – 08:19 – Progressive image sampler
0404 – 06:15 – Global DMC settings
0405 – 03:15 – Image filters
0406 – 04:29 – Render mask
SECTION 5 : MATERIALS
0501 – 27:24 – V-Ray material, Diffuse, Reflection and BRDF
0502 – 14:09 – V-Ray material, Refraction and fog
0503 – 10:40 – V-Ray material, Translucency
0504 – 04:51 – V-Ray material, Self-illumination
0505 – 10:23 – V-Ray material, Options and interpolation
0506 – 25:53 – Bump and displacement mapping
0507 – 19:37 – V-Ray blend material
0508 – 11:13 – V-Ray two-sided material
0509 – 07:53 – V-Ray light material
0510 – 31:06 – Subsurface scattering material
0511 – 40:47 – Skin material
0512 – 25:25 – Hair material and Hair Info texture
0513 – 20:35 – CarPaint, flakes and stochastic materials
0514 – 04:14 – V-Ray override material
0515 – 22:23 – V-Ray wrapper material
0516 – 16:46 – Other materials
0517 – 23:33 – V-Ray maps
SECTION 6 : CAMERA
0601 – 29:22 – Physical Camera
0602 – 14:45 – Depth of Field
0603 – 09:03 – Motion blur
0604 – 09:19 – Camera types
0605 – 07:45 – Stereo 3d camera
0606 – 10:30 – Lens effects, Bloom and Glare
0607 – 05:10 – V-Ray physical camera and Global exposure controls
SECTION 7 : RENDER SETTINGS
0701 – 11:49 – Colour mapping
0702 – 27:36 – Frame buffer
0703 – 09:44 – Global switches
0704 – 04:14 – Environment
0705 – 13:37 – Caustics
0706 – 19:49 – Settings
0707 – 17:47 – V-Ray RT
0708 – 59:02 – Render Elements
0709 – 03:59 – V-Ray quick settings
SECTION 8 : GEOMETRIES
0801 – 13:51 – V-Ray Proxy
0802 – 07:70 – V-Ray Fur
0803 – 08:53 – Section Clipper
0804 – 05:12 – Other geometries
SECTION 9 : ATMOSPHERICS & VOLUMETRICS
0901 – 20:41 – Environment fog
0902 – 06:11 – Aerial perspective
0903 – 04:00 – Toon render effect
0904 – 34:35 – V-Ray Volumetric Grid
SECTION 10 : What’s new in V-Ray 3.5?
1001 – 04:38 – Adaptive Lights
1002 – 04:27 – IPR – Interactive Production Rendering
1003 – 08:23 – Resumable Rendering
1004 – 01:46 – Interactive Lens Effects
1005 – 04:06 – ALsurface Shader
1006 – 02:13 – Rendering with V-Ray RT directly to VR Headsets
1007 – 02:47 – VFB Improvements while running V-Ray RT
1008 – 02:39 – Glossy Fresnel
1009 – 03:36 – Other New Features
Duration: 1030 min (not including BONUS updates)
Video Format: HD 1080p
Instructor: Kamel Khezri
Application/s Used: 3ds Max 2017 / V-Ray 3.4
Availability: Instant Download (NB: there are multiple Gig downloads for this product)
Project Files: Included
The Ultimate Introduction to V-Ray for 3ds Max
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