Cinema 4D Training : learn. Idents for Cinema 4D – TV
$ 59.00 USD
Totalling over 5 hours of intensive training, in this 11 part series from Tim Clapham, you will build an ident from scratch using Cinema4D & After Effects.
Cinema 4D Training – learn. Idents for Cinema 4D: TV from Tim Clapham
Totalling over FIVE hours of intensive training, in this 11 part series you will build an ident from scratch using Cinema4D and After Effects. Tim Clapham directs you through each and every step from concept to completion.
The series will guide you through the process of dissecting and calibrating a camera from a photograph. We model some simple letters and then rig and weight them so they are suitable for animated cloth simulation.
Of course, no ID is complete without shaders, lighting and rendering. We create a complex material using multiple shaders whilst adding and finessing the lighting for the scene.
Rendering is an integral part of any project, but optimising your scene before hitting go is an essential part of the process. We examine various ways of fine tuning our settings to reduce render time without compromising on quality.
For the final chapter in Cinema 4D we configure our multipass render settings to assure we have accurate colour management using linear workflow throughout the project which ensures our renders will translate into After Effects without issues.
Before jumping into After Effects with our pre-rendered passes, we examine the AE – Maxon Cineware feature. Cineware allows us to open our C4D file directly in AE. Tim discusses the suitability of using Cineware, discussing the advantages and disadvantages of this approach.
Finally we bring our render passes in to After Effects, using native effects (no third party effects) we grade and colour correct the various passes. Using mattes to isolate elements and depth effects from our multipass renders.
The series is broken into logical sections so you can follow along as and when you have time. To see the final result of the tutorial please check out the teaser.
Part 01: Introduction & preparing the photograph (29 mins)
Choosing the right photograph
Shooting for HDRI
Disassembling the photograph in Photoshop
Part 02: Calibrating the photo in Cinema4D (22 mins)
Preparing the Cinema4D scene parameters
Working with Linear Workflow
Calibrate the Photograph in Cinema4D
Using the Camera Calibration Tag
Drawing lines for calibration
Part 03: Building geometry for camera mapping (30 mins)
Automatically creating Camera Mapping Tags
Adding geometry to match elements in the photo
Part 04: Modelling the Text (21 mins)
Creating geometry from Illustrator artwork
Subdivide for cloth topology
Building the Cloth Framework
Belting Cloth, adding thickness and sub-divisions
Modelling a Control Cage
Part 05: Rigging the framework & cloth (52 mins)
Create joints chain with joint tool
Binding the bones to the mesh
Painting weights, using the weight manager and weight tool
Deforming Cloth Framework with Mesh Deformer
Adding and linking user data with Xpresso
Part 06: Animating the Rig (53 mins)
Testing the rig
Animating the joints
Animating the cloth parameters
Using particle forces with cloth
Part 07: Cameras and initial lighting (23 mins)
Using the Motion Camera Tag
Using the stage object to test edit
First lighting pass
Part 08: Light and Shaders (40 mins)
Working with a Light Dome for ambient light
Adding a key light
Matching the background plate
Adding fill light
Basic UV mapping
Creating the material
Part 09: Rendering (20 mins)
Using Compositing Tags
Configure cameras for depth pass
Using Parent / Child Render Settings
Testing the multipass settings
Optimising for faster rendering
Part 10 : Cineware (10 mins)
Brief overview of Cineware
Pro’s & cons of this approach
Part 11: Compositing in After Effects (51 mins)
Import an AEC file from C4D to AE
Organise the project window
Configure Project Settings for colour management
Check interpretation of imported renders
Grade individual passes
Using object buffers to isolate elements
Adding depth of field
Alternative uses of depth pass
Creating adjustment layers from object buffers
Adding Light Leaks and flares
Total Running Time : 5 hours 20 minutes
Please Note: All QuickTime movies are delivered at 1600 x 900 pixel resolution, perfect for full screen viewing.
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After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc
GRAPHICS CARD REQUIREMENTS:
Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac
For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.
C4D FILE SUPPORT:
Requires Cinema 4D R12 and newer to import inside Element.
RENDER FARM SUPPORT?
It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.