Cinema 4D Tutorial - Thinking Particles and Proximal

Cinema 4D Tutorial – Thinking Particles and Proximal

Here we go with another Thinking Particles example… This scene also makes use of the Proximal shader. As you may have guessed from the name, the Proximal shader works based on the proximity of objects. In other words you can use it to control a material when it is near another object, edge, vertex, etc….

Cinema 4D Tutorial - Basic Flocking with Thinking Particles

Cinema 4D Tutorial – Basic Flocking with Thinking Particles

I’m sure a lot of you remember the blog that I used to have, the original pages hosted on the HYPA server.  It wasn’t really a blog, but more of a mish-mash of my experiments, downloads etc.   I often get requests for the downloads, so I do intend to repost them all eventually.  I…

After Effects Tutorial – Moving Templates

Here is a super quick tip that will definitely come in useful if you save lots of Render Setting and Output Module Templates in After Effects. Did you know these templates can be exported and transferred to other copies of After Effects?  It is pretty simple to do and will save you loads of time…

Cinema 4D Tutorial - Retiming Cloth

Cinema 4D Tutorial – Retiming Cloth

Here’s another quick tip that demonstrates how to slow down your cloth simulations.  This technique can be used with any animation that involves deformation at a point level.   Have fun! For those of you that are wondering about the mesh I used for the Luxx logo, here is an editor view (unsmoothed).  You can see…

Reference Tables for Subdivision Surfaces

This forum post was brought to my attention by a tweet from @sketchbookinc, it is a really handy illustration of polygons, stepping and moving poles. For those of you that are fairly proficient at modelling, then this is a handy reminder. Those of you new to modelling, there are some really good techniques demonstrated here…

Straight vs Premultiplied : Understanding Alpha Channels

Straight vs Premultiplied : Understanding Alpha Channels

I am often asked the question “What is the difference between a Straight and a Premultiplied Alpha Channel?” In this tutorial I discuss the differences between a Straight and a Premultiplied Alpha channel.  How to spot the difference and ensure you interpret your files correctly when setting up your composite. I also cover the Straight…

Lighting Presets for Cinema 4D

Lighting Presets for Cinema 4D

On my old download page I had a set of lighting presets for download. I have had a few requests for these and decided to update them to the newer GI and place them here for download. You do need Cinema4D r11.5 with the Advanced Render to use these, they all use Global Illumination. The…

Xpresso Tutorial - Which Data Type?

Xpresso Tutorial – Which Data Type?

When you are working with Xpresso in Cinema4D it is often important to choose the correct datatype. This is particularly true when you are creating user data for your objects. Open the user data manager and choose to add data. The next thing you need to do is select the data type. Unfortunately if you…

MoGraph Tutorial - Using the Sort Options

MoGraph Tutorial – Using the Sort Options

In this short tutorial, I show you some more of the features available in the Cinema 4D MoGraph module. By using the Sort option in the Cloner, you can use Effectors to determine which clone from the hierarchy is displayed. The Sorted option in the Random Effector allows you to use each child of the…

Cinema 4D Tutorial - Reflection Falloff

Cinema 4D Tutorial – Reflection Falloff?

There was a question over at The Motion Exchange about how to create a falloff type effect with reflections in Cinema4D. Well there are a few methods to achieve this, some are more accurate than others, but because of this, they are a little more costly with render times. The first and perhaps the most…