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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

learn. Cinema 4D Dynamics

$ 98.00 USD

learn. Cinema 4D Dynamics is a comprehensive introduction to mastering dynamics within Cinema4D taught by Tim Clapham

Cinema 4D Training – learn. Cinema 4D Dynamics

Total running time : 616 minutes

learn. Cinema 4D Dynamics : Chains

learn. Cinema 4D Dynamics is a comprehensive introduction to mastering dynamics within Cinema 4D. With a proven track record as one of the worlds leading tutors in Cinema 4D, Tim Clapham takes you through this incredible feature rich toolset. Explore the techniques and processes of working with Dynamics as you create five unique projects from the ground up. Each workshop is designed using real world techniques and methods, which are presented in a detailed and comprehensive manner.

Starting with an exploration of the building blocks of dynamics to ensure a solid foundation for the course, this is developed further throughout each tutorial as we study in detail advanced techniques, which utilise the Dynamics toolset across the board. Alongside the Dynamics features, the classes cover many other skills essential for efficient workflow. Increase your proficiency with scene management and efficient project building. Streamline your automated processes by mastering the use of Xpresso to reduce manual tasks and increase creativity.

Throughout the training we focus on harnessing the power of the dynamics engine and controlling the simulations. This is complimented by continual reinforcement of key methods throughout the 3D process. Each class offers further substantial benefits to your skill set including modelling, shaders, textures, expressions, animation, baking, lighting and rendering.

learn. Dynamics is an indispensable training asset for all users of Cinema 4D.

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learn. Cinema 4D Dynamics : deckchair


(100 mins, 6 tutorials)

Take a seat and prepare yourself for an in-depth introduction to the fundamental principles of working with dynamics. This tutorial covers the step-by-step processes required to model and rig a functioning deckchair. Using a real world object as a basis, we explore rigid bodies whilst building the legs and supports, connectors to hinge these parts together. Construct the seat using Soft Bodies and bind the whole structure together with connector objects.

Alongside the unravelling of the dynamics toolset, we will discuss common pitfalls and limitations. How to spot them, and examining alternative solutions and methods to bypass these predicaments. The Deckchair tutorial will offer a solid foundation, harnessing the principles of dynamics and allowing you to immediately start using such techniques in your day-to-day animation projects.

Learn. Cinema 4D Dynamics : Xpresso

Dynamic Features Covered:
Rigid Bodies
Soft Bodies
Hinge Connectors
Fixed Connectors
Dynamic Collisions
Compound Collision Shapes
Convex Hull and Moving Mesh
Display Options
Document Dynamic Settings
Baking Dynamic Simulations

Other Features Covered Include:
Modelling using NURBS
Modelling using polygons
Instance Objects
Point Selections

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Learn. Cinema 4D Dynamics : Toons


(162 mins, 7 tutorials)

Sometimes you are bouncing along quite happily but then suddenly, the pressure gets too much and you’ve reached the end of your fuse.  Before you explode and everything blows up out of control, sit back, relax and learn with this fun filled workshop where you will create a cartoon logo animation from initial concept, through to modelling, animation and simulation to final output and render.

Centred around Dynamics Soft Bodies, this tutorial takes you through the process of modelling cartoon style text designed to be used with Soft Bodies for a balanced result.  After configuring the Soft Body parameters to create a bouncy, yet controlled simulation, we move on to build a fuse using MoGraph and Soft Bodies. The spark is animated along the fuse using a technique which automates the traditional frame-by-frame style of animation.

Comic animation would not be complete without using the well-established cartoon shading.  Using a combination of Cinema4D shaders, mixed with Sketch & Toon for the lines and cel rendering, we will explore the ins and outs of using Sketch & Toon to create individual styles for your models.

