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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

Sale!learn cinema 4d in one day with Tim Clapham from helloluxx
learn. Cinema 4D In One Day from helloluxxlearn. Cinema 4D in One Day Bundlelearn cinema 4d in one day with time clapham from helloluxxlearn. Cinema 4D In One Day with Tim Clapham at helloluxxLEARN. CINEMA 4D IN ONE DAY WITH TIM CLAPHAM FROM HELLOLUXX

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learn. In One Day with Cinema 4D Master Extraordinaire … the C4D OG … Tim Clapham!

learn. Cinema 4D In One Day with Tim Clapham at helloluxx


LEARN. IN ONE DAY

WITH TIM CLAPHAM

 
Available only at helloluxx is the learn. In One Day Bundle that contains all of the titles available in the learn. In One Day series.

There are currently three titles available learn. Cinema 4D In One Daylearn. Cinema 4D Rigging In One Day and learn. Cinema 4D Fields In One Day

learn. In One Day is a title concept devised by Cinema 4D guru, Tim Clapham.

Full product descriptions and video excerpts may be found at learn. Cinema 4D In One Daylearn. Cinema 4D Rigging In One Day and learn. Cinema 4D Fields In One Day


learn. Cinema 4D In One Day

learn. Cinema 4D In One Day

with Tim Clapham from helloluxx

This intensive and comprehensive training course is aimed at entry level Cinema 4D users. Perhaps you have migrated from an alternative 3D application, maybe you have a background of working with compositing programs, or you may have no experience in 3D at all. This is the training for you.

By using real world techniques with practical, hands on examples, you will master the fundamental principles of Cinema 4D. The training is broken down into multiple logical tutorials, which you will rapidly progress through, learning essential workflow procedures and understanding the core requirements of this powerful program whilst simultaneously producing finished work with production value.

As you advance through the course you will become confident at modelling, texturing, lighting, animation and rendering. Cinema 4D is a deep and complex program, this training course will introduce you to many areas of the application that we feel are essential. Of course there are features which we do not cover due to time constraints, however to maximise productivity we focus on the core components, giving you a solid foundation from which you can spring board into mastering the additional tools.

Each class comes with a free bonus video – Tim’s Tips – which is a collection of complimentary techniques, worth their weight in gold.

The classes are recorded using Cinema 4D Release 16. We understand that many of you will be using earlier versions of the software however, so to ensure maximum compatibility, any R16 features mentioned are complimented with additional tutorials which show how this can be achieved in earlier versions also. This is particularly important when we discuss the creation of materials as R16 includes a Reflectance Channel, which makes the older Reflection & Specular channels obsolete. When these features are discussed in R16, there are separate videos explaining similar techniques in earlier versions.

Total running time is approximately 7 hours (time varies depending on whether you view the R15 or R16 materials tutorials).
Tim’s Tips is an additional 69 minutes.


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learn cinema 4d in one day

Part 1Low Poly Landscape

01. Introduction (6 mins)
02. Basic Tree With Primitive Objects (21 mins)
03. Release 15 Tree Material (1 min)
04. Introducing Tags & Deformers (12 mins)
05. The Landscape Object (11 mins)
06. Working with Points, Edges & Polygons (20 mins)
07. Release 15 Water Material (1 min)
08. Introducing The Cloner Object (11 mins)
09. Basic Lighting & Rendering (9 mins)
10. Tim’s Tips (11 mins)

This tutorial introduces the basic concepts of working with Cinema 4D. Using a hands on approach, you will build a low polygon landscape from the ground up. This will introduce you to the Cinema 4D interface and workflow using a practical example which will allow you to familiarise yourself with essential tools and techniques to get you up and running in no time at all.

Features Covered : User interface, project settings, preferences, viewport configuration, primitive objects, local / world axis, materials, fresnel shader, falloff shader, noise shader, layer shader, gradient shader, tags, displace deformer, polygon objects, modelling tools, selection tools, selection sets, cloner object, random effector, background object, cameras, lighting, rendering.

