Cinema 4D Training – Making It Look Great 8 from Motionworks
Making It Look Great 8 : Modelling, Texturing & Rendering For Cinema 4D
Hosted by 3D artist, Cinema 4D expert and trainer Rob Redman, Making It Look Great 8: The Complete Robot is step-by-step instruction for modelling, rigging, texturing and rendering a unique robot character using Maxon Cinema 4D.
The skills learned from watching MILG8 will give you the confidence to start creating your own detailed Cinema 4D models.
Presented in a convenient interactive interface, the course is broken down into 3 main sections: Modelling, Texturing and Rendering.
Real-world Cinema 4D production techniques and workflow will give you the confidence to create, texture and render your own models.
Whether a beginner or intermediate user, you’ll find a wealth of material instantly applicable to your own projects, either at work or as a hobbyist.
The Modelling section begins with customising your Cinema 4D interface and setting up keyboard shortcuts and tool icons, aiding efficient workflow. Adding reference images to viewports to use as modelling guides, and using the content browser is also covered.
Next we model the head, moving on to the body, arms and other parts of the Robot. Care is taken to show various methods of creating the same end result, letting you decide which way you feel more comfortable. As the model progresses certain aspects of rigging are covered, from using deformers, right through to building a joint system for the neck with Inverse Kinematics. We also look at how to use character controls in the viewport for faster workflow. The last video in the chapter shows you how to set up the Visual Selection tag, leaving you with plenty of free screen space to work in.
Although there are only a small number of materials needed for the model, in the Texturing section we look at materials in-depth, covering projection methods and a number of shaders. We use Adobe After Effects to create an animated texture and Adobe Photoshop is to create a sticker decal complete with wear and tear marks.
The Rendering focuses on setting up a beauty render. We build a set and look at lighting the scene using a combination of HDRI, illuminated materials and procedural lights. We also look at render settings for both Globally Illuminated renders and for those users not using the Advanced Render Module. Finally we move back to Adobe Photoshop for post production work, with colour correction, grading and final image tweaks.
Cinema 4D Training – Making It Look Great 8
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After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc
GRAPHICS CARD REQUIREMENTS:
Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac
For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.
C4D FILE SUPPORT:
Requires Cinema 4D R12 and newer to import inside Element.
RENDER FARM SUPPORT?
It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.