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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

Cinema 4D Training - Sculpting

Cinema 4D Training – Sculpting


We Are Pitch Black showcase the sculpting tools of C4D R14 in this 4 part tutorial. It’s purpose? To get you up and running with Cinema 4D’s tools and the great possibilities sculpting offers.

Cinema 4D Training – Sculpting : iSculpt from We Are Pitch Black


Experience a new way of modeling – Sculpting with Cinema 4D.

Cinema 4D R14 introduced a new way to create models.  Discover these sculpting tools that will help you think of modeling tasks in a different way.  We Are Pitch Black not only showcase the R14 features but also share tips and methods on how to approach sculpting.  Through the use of time-lapse videos you will witness the ease with which you can constantly revise your work and search for the specific look you have in mind. The tutorial is divided in to 4 chapters; the first two discuss the tools and its use cases along with some tips, while the other two chapters bring you in front of two different sculpt projects.

Cinema 4D Training – Sculpting

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After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows

JPG 8-bit
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc

Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac

For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.

Requires Cinema 4D R12 and newer to import inside Element.

It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.


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