C4D207 Cinema 4D & Design III
$ 99.00 USD
Tim Clapham delivers the goods once more with another course for Cinema4D and After Effects users. Primarily aimed at intermediate users, some knowledge of Cinema4D is definitely useful
C4D207 Cinema 4D & Design III | Tim Clapham for fxphd
Tim Clapham delivers the goods once more with another course for Cinema4D and After Effects users. Primarily aimed at intermediate users, some knowledge of Cinema4D is definitely useful, however Tim is very thorough with his explanations and more competent users should be able to follow along without any problem.
The term is compiled from a selection of classes that were previously included in fxphd C4D203 and C4D205 courses. Due to advances in the application and our industry in general, many of the techniques that Tim covered have been superseded by superior features and methods. As such, Tim has removed the redundant and updated the relevant. Tim uses Cinema4D release 13, although users of release 12 should also be able to follow the course. The emphasis is on working with Cinema4D however Tim will certainly be dipping into After Effects from time to time, specifically to cover the workflow when transferring 3D information between Cinema4D and After Effects.
Previous class subjects such as building a stereoscopic rig have been removed completely as this function is now an integral part of Cinema4D, which now includes a stereo camera rig and supports stereo rendering. Updated classes, for example, two which discuss and explore lighting in Cinema4D, multipass rendering and compositing in After Effects have been rewritten and updated to include the latest features of Cinema4D such as Linear Workflow and the Physical Renderer, as well as configuring your project settings in After Effects to ensure the correct composite.
This new updated course covers many useful features in Cinema4D such as MoGraph, Xpresso, Multipass Rendering, Lighting and Animation Techniques. Tim also covers smaller but incredibly important issues such as scene management, render optimisation and workflow.
- Class 01-02: Creating a 70’s Discoball Animation
This class will span two weeks where we will create a disco type mirrorball using MoGraph Generators, with animated elements, using a combination of effectors. The class covers exporting multipass to After Effects and adding in disco grooviness using After Effects native plugins and also using Trapcode Form.
- Class 03-04: An exploration of lighting principles and their application with in Cinema4D
Throughout these two classes, Tim will share a dialogue on the principles of lighting for 3D, the classes will progress to include several practical lighting examples. This will cover the reproduction of various types of illumination, such as natural lighting, studio lighting and lighting for night time scenes. Working with HDR and Global Illumination. Lighting in layers and compositing with light passes in After Effects to allow maximum flexibility during post production.
- Class 05: Methods of Animating Cameras.
In this class we look at several methods of animating cameras. We will also look at a technique to create automatic banking on your camera animations. Finally, we build a versatile rig that can be used for easily creating complex camera moves.
- Class 06: Baking Textures, Shaders and Illumination.
This class will cover the concept of baking textures within Cinema 4D. Using the Bake Texture and Bake Object features. Creating significant speed increases to your renders by baking processor intensive shaders and lighting set-ups. Baking of spherical maps for creation of custom textures, environment maps and generating HDR images.
- Class 07: Introducing Sketch and Toon
This class looks into the Sketch and Toon Module. First analysing the Render Settings and then creating a custom Sketch material.
- Class 08-10: Creating an animated ident with audio.
The final three weeks of the course will be dedicated to the creation of an animated indent from concept through 3D construction, rendering including final grading and compositing. With the class will be provided an audio track which will be the foundation of the animation and dictate the underlying structure. After exploring some automatic techniques of animating to sound, the class will develop into some more abstract and less conventional uses of the audio. This will involve using Xpresso to link parameters to the sampled and refined audio. Using the MoGraph Sound Effector. Animating the camera and linking the motion to the audio samples. Lighting and rendering using Multipass, with final composite and grade in After Effects.
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