Cinema 4D Tutorial - Creating Selection Sets Automagically

Cinema 4D Tutorial – Creating Selection Sets Automagically

I’m sure that a lot of you are already aware that you can drag a material straight from the Material Manager onto an object and that material will be assigned to that object. Did you know, you can use a similar technique to actually restrict to Selection Sets. In Polygon Mode, first create the polygon…

Random Colours with Cinema 4D Multishader

Random Colours with Cinema 4D Multishader

In the previous ramble about random colour, Leah asked I’ve been wondering, is there any way to use effectors to apply a random color from a subset of colors (such as a range or gradient)? So here is one method of achieving that.  I’ve used the multishader to create a subset of colours. Then the…

Cinema 4D Tutorial - Springy Camera

Cinema 4D Tutorial – Springy Camera

Cinema 4D Tutorial – Springy Camera The delay effector in Cinema4D allows a lot of fun.  You can set it to Spring mode and then bounce things around. Well you can use it on regular objects too.  This is all achieved by using the Sample Effector node.  You wire it up like the image below,…

Reverse Orbit

By default Cinema4D rotates the viewport one direction when you drag the rotate icon in the top right of the editor view. To me this is the wrong way around and if you are used to other 3D applications then it is probably the wrong way around for you too. Well if you open up…

Random Cloning

Someone asked me yesterday how to create randomly coloured clones using MoGraph. The simplest way is to use the Random Effector. In the Parameter Tab under Color, switch color mode to ON If you find the default blending mode too dark, you can switch it to ADD mode Or you can increase the strength of…

Cinema 4D Tutorial – Matrix Object, Thinking Particles and Geometry

Cinema 4D Tutorial – Matrix Object, Thinking Particles and Geometry A question was raised on fxphd about the different ways to generate geometry for Thinking Particles if you have created them using the MoGraph Matrix object. You can do it several ways. You can create a Particle Geometry Object then create the particle geometry using…

Layouts in Cinema4d

I have a few people asking what layouts I use in Cinema4d. This post has been superseded by a more recent entry.  Click here to visit that post and download the layout.

Deforming objects with MoGraph Effectors

Hey everyone, I’ve made a small tutorial that shows you how to use MoGraph effectors to deform spline objects. You can also use them to deform objects or polygons. I hope some of you find it useful. Here’s a movie of the result. And here’s a link to the tutorial. Have fun! Tim

Easy Extrudes in Cinema4D

Imagine you get sent a logo for a job you’re working on. You need to animate all the separate parts of the logo, you’ll need to create an ExtrudeNURBS for each individual spline. There could be quite a few splines to deal with. Here’s a quick tip that shows you how to generate an individual…