Tim’s Tips

Tim’s Tips include organising your scene, render instances, display tag (level of detail), random seed, cloner iterate / random / blend, plain effector, mograph selections.


learn cinema 4d in one day

Part 2Wacom Stylus

01. Introduction (8 mins)
02. Modelling With Splines & Lathe Object (16 mins)
03. Sub-Division Surface Modelling (25 mins)
04. Finish The Stylus Model (24 mins)
05. Specular & Diffuse Lighting (8 mins)

Part 2 – Wacom Stylus Materials

06. Release 15 Wacom Materials (31 mins)
07. Release 16 Wacom Materials (35 mins)
08. Tim’s Tips (21 mins)

This tutorial focusses on the modelling process, by creating a Wacom Stylus, we build an object which is manageable within the time constraints yet still offers enough complexity to involve a variety of important principles. The object will be assembled using a range of techniques including primitives, generators and polygon objects.

learn cinema 4d in one day

Features Covered : Project scale, guides, viewport background images, splines, lathe object, sub-division surfaces, modelling tools, selection tools, axis centre, specular & diffuse lights, illumination model, sky object, filter shader, stacking texture tags, texture projection, compositing tag.

Tim’s Tips

Tim’s Tips include phong angle, spline intermediate points, sub-division surface weight tag, bend deformer, anti-aliasing settings, standard vs physical render settings.


learn cinema 4d in one day

Part 3Exploring Splines

01. Introduction (9 mins)
02. Sweep Object (12 mins)
03. Controlling Sweep Rotation & Scale (12 mins)
04. Spline Wrap Deformer (6 mins)
05. Objects On Splines (16 mins)
06. Bike Chain (6 mins)
07. Tim’s Tips (17 mins)

Using a workshop style approach this lesson explores the spline object and the various applications possible. We look at generating geometry from our splines with the Extrude, Loft and Sweep Objects. Attaching and animating multiple objects along the spline path and using the spline for deforming objects.

learn cinema 4d in one day
– Tim’s Tips

Features Covered : Spline types, text, kerning, extrude object, loft object, sweep object, rail spline, graph UI, tiling UV mapping, spline wrap deformer, align to spline tag, clone onto splines, spline effector, random effector, keyframe animation, deforming cloners, instance object.

Tim’s Tips

Tim’s Tips include twist deformer, regular grid, subdivided splines, hidden selections, optimising geometry, tracer object.


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learn cinema 4d in one day

Part 4BOX ID

01. Introduction (7 mins)
02. Model The Logo (11 mins)
03. The Fracture Object (22 mins)
04. The Bool Object (17 mins)
05. Cameras & Stage Object (14 mins)
06. Delay Effector (12 mins)
07. Lighting Overview (24 mins)
08. Building A Light Dome (12 mins)
09. Lighting The ID (7 mins)
10. R15 ID Materials (27 mins)
11. R16 ID Materials (39 mins)
12. Rendering the ID (11 mins)
13. Tim’s Tips (20 mins)

To complete the training you will build a five second ID from start to finish. Starting with artwork from Adobe Illustrator, you will assemble a multi-layered logo which is revealed through an animated combination of Mograph effectors and boolean operations. We explore the Cinema 4D lighting system, building a simple yet flexible lighting dome and adding key and fill lights to our scene. Brushed metal, wood and glossy plastic materials are created in both R15 and R16 to ensure compatibility with older versions of Cinema 4D. We then discuss rendering options, covering parent /child render relationships and standard vs physical renderer.

Features Covered : Importing Illustrator artwork, Extrude Hierarchical, layer manager, fracture object, shader effector, plain effector, noise shader, timeline, f-curve manager, bool object, vibrate tag, formula effector, multiple cameras, stage object, delay effector, mograph cache, point/ spot / infinite & area light, shadow types, light falloff, cloner, gradient shader, compositing tag, lukas shader, wood shader, reflectance channel, Beckman / GGX / Ward reflectance types, anisotropy, render
settings.

learn cinema 4d in one day

Tim’s Tips

Tim’s Tips include MoText, Plain, Random & Delay Effectors, Global Illumination introduction, depth of field physical renderer, depth map, multipass rendering.

