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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

VFXaiku | Advanced Multipass Compositing

Advanced Multi-Pass Compositing

$ 19.00 USD

This is a feature length tutorial on Advanced Multi-pass Compositing with Cinema 4D and Fusion. There is a tonne of material covering how to set up your render passes in Cinema 4D to working with them in Fusion 5.

Advanced Multi-Pass Compositing from VFX Haiku


Cinema 4D:
• Working with 32bit floating point textures as materials
• Overview of Ambient Occlusion and Global Illumination settings
• Overview of the Fresnel falloff shader
• Dealing with blurry reflections
• Setting up your Z-depth pass for post depth of field effects
• Setting up your bit depth based on your composite
• Straight vs. Post-multiplied Alpha channels

Adobe After Effects:
• Importing the multi-pass comp from Cinema 4D into After Effects

Eyeon Fusion:
• Fusion Compositing Basics
• How to use the merge tool
• Working with Deep Pixel information
• In-depth re-texturing with a UV pass
• In-depth re-lighting with a Normal pass
• Using Colour Curves
• Using passes as masks to tweak effects
• Working with Masks
• Adding depth of field (DOF) in 2D with a Z-Depth pass
• In-depth with the soft glow tool
• In-depth with the Colour Correction tool
• Using the hilight tool to create anamorphic looking lens flares
• Createing Chromatic Aberrations
• Adding realistic grain
• Using passes in unexpected and unintended ways

Adobe Photoshop:
• Dealing with Gamma shifts when working with files in different applications
• Using Looks and Actions to finesse your image
• Adding final touches and colour adjustments

What’s included in the Download?
• High quality quicktime movies of the tutorial (1GB) Part 1 is Cinema 4D, Part 2 is Fusion and Photoshop
• Full 1920X1080 render passes to play with
• Cinema 4D scene source file
• Fusion comp file
• Final layered PSD file

Advanced Multi-Pass Compositing from VFX Haiku

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After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows

JPG 8-bit
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc

Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac

For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.

Requires Cinema 4D R12 and newer to import inside Element.

It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.


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