C4D103 Introduction to Cinema 4D Part 1
$ 99.00 USD
Tim Clapham takes you through this introductory course for Cinema 4D. Aimed specifically at new users to the application, Tim will cover the fundamental techniques and principles for working with the software.
Introduction to Cinema 4D Part 1 from Tim Clapham for fxphd
Tim Clapham takes you through this introductory course for Cinema 4D. Aimed specifically at new users to the application, Tim will cover the fundamental techniques and principles for working with the software. Throughout the course, Tim will be using Cinema 4D release 14, however users with alternative versions of the software should have no problem following along as most of the subjects covered are applicable to alternative versions.
Starting with a basic foundation of the application working principles, Tim will build upon this over the following classes, covering the use of parametric models, polygonal and point modelling, shader and material creation, building expressions with Xpresso, lighting, texturing and rendering your projects, the course will also include the creation of a short animation which will be rendered using multipass and exported to After Effects for completion.
- Class 1 : An introduction to the Cinema 4D interface. Configuring preferences, working with layouts and generally finding your way around the fundamental principles of the application and interface.
- Class 2 : Modelling techniques with parametric objects. This class will introduce you to several of the generator objects, working with splines and managing object hierarchy.
- Class 3 : Modelling a car wheel with sub-division surfaces. This class will cover polygonal and point modelling, exploring various tools such as extrude, knife and bridge.
- Class 4 : Introducing the material system. This week we cover the creation of materials within Cinema 4D. Creating and organising materials. Working with shaders. Texture tags and projection types.
- Class 5 : Lights and Cameras. Discussing the various lighting options available. Working with falloff, shadows, visible & volumetric lights. Working with the C4D Camera object including an overview of the physical camera options.
- Class 6 : An introduction to Xpresso. Working with the Xpresso interface. Using Set Driver / Set Driven to generate expressions. Controlling Xpresso via User Data.
- Class 7 : Introducing the MoGraph module. Exploring the Cloner object. Combining the cloner with effectors to create complex animation with relative simplicity.
- Class 8, 9 and 10 : Building a short animation using the principles learned from previous classes. Introducing the timeline and f-curve manager. Texturing, lighting and multipass rendering for export to After Effects.
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