learn cinema 4d in one day
– R15 Materials

learn cinema 4d in one day
– R16 Materials


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learn. Cinema 4D Rigging In One Day

with Tim Clapham from helloluxx

learn. Cinema 4D Rigging In One Day with Tim Clapham from helloluxx


LEARN HOW TO RIG FOR ANIMATION IN CINEMA 4D

 
Following on from the incredibly popular learn. Cinema 4D In One Day Tim Clapham returns with learn. Cinema 4D Rigging In One Day a feature packed series aimed to get you up and running with rigging in Cinema 4D.

Dive straight in with a quick-start on the core principles of rigging as a refresher and foundation for the remainder of the course. Tim then takes you on a journey through the various methods available for rigging and controlling your animation set-ups.

This training covers many techniques which are essential parts of the rigging process, including working with deformers, manipulating object hierarchy, morphing geometry and objects, exploration of the constraint tag and building your own set-ups with Xpresso, Cinema 4D’s node based expression language.

Finding the perfect balance of these processes and bringing them together into coherent and manageable set-ups is the key to successful rigging and animation. This course will teach you many real world and production proven techniques to ensure your projects and workflow are both powerful, robust and efficient.

Note: This course is aimed at general rigging for animation and motion graphics. Although many of the methods used in this training are suitable for characters, this training does not focus on rigging for character animation.

The Basics of Rigging - learn. Cinema 4D Rigging In One Day from helloluxx


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THE BASICS OF RIGGING

 
The first few chapters of learn. Cinema 4D Rigging In One Day are a primer for the course.

Rigging is essentially a combination of techniques which could include the use of Deformers, Object Hierarchies, Constraints, Morphing and Xpresso.

This section will get you up and running with the core rigging techniques which will be explored in depth throughout the remainder of the training.

CHAPTER 01 : DEFORMER BASICS

We start with the basics of working with Cinema 4D Deformers, looking at the object hierarchy. Restricting the deformation by
using Falloff or Vertex maps combined with the Restriction Tag.
FEATURES COVERED : Deformers, Falloff, Vertex Maps and Restriction Tag.

CHAPTER 02 : DEFORMING TEXT

A quick look at the best approach for deforming (text) objects generated from splines and how to ensure the mesh topology is adequate for smooth deformation whilst still remaining procedural.
FEATURES COVERED : Text Spline, Extrude Object and Bend Deformer.

CHAPTER 03 : SIMPLE PISTON

In this session we build a very simple piston rig. We set up a simple hierarchy of objects and introduce the position and aim constraints.
FEATURES COVERED : Position and Aim Constraint.

CHAPTER 04 : LIGHT DIMMER SWITCH

Introducing Xpresso and how we can use expressions to drive one objects parameter from a value on another object. We build our first expression in two clicks, then open the Xpresso editor to investigate the expression that has been created.
FEATURES COVERED : Set Driver, Set Driven, Xpresso – Object Node and Range Mapper Node.

CHAPTER 05 : BASIC MORPHING

This chapter is your introduction to the Pose Morph Tag. Starting with a relative point morph, we then move on to discover the other point morph options, looking at Absolute and also Rotational Morphing
FEATURES COVERED : Pose Morph Tag

Spline Controller The Basics of Rigging - learn. C4D Rigging In One Day from helloluxx

CHAPTER 06 : SPLINE CONTROLLER PART 1

In the following four tutorials, we build a rig which allows us to animate the individual vertices of a spline. First we explore point level animation and examine the limitations of this technique. We then create an Xpresso set-up which allows us to control the spline points by linking the spline vertices to the position of null objects.
FEATURES COVERED : PLA, Xpresso Object & Point nodes and Interaction Tag.

CHAPTER 07 : SPLINE CONTROLLER PART 2

Improving on the Xpresso we built in part one, we reconstruct a similar expression but this time using Xpresso to iterate through the object hierarchy. This makes the set-up more efficient and scalable. We then expand on this by releasing the objects from their hierarchy and using the ObjectList node to link them into the iteration.
FEATURES COVERED : Xpresso Hierarchy, ObjectList and Object Index node.


