Cinema 4D Tutorial – Two Texture Tips

A couple of quick tips when working with materials and textures in Cinema4D.

How to replace all instances of either missing textures, or simply swap an existing texture in your materials.

How to change the material that is referenced in multiple tags.

Enjoy…


Cinema 4D Tutorial – Two Texture Tips

Author: Tim

25 Comments

  1. Cameradan
    Cameradan On August 26, 2010 at 12:47 AM

    Speaking of textures…how do you know what size/resolution is sufficient or too large when loading a texture into a channel? Thanks for the tips.

    • Tim
      Tim On August 26, 2010 at 11:04 AM

      Make the texture as large as it will ever be rendered. So if you are rendering at 1920×1080 and the texture only ever fills half the screen, then you can safely use half that resolution. The key is that the texture is never scaled up over 100% it’s original resolution, scaling it down isn’t an issue. Be aware of how near the texture will be to the camera and the final render resolution.

  2. Eri
    Eri On August 26, 2010 at 5:08 AM

    thank you thank thank you. You are the best!

  3. illd
    illd On August 26, 2010 at 8:35 AM

    Thanks Tim – those are some really helpfull tips!

  4. Brett
    Brett On August 26, 2010 at 10:59 AM

    Tim, as always, excellent tips! Thats going to change the way I work

    Cheers

  5. 500
    500 On August 26, 2010 at 7:09 PM

    Thanks for the tip on finding missing/replacing textures.

    That’s a big time saver.

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  7. December
    December On August 28, 2010 at 1:55 AM

    Thanks, Tim.
    I like your blog
    You are the best!

  8. Gregg Stankowski
    Gregg Stankowski On August 29, 2010 at 9:51 PM

    Thanks Tim very usefull tips, as usuall ..

  9. vjorchid
    vjorchid On August 31, 2010 at 12:03 AM

    just amazing!.
    Cinema 4D have sooo many ways… but always you teach the best tips of the program!
    thanks soo much!!! 🙂

  10. Anders Hattne
    Anders Hattne On August 31, 2010 at 11:33 AM

    Those little things are just so big sometimes.
    Thanks!

  11. Ian
    Ian On August 31, 2010 at 12:29 PM

    Two great timesavers, much appreciated.

  12. Jasper Hesseling
    Jasper Hesseling On September 1, 2010 at 8:12 PM

    Thanks a million tim. Two small big things.

  13. 500
    500 On September 3, 2010 at 6:38 PM

    Just another question:

    Is it possible to have Cinema load all missing textures on its own after I pointed the application to the right folder?

    Like in After Effects: If you have some missing footage items and you tell AE the new path to the folder it starts loading all of the other missing footage items from the same folder.

    Seems like Cinema is not able to do something similiar, is it?

    Thanks for your answer.

    • Tim
      Tim On September 4, 2010 at 11:03 PM

      Either place the textures in the Tex folder or specify a path in the Texture Paths preference. If you need to see them in the texture previews, choose Render Material or Materials in the Material Manager functions menu.

  14. Kolenik
    Kolenik On September 5, 2010 at 11:46 PM

    Thank you much!

  15. 500
    500 On September 8, 2010 at 10:39 PM

    Ok, thanks.

  16. Navarro Parker
    Navarro Parker On October 10, 2010 at 10:07 PM

    How about deleting texture tags with an X through them (as I often get when importing objects from other 3D apps)?

    • Tim
      Tim On October 10, 2010 at 10:57 PM

      @nav Parent all your objects to one null. Copy one of the X tags to the parent null and then choose ‘Select Identical child tags’.

  17. colin_movecraft
    colin_movecraft On October 24, 2010 at 9:08 AM

    @Tim “Parent all your objects to one null. Copy one of the X tags to the parent null and then choose ‘Select Identical child tags’.”

    Dang. +1 internet beers for that one.

  18. Sam
    Sam On June 17, 2011 at 1:08 AM

    Always at the top!
    thanks Tim.

  19. dennis
    dennis On December 4, 2011 at 5:00 AM

    Hey! Does anyone have an update on this? Where do I find selection structure info in r13?

    • Tim
      Tim On December 4, 2011 at 12:14 PM

      @Dennis You find it in the Attribute Manager – Mode – Project Info

  20. Cinema4dMaterials.com
    Cinema4dMaterials.com On December 4, 2012 at 12:11 AM

    We have just started a new Cinema 4d Materials site, you can check on here ; http://www.cinema4dmaterials.com, All Materials are free…Hope you like it guys…

  21. Ken
    Ken On August 11, 2013 at 12:42 AM

    Great tips, thanks!

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