Rewind Presentations from Siggraph 2018 : Volume 7 / FINAL BATCH!

Siggraph 2018

Thank you to Maxon US and Cineversity.com for recording and publishing the 2018 Siggraph Live Cinema 4D Presentations

You can watch the full lineup of presentations here : Siggraph 2018 Rewinds


 

PLAYLIST – Rewind Presentations from Siggraph 2018 : Volume 7

 

David Koss and Matt Milstead Projection Mapping in Cinema 4D

Matt Millstead and Dave Koss of Nexus Motion and brograph.com demonstrate aspects of two separate projection projects completed with Cinema 4D.

David Brodeur Creating Rocks And Terrain in C4D

David Brodeur (Locked and Loading) demonstrates his techniques for creating ground terrain and rocks in Cinema 4D.

Al Heck and Jon Weinberger How to Create Game Art for Unity using C4D

Al Heck and Jon Weinberger from GameDevHQ show how to create game art assets in Cinema 4D, and use those assets in Unity to create a playable game.

Aaron Sorenson VFX & Compositing with Redshift & C4D

In this presentation, Aaron gives you a taste of his VFX Crash Course on VFX Central, taking you step-by-step through his process of creating a photo-realistic 3D environment and cinematic matte painting for a live-action SciFi film shot.


 

David Koss & Matt Milstead : Projection Mapping in Cinema 4D

 

 
Matt Millstead and Dave Koss of Nexus Motion and brograph.com demonstrate aspects of two separate projection projects completed with Cinema 4D. Matt first shows how they designed an animation used by Deadmau5 in his New Year’s Eve countdown. The animation project features the characters from Rick and Morty, and was animated in Virtual Reality with the help of VRChat. Dave talks about the process they used in creating a projection for Busch Gardens Williamsburg. You’ll learn how they were able to derive a model of the building using a Mavic Pro and Agisoft Photoscan, and how they achieved a number of the gags in the animation using various plugins including X-Particles and Greyscalegorilla’s Signal. Finally Matt and Dave announce a new upcoming community resource, mograph.com

02:11 Deadmau5 NYE Countdown
06:47 NYE: Modeling the Box
09:07 NYE: Wires
12:18 NYE: Countown Timer
17:10 NYE: Lipsync Mouth Animation via Sound Effector
21:12 NYE: VRChat
24:17 Busch Gardens Projection Mapping
25:48 Photogrammetry with Mavic and Agisoft Photoscan
27:50 Spotlight Effect
31:59 XP Comet / Star Trails
37:13 GSG Signal BPM
44:02 Simulating Projections with Camera Mapping
46:40 mograph.com


 

David Brodeur : Creating Rocks And Terrain in C4D

 

 
David Brodeur (Locked and Loading) demonstrates his techniques for creating ground terrain and rocks in Cinema 4D. Through his presentation David will briefly show how this can be done in the Physical Render engine with no additional tools. After he will go more in depth using Octane Render with this technique. David will show a combination of techniques inside Cinema 4D utilizing Displacement, Clones, Displacer Deformer. You’ll also see how David uses C4D’s Sculpting tools to model rocks and scatter the rocks around a landscape.

04:09 Creating Landscapes with Displacement
09:28 Building Textures for Physical Render
15:54 Sculpting Rocks
24:32 Texturing Landscape in Octane
35:31 Cloning Rocks onto the Landscape / Octane Scatter


 

Al Heck and Jon Weinberger : How to Create Game Art for Unity using C4D

 

 
Al Heck and Jon Weinberger from GameDevHQ show how to create game art assets in Cinema 4D, and use those assets in Unity to create a playable game. Al demonstrates key skills for game asset development, including UV unwrapping and texture painting in BodyPaint 3D. You’ll also see how to use C4D’s Sculpting system to add details to the model and bake the sculpted detail into normal maps for use in a game asset. Al also talks about how Mixamo can be used to rig and animate a character, and how you can apply various Mixamo animations via the Retarget tag. After Al brings the asset into Unity, Jon shows how to define various animation states and use the assets in a playable game demo.

04:16 UV Unwrapping
13:57 Projecting Concept Art and Painting with BodyPaint 3D
18:09 Painting Multi-Channel Textures
21:01 Sculpting
24:52 Baking Sculpt Normals
27:56 Character Rigging and Animation with Mixamo / Retarget Tag
30:37 Importing C4D Game Assets into Unity
34:13 Voronoi Fracture – Breaking Crate
35:37 Setting up Animations in Unity
39:11 Setting up Crate Dynamics in Unity


 

Aaron Sorenson : VFX & Compositing with Redshift & C4D

 

 
Aaron is the founder of and an instructor on vfxcentral.net. He has created products and training for the VFX artist. He is also a full-time senior VFX artist and compositor for THE VOID. He has had to opportunity to work with ILM, Lucas Film and Disney. You can see some of his work at the VOID centers (a location based VR experience) across the world, including Downtown Disney and Disney Springs.

In this presentation, Aaron gives you a taste of his VFX Crash Course on VFX Central, taking you step-by-step through his process of creating a photo-realistic 3D environment and cinematic matte painting for a live-action SciFi film shot. He shares some great tracking tips and techniques, shows you how to add a “taking camera” for a cinematic perspective, paint and add a complete 3D environment, add lighting, and finally shares his tips for rendering and setting up multi-passes with RedShift to finalise your composition.

00:17 Demo Reel
02:01 The Void
05:35 Workflow Overview
08:44 Tracking in Cinema 4D
19:12 Using the Tracked Footage to Create the Cinematic Camera
28:07 Using ProjectionMan to add a 3D Environment


Rewind Presentations from Siggraph 2018 : Volume 7

 
let’s learn.
 

Author: Fleur Clapham

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