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CHAPTER 08 : SPLINE CONTROLLER PART 3

Expanding on the flexible rig we have made for animating splines, we rework the object hierarchy so that it is simple to attach the spline to any object ensuring the spline is attached at right angles and does not intersect the object it is connected to. We then add some Xpresso to automatically keep the null objects in the correct place between each other. To finish up, we remove the Xpresso and use constraints to add some dynamic secondary motion to the spline for natural and realistic motion.
FEATURES COVERED : Xpresso Mix node, Spring Constraint and Bake Objects function.

CHAPTER 09 : SPLINE CONTROLLER PART 4

In part four we build an alternative rig for controlling splines using Spline Dynamics and Spline Dynamic Constraints. This is a very similar approach to the previous rig, but it doesn’t offer quite as much control. Also, this technique requires Cinema 4D Studio, as the Hair module includes the Spline Dynamics feature.
FEATURES COVERED : Spline Dynamics Tag, Hair Constraint Tag, Wind Particle Force and Caching Spline Dynamics.

RobotAntenna - learn. Cinema 4D Rigging In One Day from Tim Clapham at helloluxx

CHAPTER 10 : ROBOT ANTENNA

Rigging a robot’s antennae using a combination of Joint Objects with Skin Deformers. Joints are one of the principle methods of building rigs due to their hierarchical nature and precise control.

In this tutorial we build a simple chain of joints which we bind to the mesh using a Skin Deformer, then we set up a Dynamic IK chain so that the joints animate automatically based on the parent movement. This creates a natural wobble and feeling of inertia which is useful for many things, such as a cartoon dog’s tail, a flag pole blowing in the wind or an aerial bending with the motion of the vehicle.

With one set-up working, we use the Mirror Tool to transfer a copy of our rig to the opposite antenna. We also explore an alternative method of achieving a similar result using the MoSpline Object, combined with a Jiggle Deformer.

FEATURES COVERED : Joint Tool, Spline To Joints Conversion, Naming Tool, Bind Command, Weight Tag, Skin Deformer, Weight Manager, Weight Tool, Dynamic IK, Mirror Tool, MoSpline and Jiggle Deformer.

robotarm_chapter - learn. Cinema 4D Rigging In One Day from Tim Clapham at helloluxx

CHAPTER 11 : BasicIK

After jumping straight in and building a Dynamic IK rig for the Robot’s Antennae, we step back a little and examine the basics of Inverse Kinematics (IK). As a key element of rigging, understanding IK is essential for building efficient and stable rigs. In this tutorial we cover the creation of a basic IK rig, building the hierarchy, introducing Goal Objects and stabilising the rig with Pole Vectors.
FEATURES COVERED : Inverse Kinematics Tag, Position Constraint with Xpresso, Protection Tag and Pole Vector.

Robot Arm - learn. Cinema 4D Rigging In One Day from Tim Clapham at helloluxx

CHAPTER 12 : ROBOT ARM

Building upon the Basic IK tutorial, this lesson takes us on the next steps of building a mechanical IK rig. Starting with a more complex model, representative of a real world project, we examine the scene and build the suitable hierarchy for the Robotic Arm. The arm is then controlled by linking custom user data to our IK chain, via Xpresso. Once complete, the rig is animated to pick up an object and drop it in a new position using a Parent Constraint.
FEATURES COVERED : Object Manager Hierarchies, IK Tag, User Data, Data Types, UI Elements, HUD, Xpresso and Parent Constraint.

- learn. Cinema 4D Rigging In One Day from Tim Clapham at helloluxx

CHAPTER 13 : CATERPILLAR

Learn how to manipulate long chains of joints by using IK Spline. With this technique it is possible to align your joints to a spline and control the complete chain using a few handles. By combining IK Spline with constraints and Xpresso, we automate part of the process to facilitate a smoother animation workflow.

The example we build is used as a rig for a caterpillar, but this technique is perfect for controlling any long object, such as an animals tail, octopus tentacle or electrical cable.

