Knurling in Cinema 4D

In this tutorial, Glen Johnson shows you a technique to model knurling in Cinema 4D. Glen uses some of the modelling tools in ways that they may not have been designed for and demonstrates some pretty neat techniques in the process. Glen also introduces the Mesh Checking feature of C4D’s modelling toolset. A handy but…

Boolean Modelling

Cinema 4D Boolean Modelling Part 1

In this tutorial from Glen Johnson, you will discover Cinema 4D Boolean Modelling and how this will make your modelling workflow even easier when used correctly. Glen explains how the Boole object is actually your friend, and how clean geometry is the key to success with the Boole object for clean Booleans and how using…

Modelling a Nut in Cinema 4D

Modelling a Nut in Cinema 4D

Modelling a Nut in Cinema 4D with Glen Johnson. In this second tutorial from Glen Johnson you will learn some great tips on Hard surface modelling. Glen takes you through his thought process and the techniques he uses for creating hard surface modelling. From studying reference images, setting up the Cinema 4D interface and docking…

Cinema 4D Scene Optimising

Modelling Containment and Cinema 4D Scene Optimising

This is the first of a series of tutorials created by the very talented Glen Johnson. In this tutorial Glen focuses on Modeling Containment and Cinema 4D Scene Optimising. Glen works for Maxon as an in-house 3D artist and he is a consultant on rendering and modelling tools for Cinema 4D. You only need to…

Geometry Slicer In Cinema 4D

This tutorial shows you a quick and easy way to create a geometry slicer in Cinema 4D. We also have a prebuilt rig that you can download to make this process even easier for you. Simply drop your object into the Voronoi Fracture and then adjust the parameters to suit your requirements. The technique is…

Attach Spline Points to Clones using Xpresso

If you are looking to unleash more power in your Cinema 4D Mograph rigs, this tutorial from Tim Clapham demonstrates a technique which will open up a world of possibilities for your day to day, animation and rigging tasks. Tim takes you step by step through the process of building a setup which allows you…

Training-Houdini-Jumpstart-Adam-Swaab-from-helloluxx

learn. Houdini Jumpstart Vol.01 : FREE

! FREE … learn. Jumpstart Vol.01 – Intro to Procedural Modelling … FREE ! ! FREE … by Adam Swaab … FREE !   Specialising in projects seamlessly integrating live-action, design and visual effects, Adam Swaab is a VFX Artist and Creative Director, working in film, television, and commercials since 2001; as well as being…

Mograph Shaders Part III

Demystifying Cinema 4D Mograph Shaders Part III

In this third and final part of the series, Tim works with the Cinema 4D Multishader to demonstrate how you can build a complete deck of playing cards, with each card unique and no duplicates, whilst using only one material. This method is then taken even further as Tim shows you how to isolate a…

Mograph Shaders Part II

Demystifying Cinema 4D Mograph Shaders Part II

In this second tutorial on working with the Mograph Shaders, Tim expands upon the first tutorial, working with the Color Shader, by demonstrating how you can use this to control the colour of lights in your scene, as well as materials. To follow along, please download the Cinema 4D scene file here.   See Part…