Rewind Presentations from Siggraph 2018 : Volume 4

Siggraph 2018

Thank you to Maxon US and Cineversity.com for recording and publishing the 2018 Siggraph Live Cinema 4D Presentations

You can watch the full lineup of presentations here : Siggraph 2018 Rewinds


 

PLAYLIST – Rewind Presentations from Siggraph 2018 : Volume 4

 

Marti Romances Simple MoGraph Techniques for FUI Design

Marti Romances, Creative Director and Co-Founder of Territory Studio, shows how you can use Cinema 4D to create the FUI elements from your favorite films.

Russ Gautier Cinematic Techniques in Cinema 4D

Russ Gautier demonstrates several Cinema 4D techniques employed by Perception in the concept and main-on-end titles for Marvel’s Black Panther.

Robyn Haddow Building Assets for Production / Using MoGraph to Create Ant Man’s Tech

Learn techniques Robyn Haddow used in creation of Fantasy User Interfaces (FUI) for Marvel’s Ant Man and the Wasp.


 

Marti Romances : Simple MoGraph Techniques for FUI Design

 

 
Marti Romances, Creative Director and Co-Founder of Territory Studio, shows how you can use Cinema 4D to create the FUI elements from your favourite films. Marti shows simple MoGraph setups that Territory has used to create Fictional User Interfaces seen in Avengers Infinity War, The Martian, Guardians of Galaxy and other films. He shows how Territory prepares various render passes for flexible compositing in After Effects and Nuke. Finally he shows how Cinema 4D was used design and develop the opening sequence from Ready Player One.

06:40 Tracing Orbs (from Avengers Infinity War)
09:32 Falloff Graphs (from the Martian)
17:06 Step Effector and Time Offset (from Guardians of the Galaxy)
21:49 Combining Techniques / Data Core Widget
28:51 Creating a Vortex (from Avengers Infinity War)
31:00 Preparing Render Passes
36:52 Ready Player One


 

Russ Gautier : Cinematic Techniques in Cinema 4D

 

 
Russ Gautier demonstrates several Cinema 4D techniques employed by Perception in the concept and main-on-end titles for Marvel’s Black Panther. Sand played a crucial role in the visual development of the movie, and Perception developed techniques using Cinema 4D’s procedural noises to create realistic, sparkling sand. A key aspect of the technique is layering multiple renders from Cinema 4D in After Effects, and Russ also shows how Cineware for After Effects can facilitate the look development. Another key visual element in the main-on-end titles was cymatic patterns, and Russ shows how Perception animated and transitioned between cymatic patterns using a custom Python script. Finally Russ demonstrates how R20 makes it possible to create the same effect much more easily using Fields and the Target Effector.
Find out more about Perception’s work on Black Panther in their online case study: http://experienceperception.com/black-panther-fui.html

05:10 Sand in Marvel’s Black Panther
12:13 Look Dev in Cineware for After Effects
16:12 Adding Bump and Displacement
19:11 Adding Glints to make the Sand Sparkle
27:39 Cymatics
36:25 PoseMorph
41:15 Morph Deformer
43:48 Cymatics with R20 Fields


 

Robyn Haddow : Building Assets for Production / Using MoGraph to Create Ant Man’s Tech

 

 
Learn techniques Robyn Haddow used in creation of Fantasy User Interfaces (FUI) for Marvel’s Ant Man and the Wasp. You’ll see how Robyn created loopable playback elements from an X-Particles Network, a MoGraph Cloner and PolyFX. You’ll also see how she generates various spline, point, wireframe and fresnel passes using C4D’s Hair Renderer, Cel Renderer and Object Buffers. Then you’ll see how these passes combine with 3D data in After Effects to create the Fantasy User Interfaces of your favorite films.

03:09 Spatial Anomaly Matrix Visualization
04:41 X-Particles Network Modifier
12:24 Cloning Nulls on Splines
14:57 Exporting Null Positions for After Effects Compositing
15:49 Hair Rendering Splines
18:11 PolyFX
27:17 Quantum Vehicle Chip Analysis / Using Hair to Render a Point Pass
31:21 Creating a Wireframe Pass with C4D’s Cel Renderer
33:21 Fill Pass using Fresnel Shader
34:19 Adding Nulls For AE Labels
37:12 Compositing multiple passes in After Effects
49:37 Other Examples


Rewind Presentations from Siggraph 2018 : Volume 4

 
let’s learn.
 

Author: Fleur Clapham

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