FEATURES COVERED : Snapping, Joint tool, IK-Spline, Bind, Skin Deformer, Weight Tag, Position Constraint, Xpresso – Distance Node and Range Mapper


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CHAPTER 14 : BASIC WEIGHTING PART 1

Working with joint chains and skin deformers requires the joints to be weighted to the vertices of the mesh via the weight tag. This process is crucial for smooth and accurate deformation. Using a simple joint chain, we build a basic rig for unfolding geometry and we then weight the joints manually using the weight tool. Using this step by step approach will ensure that you have a solid foundation of weighting workflow in Cinema 4D.
FEATURES COVERED : Joint Tool, Snapping, Skin Deformer, Weight Tag, Weight Tool and Weight Manager.

Basic Weighting - learn. Cinema 4D Rigging In One Day from Tim Clapham at helloluxx

CHAPTER 15 : BASIC WEIGHTING PART 2

In the second part of the weighting tutorials, we build a slightly more complex rig which allows us to fold geometry in three different directions. This process involves several small hierarchies of joints and the weighting is once again applied manually using the weight tool.
FEATURES COVERED : Joint Tool, Snapping, Skin Deformer, Weight Tag and Weight Tool.

CHAPTER 16 : UNFOLD CARDBOARD

In the basic weighting tutorials we explored a method of unfolding geometry using joints. This lesson expands upon this by unfolding geometry with thickness. This requires a more complex set-up as each fold must contain an adequate number of edges to create a smooth fold without collapsing or intersecting the polygons.
Once the basic rig is assembled, we add some user data combined with Xpresso to control multiple joints simultaneously to make the rig animation friendly.
FEATURES COVERED : Joint Tool, Weight Tool, Skin Deformer, User Data Manager and Xpresso Object List.

CHAPTER 17 : UNFOLD MOSPLINE

A quick look at the MoSpline Turtle Mode and how it can also be used for creating and unfolding geometry. Lindenmeyer or L-Systems are often used for generative growth, especially for natural branching of plant and trees, the MoSpline Turtle is a complete L-System built into the MoSpline Object. We only touch upon the power of the L-System by using a simple rule and premise to create a linear spline which grows and unfolds. This spline can then be used to create geometry which in turn can be cloned and deformed to create more complex growing objects.
FEATURES COVERED : MoSpline Object.

page turn - learn. Cinema 4D Rigging In One Day from Tim Clapham at helloluxx

CHAPTER 18 : PAGE TURN

In this feature packed lesson we expand upon our IK-Spline knowledge and build a flexible page turn rig. By using a combination of IK-Spline for controlling multiple joint chains and Hierarchical Morphing for posing the joints, we create a rig that offers a great level of control for both animation and art direction, yet the rig is easy to use and manipulate.
FEATURES COVERED : Edge To Spline, IK-Spline, Naming Tool, Bind, Weight Tool, Weight Tag, Edge Cut, Jiggle Deformer, Vertex Maps, Pose Morph – Position, Rotation & Hierarchy Morphing and Absolute Morphs.

Rolling Cube - learn. Cinema 4D Rigging In One Day from Tim Clapham at helloluxx

CHAPTER 19 : ROLLING CUBE

In this quick tip tutorial, we examine two separate methods of achieving the same result. To roll a cube requires that we rotate around each corner consecutively, this lesson demonstrates two possible solutions to this problem, one using joints and the other constraints.
FEATURES COVERED : Joint Tool and Parent Constraint.

Cantilever Toolbox - learn. Cinema 4D Rigging In One Day from Tim Clapham at helloluxx

CHAPTER 20 : CANTILEVER TOOLBOX

In this lesson we create a cantilever toolbox simply by using the correct object hierarchy and axis location. We link the rotation values of the various parts together using Xpresso and control the opening and closing of the toolbox with one slider control. This set-up demonstrates how you can easily rig rigid objects, simply by breaking it down into individual components and tackling the problem using a step-by-step process.
FEATURES COVERED : Object Hierarchy, Axis Tool, Xpresso – Object List, Range Mapper and Object Nodes.

