Cinema 4D Training : Mastering Materials Part 1 & 2 Bundle
$ 84.00 USD
Cinema 4D Training – Mastering Materials
Mastering Materials Part 1
In this first of a series of tutorials for Mastering Materials in Cinema 4D, Tim Clapham takes you through the processes involved in building your own procedural materials using the Cinema4D shader system. All of the materials you will make when following this tutorial are 100% procedural, this means that they do not use any textures and instead rely on tricks and techniques for controlling the Cinema4D native shaders. The advantage of creating procedural textures is that they are calculated mathematically and thus can be scaled to fit any model and will often tile seamlessly without any prepared UV map on your model.
All of the materials are developed on suitable models which are supplied as part of the package and are free to use in projects of your own. The series comes with each scene completed so you can apply the materials immediately to your own projects, or use them to cross reference the settings as you follow the tutorial.
For full details of Mastering Materials Part 1 click here.
Mastering Materials Part 2
With Cinema 4D Release 16, the material system in Cinema 4D evolved with the specular and reflection channels becoming merged into a new, more powerful Reflectance Channel. Reflectance allows you to combine multiple layers of specular and reflection using a variety of new functions offering creative possibilities for complex materials.
Mastering Materials Part 2 focusses primarily on the Reflectance Channel, by creating a variety of materials which all use Reflectance you will explore the vast array of new parameters using a practical hands on approach.
For full details of Mastering Materials Part 2 click here.
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