Simulating Soft Bodies with X-Particles 3 in Cinema 4D

X-Particles never ceases to amaze me, it is such a versatile tool. Although not designed specifically to deal with cloth and soft body simulations, X-Particles 3 does a good job with minimal setup.

XP3 Soft Bodies

Add the XParticles xpConstraints object—which will tie your particles together—then combine this with the xpDeformer object to manipulate your geometry. You can easily create basic cloth simulation, jelly typography and all manner of wobbly things.

XP Constraints

This tutorial shows you a few ways of setting up this kind of boingy behaviour with X-Particles 3.

Author: Tim

7 Comments

  1. Steve J
    Steve J On March 31, 2015 at 8:26 PM

    Brilliant. Is there anything X-Particles can’t do?

  2. Joe Doyle
    Joe Doyle On April 1, 2015 at 3:33 AM

    how about:

    X-Particles Training , beginning to advanced

    • admin
      admin On April 1, 2015 at 10:51 AM

      Joe, this is definitely something I’ve been thinking about, watch this space!

      • Joshua Perlson
        Joshua Perlson On April 29, 2015 at 6:44 AM

        I would also be interested in an intensive X-Particles video training class to purchase!

  3. Sven
    Sven On April 1, 2015 at 4:53 AM

    Hey Tim,
    just a question after this awesome feature in XP 3.0 (haven’t got it yet still on 2.0, but that wont last long i guess)
    With the x-particle in general, they render way faster in C4D then the build in emitter. Does this apply to the cloth and softbody XP version aswell? Like do you find faster render times with XP, and is the quality still good enough to use? Would you prefer the cloth and soft body of XP over the one that the Studio version has?
    Thx man, again great stuff as always
    Cheers
    Sevenmine

    • admin
      admin On April 1, 2015 at 10:50 AM

      Hi Sven, rendering / simulating particles is definitely quicker with XP3 over the C4D native particles but if you use XP3 to create soft bodies or cloth then the rendering time will be the same as C4D as you’re rendering geometry not particles. If you have C4D Studio, Dynamics and Cloth are more fully featured that using XP3 to simulate this. XP3 is not designed specifically for this kind of application, however it shows how powerful and flexible XP3 is that you can simulate soft bodies with it.

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