Hang with Tim in San Francisco - TOMORROW!

Hang with Tim in San Francisco – TOMORROW!

** Hang with Tim in San Francisco – TOMORROW! ** 7:00PM TOMORROW – Motion Graphics in CINEMA 4D with Tim Clapham of helloluxx.com This is a group for those interested in motion graphics. Anyone interested in filmmaking, animation, visual effects and graphic design is invited to see if this group is a good fit. All…

DMA / LA

Hang with Tim in L.A. – TOMORROW!

Tim Clapham will be at the annual Digital Media Artists / Los Angeles (DMALA) post-SIGGRAPH meeting TOMORROW! Register here – http://luxx.tv/dma – then take Tim for a beer! Be sure to register! Hang with Tim in L.A. – TOMORROW!  

Hang with Tim in Seattle – TOMORROW!

  After Effects Seattle will feature Tim Clapham at their August meeting, TOMORROW! – http://luxx.tv/aeseattle Followed by drinks in a reserved area at the Fremont Dock Restaurant. Go along to the meet then get lively at the ‘After’ party! – http://luxx.tv/afterparty Be sure to register! Hang with Tim in Seattle – TOMORROW!  

Diffusion Wood Shaders from helloluxx

DIFFUSION : Designer Wood Materials EP for V-Ray in Cinema 4D

Muse Creative have designed 20, ultra-premium, wood materials to add to your library. With some patterns containing over 400 individual pieces of wood, you are guaranteed a professional level of quality. For more information and to view the gallery of these exquisite materials, please visit the product page: DIFFUSION : Designer Wood Materials EP for…

** HANG WITH TIM! **

Are you heading to Siggraph 2015 in Los Angeles next week? Are you attending the two day Cinema 4D MasterClass that Tim is conducting? Do you live in Seattle, Portland, L.A or San Francisco and feel like attending any of the User Group meets that Tim will be speaking at? Then you should catch-up with…

learn. Houdini Flip Fluid Simulations from helloluxx

Houdini Training : learn. Intro to Flip Fluid Simulations

Adam Swaab is back! In this next instalment learn. Jumpstart Vol.5: Intro to Flip Fluid Simulations Adam takes you through disecting the shelf tools, understanding each node that is created and then rebuilding the system from scratch plus inserting a few of your own customisations – to name but a small few! Check out the…