Building Generatot for Cinema 4D from Think Particle / helloluxx

NEW PRODUCT : Building Generator for C4D : 25% Launch Sale

  Think Particle have done it again and created a preset with solid foundations. Never before has it been this easy to create and design beautiful buildings for your projects in Cinema 4D. The Think Particle Building Generator is designed to help you create a variety of architectural designs quickly and powerfully. There are so…

Simon Holmedal’s Cinema 4D Presentation from IBC 2014

You will certainly pick up some expert tips in Simon Holmedal’s presentation from IBC 2014.  Simon currently works for Man vs Machine in the UK and he is very talented both technically and creatively. In this presentation he shares a whole bunch of cool techniques which have been developed on real world production projects using…

Bounce Card Script for Cinema 4D

This is a handy Python Script for Cinema 4D that will make targeting those light hotspots much easier thanks to the scripting prowess of James Chiny Watch the video to see it in action, nice idea @hypoly and thanks for sharing with the community. You can grab the script here

Disable SDS Script

Disable SDS Globally! Here’s a quick and handy little script which will enable / disable all the SDS objects in your scene.  Super handy workflow helper! Drop this script & icon in your ~/library/scripts/ directory which you can access very easily by opening the Cinema 4D preferences and clicking on the button bottom right of…

Paste As Scripts

Paste As … Scripts for Cinema 4D

These scripts for Cinema 4D we are about to discuss are so useful, once you start using them you will never know how you lived without them, well ok, perhaps not life in general, but your Cinema 4D life is going to become even more amazing than ever! I’m not sure if you are aware…

Cinema 4D Tutorial - Traffic Lights

Cinema 4D Tutorial – Traffic Lights

Here is a quick post to share a piece of python code that I use in nearly every C4D scene these days. It is really simple and all it does is take the current state of the objects “Visible in Editor” parameter and apply it to the same objects “Visible in Render” parameter. I use…