CHAPTER 21 : CMOTION ROBOT

The CMotion Object is designed for automatically cycling parameter values, this makes it great for creating automatic motion for machines, robots and even for simple characters. We look at the principles behind driving parameters using CMotion and then create a mechanical walk for a robot.
FEATURES COVERED : CMotion, Position Constraint.
 
 

learn. Cinema 4D Rigging In One Day : COURSE CHAPTER RUN TIMES

CHAPTER 01 : 20:00 MINUTES : DEFORMER BASICS
CHAPTER 02 : 14:00 MINUTES : DERFORMING TEXT
CHAPTER 03 : 08:00 MINUTES : SIMPLE PISTON
CHAPTER 04 : 05:30 MINUTES : LIGHT DIMMER SWITCH
CHAPTER 05 : 19:30 MINUTES : BASIC MORPHING
CHAPTER 06 : 18:00 MINUTES : SPLINE CONTROLLER PART 1
CHAPTER 07 : 14:00 MINUTES : SPLINE CONTROLLER PART 2
CHAPTER 08 : 22:00 MINUTES : SPLINE CONTROLLER PART 3
CHAPTER 09 : 16:00 MINUTES : SPLINE CONTROLLER PART 4
CHAPTER 10 : 45:00 MINUTES : ROBOT ANTENNA
CHAPTER 11 : 14:00 MINUTES : BASIC IK
CHAPTER 12 : 37:00 MINUTES : ROBOT ARM
CHAPTER 13 : 24:00 MINUTES : CATERPILLAR
CHAPTER 14 : 18:00 MINUTES : BASIC WEIGHTING PART 1
CHAPTER 15 : 12:00 MINUTES : BASIC WEIGHTING PART 2
CHAPTER 16 : 23:00 MINUTES : UNFOLD CARDBOARD
CHAPTER 17 : 07:00 MINUTES : UNFOLD MOSPLINE MORPHING
CHAPTER 18 : 35:00 MINUTES : PAGE TURN
CHAPTER 19 : 10:00 MINUTES : ROLLING CUBE
CHAPTER 20 : 19:00 MINUTES : CANTILEVER TOOLBOX
CHAPTER 21 : 24:00 MINUTES : CMOTION ROBOT

learn. Cinema 4D Rigging In One Day : ADDITIONAL INFORMATION

Language: English
Duration: 405 min
Video Format: 1600 x 900 pixels
Instructor: Tim Clapham
Application/s Used: Maxon Cinema 4D
Availability: Instant Download (NB: there are multiple Gig downloads for this product)
Project Files: Included
Minimum Requirements: The training is recorded using Cinema 4D Studio Release 18, however the features used have been available since R13. Some features may have been improved since R13 therefore please note, the interface may appear slightly different.


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learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

LEARN. CINEMA 4D FIELDS IN ONE DAY

with Tim Clapham from helloluxx

The introduction of Fields and OpenVDB bring an incredible toolset full of exciting features to Cinema 4D. The already powerful Mograph module has evolved into a powerhouse of opportunity, opening the doors of creativity to the 3D artist.

Tim Clapham, an established expert at working with Mograph, is the perfect partner to guide you through this creative feature set. Starting with the basics of the tools and quickly moving onto advanced applications. Fields have been implemented into many areas of Cinema 4D, and Tim explores the flexibility of these tools and how you can combine the results in all areas of your creative work.

From combining OpenVDB with fields, to building complex growing techniques using reaction diffusion, you will master fields in no time at all. Totalling nearly seven hours, split over 19 tutorials, this is the most comprehensive collection of training available for working with Cinema 4D fields.

This training comes with a Cinema 4D scene file to begin each chapter, and a Cinema 4D scene file to accompany all of the lesson content once completed. There are 46 C4D files included in total.

Total running time approximately 400 minutes
Recommended requirements are Cinema 4D Release 20 Studio.
Users with Cinema 4D Broadcast will be able to follow all tutorials excluding the last five which have OpenVDB content.

