Houdini for Cinema 4D!


By now you must all have heard the amazing news regarding the planned releases of Houdini Engine for Cinema 4D and Maya. The Houdini Engine was introduced in 2013 on SideFX Labs and is designed to allow Houdini’s procedural technology to work inside other digital content creation applications.

“Creating a bridge to Houdini Digital Assets for Cinema 4D artists, underscores MAXON’s commitment to provide our customers with an efficient pipeline to other digital content creation tools,” said Harald Egel, co-founder and CEO, MAXON Computer GmbH. “Integrating Houdini’s procedural workflow and VFX tools inside Cinema 4D will offer our users a streamlined experience to collaborate with Houdini artists and create inspiring content.”


Houdini is such a powerful tool which less people have elected to learn due to it’s complicity, well no more! Get Houdini proficient right within your C4D comfort zone and who better to help you than Adam Swaab.

Currently there are two Volumes available from Adam:

learn. Houdini Jumpstart Volume 1: Intro to Procedural Modelling

learn. Houdini Jumpstart Volume 2: Copy/Stamping

And within the week, there will be a third volume available; learn. Houdini Jumpstart Volume 3: Intro to Rigid Body Dynamics

For the full article from Side Effects Software, visit here.

Tags: , ,
Categories: Houdini, News, Tutorials

Author: Fleur Clapham


  1. kamel khezri
    kamel khezri On May 20, 2014 at 4:41 AM

    that’s so great , I really cant wait …

  2. Andrew
    Andrew On May 22, 2014 at 12:31 PM

    Why the screen shot of a volumetric cloud in Maya for a quick article about C4D and Houdini?

    • admin
      admin On May 22, 2014 at 12:48 PM

      Andrew – Well spotted! Because Fleur — who wrote the post — grabbed the image from the SideFX article and SideFX are promoting the bridge to Maya as well as Cinema 4D.

  3. Arttu
    Arttu On September 10, 2015 at 10:10 PM

    So you need Houdini Indie license and Houdini Engine license to use Houdini assets in Cinema 4D?

    • admin
      admin On September 11, 2015 at 12:08 PM

      Good question Arttu, this is the information from R17 help file.

      Which licensed Houdini application can load which Asset types?

      First, it’s important to know that when Houdini is installed, the Houdini engine is also made available to which the CINEMA 4D Houdini engine plugin will have access.

      Depending on which Houdini software is used to produce an Asset, the Asset will be given a certain type. A particular class can also only be read (= loaded into CINEMA 4D) by a particular installed and properly licensed Houdini software.

      The following Houdini software (or license) produces these Asset types, which are in part recognizable by their file extensions:

      For the CINEMA 4D Houdini plugin to be able to load a particular Asset type, one of the following Houdini licenses must be available on the same computer:

      If an Asset type does not match the license, a corresponding error message will appear.

      Information regarding expected and installed Houdini versions can be found in the Preferences menu under Houdini Engine.

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