Hey everyone, it’s been a crazy busy month here in Sydney. The new helloluxx site has been a great success and we are so happy to be offering the community these resources. This week is going to be a great week! I’ve been working hard on a new series of tutorials and we’re proud to announce the release of the first instalment.
Mastering Materials in Cinema 4D 01 is the first release of this series, aimed at Cinema 4D users who would like some more in depth knowledge of working with the material and shader system. Part one is all about procedural shaders, we create each material using the C4D shader system. This gives you the advantage that the materials are easily tilable, scalable and often you can get away without a UV map as well.
I’m off to Europe today to talk at IBC in Amsterdam for Maxon, so I hope to see some of you there, I’ll be showing breakdowns of some shots from the Tom Clancy’s The Division trailer that Luxx recently worked on. I’m presenting at the Maxon stand which is in Hall 6 -Booth C19. There are a whole bunch of talented artists who will be presenting throughout each day, so if you’re in town please come by and say helloluxx! You can check out the schedule for Maxon’s stand here (pdf download)
As a special promotion for the IBC Conference, we are offering a discount code for all Tim Clapham – learn. training titles. That includes Cinema4D Dynamics, Idents : TV and the new title Mastering Materials in Cinema 4D.
The code is IBC2013
and is valid from now until September 18th. Simply add the product to your cart and use the code as you checkout for a massive 20% discount!
The other exciting news is that I have recently completed a tutorial for 3D Artist magazine. The magazine goes to print on the 12th September, so grab a copy and complete part one of the tutorial. There’s a step by step guide printed in the mag and a video copy of the tutorial on the cover disk.
Next week when I return from Amsterdam, I will be posting the second part of the tutorial. This goes into detail for working with the physical renderer in Cinema 4D Release 15. We’ll be building materials and rendering with the new Global Illumination using light mapping and radiosity maps. The tutorial is around one hour and it will be free for all!