NB : Some of the marketing images on this page are created with Redshift Renderer and are indicative of the type of results you could achieve. The rendering of these images is not part of the training, although once completed, you will easily be capable of producing these types of setups yourself.


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1. Introduction / 17 minutes
In this introductory tutorial, we look at how falloff works in Cinema 4D versions prior to R20. We then open the same scene file into Release 20 for comparison. We look at converting older files which use falloff, to using fields and the implications of this process.

2. SharingFields / 19 minutes
This tutorial introduces some of the core features of working with fields. We explore several of the field objects, looking at how we can share fields between effectors, working with the user interface and using blending modes.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

3. VertexColor & Displacement / 9 minutes
We recreate a similar setup to the Sharing Fields tutorial, but this time we use a Vertex Color Tag and combine this with Displacement on a point object, rather than a Mograph object. We explore the colour remapping options and introduce the concept of using fields with tags to store and manipulate data and then using the same data in various other places, such as shaders and other objects falloff.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

4. Deformer Wipe / 7 minutes
This lesson looks at working with fields and deformers to control the area of deformation. We combine several object fields to create a displacement effect and then introduce modifier fields to adjust the values of the other fields lower in the stack. The fields are then reused with a Cloner and a plain effector, to scale clones as the deformation takes place.

5. Spline Fields / 13 minutes
Introducing linked field layers, fields that reference another element in your scene such as an object or tag. We examine the Spline Field layer, exploring the various options available for using the length or radius of the spline, or using the spline as a mask. The lesson continues with further exploration of colour remapping and using spline animation speed for some interesting animated remapping solutions.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx


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learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

6. Delay V’s Decay / 19 minutes
An exploration of the Delay and Decay modifier field layers which can be used for write-on effects, smoothing values or creating springy results. After examining the various effects that are possible with these modifier layers, we then introduce the concept of sub-fields, additional fields which modulate the values of the field layer they are applied to, creating another level of control in your setups.

7. Wet Maps / 19 minutes
Further exploration of the Decay field layer and how we can use this modifier to create wet maps by using vertex maps combined with the vertex map shader. Starting with a simple example using a linear field to simulate water soaking into a coastline, we then expand upon this and simulate drips running across a surface using particles to create our wet map.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

8. Clamp V’s Unclamp / 31 minutes
Fields allow you to use both clamped and unclamped values in your setups. This tutorial examines the options available which include clamping min and max values independently, global clamping of the field layers and the Clamp modifier layer. We explore some creative and efficient solutions with Mograph that would be cumbersome and inefficient without access to unclamped values.

9. Deforming Clones / 18 minutes
This tutorial looks at the use of Mograph Selection Tag and Mograph Weight Tag in combination with a Cloner and a Deformer. By using the Mograph Tags as fields in the deformer, you can restrict the deformation to specific clones and even control the strength of the deformer for each individual clone.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

10. Time Offset / 31 minutes
The Time Offset parameter of the Mograph Effectors allow you to offset the timing of any keyframed animation on your cloned objects. This parameter was previously unintuitive and difficult to control. With the implementation of fields, Time Offset is much simpler to use and this lesson covers the basic setup starting with a linear field. We then explore alternative fields and how we can use them to control the playback of our animated clones.


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11. Group Field / 14 minutes
The Group field allows you to create collections of fields that you can then reuse in field lists on any objects or tags in your scene. This offers the flexibility of creating preset field setups and when combined with additional layers to manipulate the values of the group, this is a great way to streamline your workflow.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

12. Matrix 3DNoise / 7 minutes
Working with a Matrix Object, we use a Random Field with 3D Noise to control the scale of our Matrices. Once setup, we adjust the setup by remapping the noise to a specific range of values which is expanded upon by combining multiple instances of the same setup, each using a unique value range to fill the volume of an object.

