3ds Max Tutorial : Architectural Interior Visualisation in V-Ray 3.0
$ 67.00 USD
Learn how to create an entire interior scene from scratch, from the modeling process to compositing using 3ds Max and V-Ray.
3ds Max Tutorial – Architectural Interior Visualisation in V-Ray 3.0 from ShLeCe
With over 7 hours of tutorials, learn how to model, shade, render and composite an interior scene using 3ds Max and V-Ray.
This tutorial shows you how to make custom scripts, model every pice of furniture in the scene, create small plants, complex shaders and a lot more.
You will also learn how to integrate different software such as ArchiCAD, 3Ds Max and Marvelous Designer to achieve the look that we are after.
- Customising the UI using scripts.
- Using Marvelous Designer to model every piece of resting furniture; all the couches, sofas, pillows, chair etc.
- Spline modelling in conjunction with some modifiers, including tables, the floor lamp, vases, wall clock.
- Using V-Ray fur for the floor carpet.
- Using ATree free script to create flowers and plants.
- Using V-Ray displacement to create cutouts.
- Optimising V-Ray displacement to areas that are seen through the camera for memory optimisation.
- Using ArchiCAD to model the building and refining in 3Ds Max.
- Using some free scripts to place books in bookshelf randomly.
- Using Animation tools to scatter objects on our models.
- Using graphite modeling tool-set
- Using V-Ray blend to create complex materials .
- Using quick scripts to interactively see the results of complex textures without the need for full rendering.
- Using V-Ray 2 sided to create translucency for objects.
- Creating worn out edges with the use of V-Ray Displacement and V-Ray Dirt.
- Optimising all scene materials to have the best quality in the least rendering time.
- Most of the materials in the scene are made of complicated shading networks
- Using V-Ray 3.0’s new features that will help in rendering this scene faster and modifiable.
- Incorporate use of all different V-Ray lights and how to optimise those and a general lighting solution which will work in many interior scenes.
- Rendering many different render passes including masks for all materials, separating lights, reflection and refraction.
- Layering all of the different passes together to achieve the result we want.
- Changing the individual lights effect in our scene without the need for re-rendering.
- Colour correcting many of our elements with ease using the masks that we rendered out.
- Adding extra texture to some objects and learn how to blend them nicely with the scene.
00 – 42:55 – General Information
01 – 48:51 – Drawing the building in ArchiCAD
02 – 06:16 – Finishing the building
03 – 39:29 – Modelling the bookshelf
04 – 21:21 – Modelling the rug
05 – 33:10 – Modelling the coffee table
06 – 21:10 – Creating the lamps
07 – 16:12 – Modelling the wall clock
08 – 11:53 – Modelling the vase
09 – 09:11 – Modelling the curtains in MD
10 – 25:06 – Modelling the couch in MD
11 – 13:58 – Modelling the chair in MD
12 – 06:54 – Modelling the sofa in MD
13 – 20:21 – Shading-part 01
14 – 26:34 – Shading-part 02
15 – 17:47 – Shading-part 03
16 – 07:29 – Shading-part 04
17 – 14:39 – Shading-part 05
18 – 09:14 – Shading-part 06
19 – 28:05 – Lighting & Rendering
20 – 16:24 – Compositing
Duration Of Training : 7+ Hours
Difficulty Level : Advanced
Main Software Used In Modelling & Simulation : ArchiCAD – 3Ds Max – Marvelous Designer – MeshLab (free)
Main Software Used In Rendering : V-Ray 3.0
Main Software Used In Post Production : Photoshop
Download Size : 3.5G +
Please note, there are free scripts and free software used in Architectural Interior Visualisation in V-Ray 3.0, they are as follows:
ATree3D – used for modeling plants and flowers : http://www.avizstudio.com/tools/atree3d/
BookScatter – used for placing books randomly in the bookshelf : http://www.scriptspot.com/3ds-max/scripts/bookscatter
MeshLab – used for decimating the geometry resolution : http://meshlab.sourceforge.net/
Also, in the “00-General+Info++Scripts.7z” file, users have access to the scripts that were exclusively written for and used in the tutorial.
The use of scripts and where they are located in the project files, are clearly taught in the tutorial.
3ds Max Tutorial – Architectural Interior Visualisation in V-Ray 3.0
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