Cinema 4D Tutorial - Displacement Using Splines

Cinema 4D Tutorial – Displacement Using Splines

Did you know you can use splines to create displacement? Using the MoGraph Displace Deformer this is actually quite a simple thing.  First of all you need a mesh to displace, then make the Displace Deformer a child of the mesh.  Well, as it is a deformer, you could place it in the same level…

Converting HDR Images to Spherical Maps

We all know that HDR Images produce superior reflections when used as environment maps. However a lot of HDRIs are supplied in formats that are not specifically shaped to be optimal for spherical mapping. They often are created using the popular probe method, or alternatively, you might have some that have been generated using the…

Cinema 4D Tutorial – Stairs Alternating Colour

Cinema 4D Tutorial – Stairs Alternating Colour I was asked a question on www.fxphd.com how to alternate between two colours on a set of stairs that someone had built. I came up with three simple solutions that use the shader effector, the color shader and the multi shader. I thought I’d share the file here….

MoGraph Tutorial – Xpresso Data Node

This example scene shows you how you can use the MoGraph Data Node to access specific Clones. In this example I use the data node to attach a null to a clone and then cycle through them. I’m sure you can find some more interesting uses for this handy node. To download the C4D file…

Cinema 4D Tutorial - Creating Selection Sets Automagically

Cinema 4D Tutorial – Creating Selection Sets Automagically

I’m sure that a lot of you are already aware that you can drag a material straight from the Material Manager onto an object and that material will be assigned to that object. Did you know, you can use a similar technique to actually restrict to Selection Sets. In Polygon Mode, first create the polygon…

Random Colours with Cinema 4D Multishader

Random Colours with Cinema 4D Multishader

In the previous ramble about random colour, Leah asked I’ve been wondering, is there any way to use effectors to apply a random color from a subset of colors (such as a range or gradient)? So here is one method of achieving that.  I’ve used the multishader to create a subset of colours. Then the…

Cinema 4D Tutorial - Springy Camera

Cinema 4D Tutorial – Springy Camera

Cinema 4D Tutorial – Springy Camera The delay effector in Cinema4D allows a lot of fun.  You can set it to Spring mode and then bounce things around. Well you can use it on regular objects too.  This is all achieved by using the Sample Effector node.  You wire it up like the image below,…

Reverse Orbit

By default Cinema4D rotates the viewport one direction when you drag the rotate icon in the top right of the editor view. To me this is the wrong way around and if you are used to other 3D applications then it is probably the wrong way around for you too. Well if you open up…

Random Cloning

Someone asked me yesterday how to create randomly coloured clones using MoGraph. The simplest way is to use the Random Effector. In the Parameter Tab under Color, switch color mode to ON If you find the default blending mode too dark, you can switch it to ADD mode Or you can increase the strength of…