MoGraph Tutorial – Using the Sort Options

In this short tutorial, I show you some more of the features available in the Cinema 4D MoGraph module.

By using the Sort option in the Cloner, you can use Effectors to determine which clone from the hierarchy is displayed.

The Sorted option in the Random Effector allows you to use each child of the cloner the same number of times, or in combination with the multishader you can ensure the shaders are distributed evenly across your clones. Great for things like playing cards where you don’t want duplicate clones.

To find out more visit Vimeo and watch the tutorial.

Sorted! from Tim Clapham on Vimeo.

You can download the project file associated with this tutorial by clicking here.


MoGraph Tutorial – Using the Sort Options

Author: Tim

10 Comments

  1. Martin
    Martin On December 8, 2009 at 11:36 PM

    Another great tutorial! Being fairly new to Mograph2 this was very interesting .

    TYVM

  2. Luis Calçada
    Luis Calçada On December 9, 2009 at 1:09 AM

    Excellent!

    I’m also going through MILG6, and when I think there’s nothing else I can learn in Cinema, you drop a super useful tip!
    Keep it up.

  3. Wasabi 3D
    Wasabi 3D On December 9, 2009 at 7:06 AM

    Awsome tip for mograph there cheers bud!

  4. dacian
    dacian On December 12, 2009 at 6:05 AM

    Hello, I have a related question:
    I’m making a scene with a room full of confetti in the air. The confetti are spiral shaped and are each a sweep nurb. is it possible to randomize the start and end growth of a sweep nurb?
    basically one sweep nurb in a cloner object with random start and end growth.

    • Tim
      Tim On December 12, 2009 at 10:51 AM

      Hi

      Create two sweeps for the confetti. Adjust the start and end growth so they are different amounts for each object. Then set the cloner to Blend. It will then blend between the parameters. Now if you add a random effector to the cloner, use the modify clone parameter and it will randomise the start and end growth of all the cloned sweep objects.

      Hope that helps
      Tim

  5. Juan
    Juan On December 16, 2009 at 6:28 AM

    great tut man,i like when you describe a certain mode or button and site an example or a potential use
    this always gets my brain thinking and mutates into Aha!! Moments.
    keep up the great work and early severed heads music rocks

    thanks
    Juan

  6. Jeremy Frye
    Jeremy Frye On September 24, 2010 at 3:36 AM

    Tim –
    Can’t thank you enough. I have been racking my brain for the past day trying to get a multi shader on a set of clones to produce the images in order. Cheers mate!

    Jeremy

  7. Jim
    Jim On April 9, 2011 at 8:22 AM

    Tim,

    Your tip helped me distribute animated textures over planes cloned to a TP group, but the animations just keep switching between each multishader item. Is there a way to keep them from switching, so that each clone plays a full animation?
    Thanks,

    • Tim
      Tim On April 24, 2011 at 8:49 PM

      @Jim I’m not too sure exactly what you mean. If you load each animation into the shader slots of the multishader it should allocate one animation per clone. By all means explain further and I’ll see if I can help.

  8. Tibbo
    Tibbo On February 15, 2012 at 10:09 PM

    Hi Tim,

    Brilliant tutorial as always! I’ve been playing around with trying to get a multi shader to play a sequence in order along a spline of cloned panels, would that be possible using the same techniques?

    Thanks

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