Instant Molecules with X-Particles

Cinema 4D Tutorial – Instant Molecules with X-Particles

xp molecules

X-Particles has to be the most powerful particle system available for Cinema4D right now and if you’re not using it then I have to ask – why not!?

Sure you can achieve stuff with the archaic particle system in Cinema 4D (reminds me of the particles in infini-d), if you don’t mind getting your nodes dirty then Thinking Particles is pretty awesome. Problem is TP is getting rather old now too, so even if you are savvy enough to know your way around all the PPass and PThis&That nodes, Thinking Particles for Cinema 4D is out of date and to be honest it is far too slow for todays desire for HUGE particle counts.

xp emitter

X-Particles Emitter

 

This is where X-Particles steps in… X-Particles is fully featured, accessible and FAST. XP has no trouble throwing millions of particles around the editor and there’s absolutely no need to open Xpresso, well unless you want to. X-Particles uses a principle of questions and answers to create a very powerful behaviour based particle system, it also comes with an incredible selection of modifiers, you’ve got your usual stuff like gravity and turbulence, then some rather more specialised modifiers such as Flocking and Follow Spline, both of which I can assure you are very handy indeed.

X-Particles Modifiers

X-Particles Modifiers

 

Anyway, enough of my banter, here’s my first X-Particles quick tip. This short tutorial comes in at less than five minutes, so you can watch it while you enjoy your morning cuppa, or evening cold beer (now we’re talking). In this tip I show you how to make instant molecules with a couple of variations for the approach, it shows how quick and easy it is to get up and running with X-Particles and also gives you a quick glimpse of the XP Trail object (which is like Tracer on steroids).

I hope you enjoy and it and if you’re interested in trying X-Particles then you can get the demo here. I think you’ll find that helloluxx is the best value online for purchasing this awesome toolset, but shop around and if you find a better deal please let us know.

Author: Tim

18 Comments

  1. Joey Camacho
    Joey Camacho On June 25, 2014 at 8:42 AM

    Thanks for this Tim. Your words reaffirm everything I’ve been thinking about TP lately. Looks like XP is the future.

  2. sum
    sum On June 25, 2014 at 10:08 AM

    thnx for sharing 🙂

  3. Jonathan Scott
    Jonathan Scott On June 27, 2014 at 7:06 PM

    An excellent example of this “must have” toolset and how simple it is to quickly generate impressive results.

  4. […] Update by Red Giant MotionLeague’s Mochat Modeling a Shopping Cart in C4D by Mograph Candy Instant Molecules with X-Particles by helloluxx Semi-Permanent Sydney 2014 Titles by MK12 Semi-Permanent Interview & […]

  5. lethal_dose
    lethal_dose On July 4, 2014 at 11:42 PM

    Hey Tim, What setting do you use for you AE composite. I can’t seem to get the same color gradient look as you have. You scene looks so beautiful. I was messing with the depth pass and the normals but still I can’t achieve the same look you have.
    Thanks for any heads up.

    • admin
      admin On July 5, 2014 at 12:40 PM

      @lethal_dose I actually rendered that with Physical renderer, the DoF is created in C4D, the gradient I simply added in Photoshop.

      • matt
        matt On July 11, 2014 at 9:59 AM

        Hello Tim, did you put those platonics manualy or there is some option for this?

      • matt
        matt On July 11, 2014 at 10:04 AM

        Oh generator came from the sky (:

        • admin
          admin On July 11, 2014 at 10:34 AM

          Hey Matt, the Generator was the answer. Glad you worked it out.

  6. lethal_dose
    lethal_dose On July 5, 2014 at 11:35 PM

    THanks Tim for giving me the heads up on your workflow. I actually used that same setup but I created an animation so I composited in After effects and used different gradients and color correction tools from AE plugins.
    thanks for your help.

  7. Bryan
    Bryan On September 16, 2014 at 12:15 AM

    Great one, I hope to try this today, thanks!

  8. Gus
    Gus On September 17, 2014 at 7:59 AM

    Hi, i loved your tutorial! Im really new in C4D and maybe this is a basic question but, How can i get the trail to get like ohisical visible so i can render the particles connected?

    • admin
      admin On September 17, 2014 at 8:05 AM

      @Gus The simplest way is to use a sweep object. Drop the Trail object into the sweep and then place another spline above it (probably a circle spline). Like this

      Sweep
      Circle spline
      Trail

      • Gus
        Gus On September 23, 2014 at 1:12 PM

        Love you bro! Thnks!!

  9. BeDub
    BeDub On June 2, 2015 at 8:03 AM

    Hi, thanks for the quick tip tutorial. Could you elucidate on how you got the DoF to work with the camera? I’m using the physical renderer but only the Trail/sweep connectors are blurring, not the Emitter particles. I also didn’t understand how using the generator got that cool platonic shape. Any help would be greatly appreciated!
    cheers,
    bw

    • admin
      admin On June 2, 2015 at 9:58 AM

      Hi Bruce, The platonic is a standard C4D primitive. Add this as a child of the XPGenerator object and link the emitter into the XPGenerator Emitter field, then you should see the platonic as your particles. The physical DoF will then work on the geometry correctly.
      Hope that helps?

      • BeDub
        BeDub On June 2, 2015 at 1:13 PM

        Oh jeez, I probably should’ve been able to figure that out! Thanks so much! Keep up the great work.
        cheers,
        bw

  10. Tato
    Tato On June 13, 2015 at 10:57 PM

    Thank you for tutorial. You are great!

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