Learn. Cinema 4D Dynamics : Toons02

Dynamic Features Covered:
Rigid Bodies
Inherit Tag
Soft Bodies
Soft Body of Clones
Using pressure with Soft Bodies
Collision Objects
Follow Position and Rotation
Document Dynamic Settings
Xpresso Dynamics Body State Node

Other Features Covered Include:
HyperNURBS Modeling
Modeling tools, including: Knife, Extrude, Edge Cut, and Bridge
Cloner Sort
Shader Effector – Modify Clone
Plain Effector
Structure Manager
Align To Spline Tag
Gradient Shader
Sketch & Toon Material
Sketch & Toon Cel Shader
Sketch & Toon Render Settings
Sketch Style Tag
Xpresso Point Node
Xpresso Range Mapper Node
Xpresso Time Node

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Learn. Cinema 4D Dynamics : Lotto


(171 mins, 10 tutorials)

This could be your lucky day!  Featuring a wealth of top tips to enhance not only your dynamic capabilities, but heighten your MoGraph skills too. The Lotto tutorial takes you tumbling through some terrific techniques.

Create hundreds of individual textures using Xpresso driven automated baking, then use these images inside several of the MoGraph shaders to create an abundance of uniquely numbered and coloured balls. Using a multitude of effectors with rarely used parameters, we will explore weighting, UV transform, falloff and integrate this with Rigid Body Dynamics, Ragdoll Connectors and advanced techniques available through the Dynamics Xpresso Nodes.

Not only will you master the control of MoDynamics, but you’ll also unleash the maximum potential of the ever-expanding toolset that is MoGraph.

Dynamic Features Covered:
Rigid Bodies
Ragdoll Connector
Follow Position & Rotation
Xpresso Dynamics Collision Node

Other Features Covered Include:
Cloner Object
Matrix Object
Inheritance Effector
Random Effector
Formula Effector
Plain Effector
Delay Effector
Effector Falloff
Clone Weight Transform
Clone UV Transform
Bake Texture Tag : Automated Baking of Sequences, Baking Spherical Maps
Spline Shader
Ambient Occlusion Shader
Gradient Shader
Layer Shader
Lumas Shader
Fresnel Shader
MoGraph Multishader
MoGraph Color Shader
Xpresso Range Mapper Node
Xpresso Monoflop Node

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Learn. Cinema 4D Dynamics : Chains01


(123 mins, 8 tutorials)

You no longer need to feel chained to your desk, break free from your constraints with the Chains tutorial.

This workshop will take you through the process of rigging a fully automated walking machine.  Assembled using a combination of motors, connectors and springs we will manufacture a mechanism designed to stride endlessly without a keyframe in sight.  Using a series of chains, we will link the robot to a TON of letters and let him take the strain.  By using collision detection techniques, which may not seem obvious at first, this will allow us to build fully functioning chains that can be connected to other objects and used to pull them along.  Rather than abandon our device alone in a barren grey world, we will create appropriate shaders and materials so the everlasting journey has a few glimmers of colour to brighten his day.

Chains is a comprehensive introduction to the power of combining motors, springs and connectors to create simulation driven animation.

Dynamic Features Covered:
Rigid Bodies
Fixed Connectors
Hinge Connectors
Planar Connector
Collisions using another object

Other Features Covered Include:
Modelling with Primitives
Cloner Object
Target Tag
Material Selections
Naming Tool
Tiles Shader

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Learn. Cinema 4D Dynamics : Chains02


(60 mins, 6 tutorials)

Do you sometimes find that you need to disable your dynamic objects and return them to their original state?  Perhaps you’d like to control your dynamic simulations through audio, formulas, images or movies. By switching dynamics on and off at will, on a per object basis, all of this can be possible.

Starting with an exploration of more conventional techniques such as dynamic transitions and follow animation, the tutorial then evolves, using less obvious, esoteric methods. Learn to control the dynamic state of your objects through Xpresso. A  technique that has the potential to be used in many other areas beyond the demonstrated dynamic switching.

Dynamic Features Covered:
Rigid Bodies
Collision Objects
Dynamic Clones
Enabling & Disabling Dynamics
Dynamic Transitions
Follow Position and Rotation

Other Features Covered Include:
Cloner Object
Creating proxy objects for enhanced playback speed.
Working with MoGraph Selections
Weighting MoGraph Objects
Formula Effector
Shader Effector
Plain Effector
Random Effector
MoGraph Color Shader
Colorizer Shader
Attribute Manager User Data
Xpresso MoGraph Data & Selection Nodes
Xpresso Iteration Node
Xpresso Condition Node
Learn. Cinema 4D Dynamics : Switching

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After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows

JPG 8-bit
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc

Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac

For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.

Requires Cinema 4D R12 and newer to import inside Element.

It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.


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