13. Growth Techniques: Basics / 25 minutes
Starting with an explanation of the Freeze layer on a Vertex Map, we then look at the Grow Mode and how we can use this in combination with other field layers to create organic growth patterns. These can then be used with deformers, shaders and Mograph objects to create interesting growth animations. We end the class with a solution to create this effect with parametric objects, allowing the process to remain as procedural as possible.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

14. Growth Techniques : Reaction Diffusion / 26 minutes
This lesson expands upon the previous class on growth techniques by exploring the freeze layer average mode. This mode allows you to average the values of your fields and by combining several freeze layers we can create reaction diffusion simulations. This is developed further, applying the same principle to a Mograph Weight Map and finally we use a similar technique to grow and reveal the model of a face.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

15. VDB : Intro / 41 minutes
An introduction to OpenVDB and Maxon’s implementation of this technology in Cinema 4D. If you are unfamiliar with OpenVDB and the core principles behind this tech, then this tutorial will get you up and running. We look at Signed Distance Fields and Fog VDB, examining the differences between the two, loading OpenVDB files and creating our own with the Volume Builder and Mesher.


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16. VDB : Growth & Erosion / 24 minutes
Further exploration of OpenVDB in Cinema 4D. We merge several objects into one using the Volume Builder and then we work with Mograph objects and Fields to create growth and erosion on the surface of our VDB object. Moving on, we start working directly with fields and VDB, demonstrating how we can use 3D Noise and Shaders to influence the mesh.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

17. VDB : Fluid Effects / 48 minutes
This tutorial examines three methods of working with VDB in combination with typography to create fake fluid effects. We start with a basic setup exploring viscous material. Then we look at working with particles to create a pooling liquid effect and slowly reveal a word, this also includes a procedural approach for generating drips only where the liquid already exists and driving the drip animation using fields. The final setup uses a combination of Mograph and VDB filters to reveal some typography which appears to be made from chocolate.

18. VDB : Meshing Noise / 14 minutes
This tutorial uses a technique which allows us to create meshes using 3D noise directly in our Volume Builder. By combining this with remapping, we can create multiple versions of the mesh which intertwine with each other perfectly. This allows us to create and reveal complex organic shapes

19. VDB : Meshing Formulas / 24 minutes
This class uses a similar technique to the previous tutorial, but instead of meshing 3D Noise, we first create a mesh with our Volume objects and then we use the formula field to manipulate the voxel values, creating intricate detail and smooth flowing animations.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

These classes are only the tip of the iceberg and hopefully inspire you to keep experimenting on your own as you explore the infinite possibilities that OpenVDB combined with Fields offer.


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COURSE CHAPTER RUN TIMES

CHAPTER 01 / 17:00 MINUTES / Introduction
CHAPTER 02 / 19:00 MINUTES / SharingFields
CHAPTER 03 / 09:00 MINUTES / VertexColor & Displacement
CHAPTER 04 / 07:00 MINUTES / Deformer Wipe
CHAPTER 05 / 13:00 MINUTES / Spline Fields
CHAPTER 06 / 19:00 MINUTES / Delay V’s Decay
CHAPTER 07 / 19:00 MINUTES / Wet Maps
CHAPTER 08 / 31:00 MINUTES / Clamp V’s Unclamp
CHAPTER 09 / 18:00 MINUTES / Deforming Clones
CHAPTER 10 / 31:00 MINUTES / Time Offset
CHAPTER 11 / 14:00 MINUTES / Group Field
CHAPTER 12 / 07:00 MINUTES / Matrix 3DNoise
CHAPTER 13 / 25:00 MINUTES / Growth Techniques : Basics
CHAPTER 14 / 26:00 MINUTES / Growth Techniques : Reaction Diffusion
CHAPTER 15 / 41:00 MINUTES / VDB : Intro
CHAPTER 16 / 24:00 MINUTES / VDB : Growth & Erosion
CHAPTER 17 / 48:00 MINUTES / VDB : Fluid Effects
CHAPTER 18 / 14:00 MINUTES / VDB : Meshing Noise
CHAPTER 19 / 24:00 MINUTES / VDB : Meshing Formulas

TOTAL RUN TIME / 06 HOURS 46 MINUTES

learn. In One Day : Bundle

$ 283.00 USD $ 198.10 USD
30% off! Add to cart


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