Here is a quick post to share a piece of python code that I use in nearly every C4D scene these days. It is really simple and all it does is take the current state of the objects “Visible in Editor” parameter and apply it to the same objects “Visible in Render” parameter.
I use this to hide objects that I don’t want to render. You can of course simply keyframe both parameters, but this means you only need to key the Visible in Editor parameter. Another option is to use a Display tag which will also allow you to keyframe the object visibility. So it is nothing revolutionary that I’m offering (sorry about that 😉
The reason I use this is simply because you have a visual indicator in the Object Manager of the current state of an objects visibility, you don’t get this with the Display Tag unfortunately. Would be kinda cool if the eyeball closed to indicate visibility, similar to PS layer switches.
Anyway here’s the code, simply copy and paste this into a Python Tag and then choose File > Save Tag Preset in the Object Manager. The tag will be there for you every time you need it.
Start copying here…
#Welcome to the world of Python
# get object tag is attached to
obj = op.GetObject()
# get visibility from editor
visibility = obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR]
# pass editor visibility to renderer visibility
obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = visibility
…Stop copying here
Thanks to Patrick Goski who actually wrote this little snippet of code.
By the way if you get errors when you copy and paste this, it may be because of the formatting, so make sure you don’t use tabs and that it looks like this..
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