Cinema 4D Tutorial - Randomness with Lights

Cinema 4D Tutorial – Randomness with Lights

Alex from aenhancers (awesome site by the way) asked an interesting question regarding the More Randomness post. He was interested to see if the same principle could be applied to lights. So I decided to do a quick test. The answer is to use the MoGraph Color Shader in the Transparency Channel and add this…

Custom Forces with MoDynamics

Custom Forces with MoDynamics

The new Cinema 4D MoDynamics is great fun, and is such a vast improvement over the old Dynamics Module. One of the things the original dynamics offers is the ability to have several independent dynamic worlds all within one scene. This is made possible by placing elements under a solver object. This gives you the…

Cinema 4D Tutorial - Working with Layouts

Cinema 4D Tutorial – Working with Layouts

If you ever wanted to go about creating your own layouts for Cinema4D, then this short video will give you a few tricks to help you out along the way. Creating tabbed managers, customising your icon palettes and a few more tips that will hopefully enhance your workflow experience with Cinema4D. Working with Layouts in…

Cinema 4D Tutorial - You decide : Target or Constraint?

Cinema 4D Tutorial – You decide : Target or Constraint?

I think everyone is familiar with the Target Tag in Cinema4D. However, did you know that the Constraint Tag offers a target feature too? The Aim parameter of the Constraint Tag is far more feature rich than the Target Tag. It is certainly worth checking out. If you are not familiar with using the Constraint…

Cinema 4D & Mograph Tutorial - Cloner Visibility through Effectors

Cinema 4D & Mograph Tutorial – Cloner Visibility through Effectors

Cinema 4D & Mograph Tutorial – Cloner Visibility through Effectors When using MoGraph in Cinema4D, the effectors can be used for several things other than affecting the position, rotation or scale.  Another option is to control the visibility of clones. If you switch to the Parameter tab of an appropriate effector, scroll down and you…

After Effects Tutorial – Using Preserve Transparency

After Effects Tutorial – Using Preserve Transparency Here is a quick tip on using Preserve Transparency in After Effects.  An often overlooked feature, this little switch can sometimes be very useful when wanting to stack several layers and retain the transparency of the bottom layer. Head on over to Vimeo to watch this in HD…

Cinema 4D Tutorial - Displacement Using Splines

Cinema 4D Tutorial – Displacement Using Splines

Did you know you can use splines to create displacement? Using the MoGraph Displace Deformer this is actually quite a simple thing.  First of all you need a mesh to displace, then make the Displace Deformer a child of the mesh.  Well, as it is a deformer, you could place it in the same level…

Converting HDR Images to Spherical Maps

We all know that HDR Images produce superior reflections when used as environment maps. However a lot of HDRIs are supplied in formats that are not specifically shaped to be optimal for spherical mapping. They often are created using the popular probe method, or alternatively, you might have some that have been generated using the…

MoGraph Tutorial – Xpresso Data Node

This example scene shows you how you can use the MoGraph Data Node to access specific Clones. In this example I use the data node to attach a null to a clone and then cycle through them. I’m sure you can find some more interesting uses for this handy node. To download the C4D file…

Random Colours with Cinema 4D Multishader

Random Colours with Cinema 4D Multishader

In the previous ramble about random colour, Leah asked I’ve been wondering, is there any way to use effectors to apply a random color from a subset of colors (such as a range or gradient)? So here is one method of achieving that.  I’ve used the multishader to create a subset of colours. Then the…