Populate for Cinema 4D

Populate for Cinema 4D from helloluxx

Populate for Cinema 4D from helloluxx

Populate : Parameters

In case you haven’t heard about it yet, Populate is the upcoming plugin for Cinema 4D from Curious Animal that builds on the awesome Mograph toolset to let you control many more parameters within your clones. Populate lets you set object and tag parameters for each clone randomly, or with full control using the Variance Effector.

The most obvious types of parameters to control are numbers, for example position, size, strength and radius values. Populate’s Variance Tags have a few extra tricks though – you’ll be able to use them to choose which options from a dropdown menu to choose from, define a gradient from which to pick colours, pick the object in a link field from a list of objects, and even create different text options to appear in text fields.

There are more parameter types available in Cinema 4D that Variance Tags can’t control yet (eg splines) and there will probably be some objects and tags Populate just can’t control at all (Morph Tags for example required some unique code to support, which Curious Animal added, but there are likely to be more like this for which support will be added in future updates as they are discovered), but the current selection covers a huge range of the parameters that control a lot of tags and objects.

Populate for Cinema 4D from helloluxx

The header image shows Populate controlling a few of these different parameter types – there are Variance Tags separately controlling the colours of the stalks and the shapes in the bubbles, one to control which object appears inside the bubble via an Instance object, and a few controlling a Bend Deformer (one each for the Bend’s Strength, Angle, Position, Size and for the Enabled checkbox – allowing each stalk to be bent in a different location, to a different amount and radius, and for some not to be bent at all, all from a single setup!). I’ve also added a Random Effector from Mograph’s standard toolset to change each clone’s position.


Variance Tag Dynamic Interfaces

Here are some examples to show the Variance Tag interface, which changes dynamically depending on what type of parameter you’re using it to control – the original object parameter is to the left, with the Variance Tag interface used to control it to the right.

The first image shows a vector parameter:

Populate for Cinema 4D from helloluxx

Then a colour:

Populate for Cinema 4D from helloluxx

And finally a link field:

Populate for Cinema 4D from helloluxx

POPULATE for Cinema 4D – Coming July 6th to helloluxx

Author: Fleur Clapham

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