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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

Sale!Populate for Cinema 4D from helloluxx
Populate for Cinema 4D from helloluxxPopulate for Cinema 4D from helloluxxPopulate for Cinema 4D from helloluxxPopulate for Cinema 4D from helloluxxPopulate for Cinema 4D from helloluxxPopulate for Cinema 4D from helloluxxPopulate for Cinema 4D from helloluxxPopulate for Cinema 4D from helloluxxPopulate for Cinema 4D from helloluxxPopulate for Cinema 4D from helloluxx

Populate for Cinema 4D

$ 140.00 USD $ 84.00 USD
40% off!

…extend Cinema 4D’s Mograph toolset and create unique clones randomly generated or precisely controlled with the falloff tools you’re used to.

Populate for Cinema 4D from helloluxx

Populate for Cinema 4D

from Curious Animal

 
Populate extends Cinema 4D’s Mograph toolset, helping you create unique clones by giving you separate control over a wide range of object and tag parameters. Your unique clones can be randomly generated or precisely controlled with the falloff tools you’re used to.

The Populate plugin started out as a way to generate randomly varying clones from a single object (like a Mograph cloner, but that randomly changes selected object parameters) but Curious Animal have also added the Variance Effector – this takes the randomness out and gives you control over those object parameters using effector falloffs. If you’re a fan of the Mograph toolset, you’ll find Populate and its Variance Effector very handy as these tools will allow you to independently control a much wider range of object parameters using a similar interface.

Set up your object once, create endless variations.

Extend Mograph to control a wide range of object parameters.


Populate for Cinema 4D from helloluxx Populate for Cinema 4D from helloluxx
Fill your scenes with unique variations of an object.

 
Populate is great for creating natural looking background scenery quickly and easily.

Populate allows you to control most parameters within your object’s hierarchy separately.

A single setup can be used to create a huge number of unique clones.

 
Sizes, strengths, links, fillets, text, subdivisions, colours, offsets and many more are all a breeze to control with Populate.

Populate for Cinema 4D from helloluxx Populate for Cinema 4D from helloluxx
Clone parameters can vary randomly…

 
With a simple 3 step process to get started.

…or take precise control with the Variance Effector.

 
Use the falloff controls you’re used to from Mograph.

Populate for Cinema 4D from helloluxx Populate for Cinema 4D from helloluxx
Populate for Cinema 4D from helloluxx Populate for Cinema 4D from helloluxx

Animate your Populate clones with Mograph effectors, or rigid body dynamics, in the same way as standard Mograph Cloners.

Populate requires an edition of Cinema 4D that includes Mograph (eg Broadcast or Studio).



Populate for Cinema 4D from helloluxx

This screengrab shows the project file for the Toadstool circle. In the Object Manager you can see the two Variance Effectors, each with a spherical falloff, controlling different parameters of the toadstools. The first controls their height, so the toadstools are taller towards the middle – this can’t be controlled by simply scaling up the Y axis, as that would distort the instances.

The height effector here is controlling the Height parameter of the Cylinder inside the ‘Stalk’ null – and that’s linked via Xpresso tags to the position of the Cylinder and Cap, this is calculated correctly for each clone. The bend Variance Effector is increasing the bend of the toadstools towards the edge of the circle. You can also see the thickness of the stalk and the radius of the caps vary randomly between clones, these are controlled by Variance Tags. All those parameters – height, thickness, bend and cap radius – are controlled independently of each other. Finally some of the standard Mograph effectors, Random and Plain are added to tweak the position and rotation of the clones.


Populate for Cinema 4D

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Populate for Cinema 4D

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