Creative Type with Cinema 4D Hair, MoGraph & X-Particles

Cinema 4D Hair Render

In this short tutorial I show you a simple, yet effective technique, for generating a write on type animation using the Cinema 4D Hair Renderer.

I’ve split the tutorial into two steps, the first example uses the powerful MoGraph module, which makes this method accessible for most Cinema 4D users (if you don’t have the MoGraph module then upgrade now!). The second option uses X-Particles to achieve an almost identical result and demonstrates how there are always a multitude of options available in 3D and you can often achieve similar results using a variety of techniques.

Both techniques use Cinema 4D Hair to render the generated splines. This keeps the scene light as there is no geometry required.

X-Particles and Hair

The principle is really simple and relies on the use of either the MoGraph Tracer object or the more powerful X-Particles Trail object. Although both produce the same result, the X-Particles Trails object has the advantage over the MoGraph Tracer as it can be cached using the XP Cache object. Unfortunately the Tracer doesn’t have any caching options and although there are workarounds for this if you have X-Particles then I’d definitely recommend using the Trail and Cache object if you are going to be rendering any animations over a network.

As if you need another reason to add x-particles to your toolkit , it’s without doubt, one of the most powerful and flexible particle systems currently available.

Splines rendered with Hair

In this tutorial I produce a simple example by tracing the vertices of a sphere. The sphere is attached to a spline and animated with the Align To Spline tag. You can most definitely take this technique to the next level by refining the animation, perhaps keyframing the size of the sphere or even rotating the object as it travels to create a rope like twist with the traced hair. Lots of fun to be had with quick results, all the right ingredients to get those creative juices flowing.

Author: Tim

6 Comments

  1. Denis
    Denis On October 14, 2014 at 6:17 PM

    Hello Tim,

    I think that you can cache tracer with alembic file –

    Im wonder when do you release material training for C4D r16

    Thank you for the answer

    Regards,
    Denis Stefanides

    • admin
      admin On October 14, 2014 at 8:48 PM

      Thanks Denis, good tip with the Alembic. The material training should be out this month, some big projects with Luxx took over for a few weeks!

    • Jørgen Håland
      Jørgen Håland On October 14, 2014 at 10:25 PM

      I had bad experience with alembic over team render. It render just from one random machine. But I have just tried it with r15. So maybe it can work with TR in r16

  2. Javier Girona
    Javier Girona On October 16, 2014 at 2:59 AM

    Nice technique, also you could just use the option in x particles to stick particles to the emitter object (i guess there is an option in the emission tab) and bypass the cover/target modifier.

  3. illd
    illd On November 26, 2014 at 7:57 AM

    Great tutorial, thanks you very much Tim.
    X-Particles seems to be a must have for C4D. But somehow I have the feeling it opens a whole new can of worms. It looks very flexible but also very complex, a lot of new parameters I never heard of. Would it be better to first learn the particle system inside C4D or update right-away to Xparticles?
    What is your opinion on that?

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