$ 205.00 USD
“This is, without doubt, the most powerful particle system available for Cinema 4D today. If you’re still using Thinking Particles, think again.” … Tim Clapham
X-Particles 3.5 from Insydium
X-Particles 3.5 – the most fully featured, advanced particle simulation and rendering environment for Maxon’s Cinema 4D software – now includes learn. X-Particles 3 in the purchase price … PLUS … FREE SCENE FILES … COMING VERY SOON!
Illumination based emissions, use Cinema 4D lights to trigger particle emissions from surfaces.
Use sound to drive your particles parameters, speed, color, size and much more. Sound has never been this compelling.
The FollowPath Modifier has direct access to the Mograph Cloner Object, giving you even greater control over particle paths. Control like never before!
New Trail Deformer helps breathe life into your Trails, use formulas or shaders to deform your Trails, add animation for full control over the Trail Object.
Our exciting new xpParticlesFalloff will open the door to endless possibilities, from random growth to unique colour changing effects. Let each particle become controller of your modifiers.
Enhanced Group Object, giving you more control over your particle groups. The group object can be used in 3 different modes, from display only to control over particle properties.
Map Modifier parameters from particle data, using splines for detailed control. Bring your simulations to life with our all New Data Mapping feature.
Help always at hand, HTML and Video Manual accessible from within X-Particles along with tutorials, presets and example scenes available from the Downloads.
X-Particles is the most fully featured, advanced particle simulation and rendering environment for MAXON’s Cinema 4D. Made for designers, our super fast particle engine enables you to work and render millions of particles and its advanced tool-set gives you full access to everything you need to create the shot you require.
X-Particles has quite simply revolutionized particle systems in Cinema 4D.
Controlling your particles is essential. With X-Particles you take total control over your particle simulations using a simple and unique system of Questions and Actions.
X-Particles 3.5 adds higher level control through Data Mapping, the ability to control particle modifiers directly from the particles using their age, speed, temperature etc.
Using the X-Particles dynamics system, particles can flow, collide and burn. X-Particles enables you to simulate a wide range of physical phenomena and have them all interact under one unified engine, all controlled using the same flexible and powerful system.
X-Particles enables you to render particles, splines, smoke and fire all within the Cinema 4D renderer. A range of shaders are also included for sprites, particle wet maps, skinning colour and even using sound to texture your objects.
X-Particles is also supported by popular render engines such as Arnold, Octane and VRAYforC4D.
SPRITES, SPLINES & POLYGONS
From motion graphics to organic branching and liquid surfaces, X-Particles offers a wide range of object and polygon generation.
X-Particles is built seamlessly into Cinema 4D like it is part of the application. Compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair and Thinking Particles. If you know how to use the Mograph module, you already know how to use X-Particles, it’s that easy.
X-Particles is a full-featured particle and VFX system for CINEMA 4D. Using a unique system of Questions and Actions you get full control over your particle simulations without the need for Xpresso or Cinema 4D’s native particle system.
Particles, fluids and gaseous simulations – all in one place.
X-Particles 3 is the most fully featured, advanced particle simulation and rendering environment for MAXON’S Cinema 4D software. Using a unique rule system of Questions and Actions giving you complete control over every aspect of your particle VFX pipeline.
The blazing fast particle engine lets you work and render with millions of particles and it’s advanced tool-set gives you full access to everything you need to create the shot you require. If it’s a swarm or Fluid dynamics simulation, you’ll have it covered.
The X-Particles 3 cache object lets you cache your scene to memory for instant fast play-back, cache to render as your file renders, or simply cache the particle simulation for play-back. You can use the included Partio exporter to send complex particle data to other applications as well.
X-Particles 3 comes packed with all the components you need to get the job done quickly, with professional results:
- Nine generator objects including an Emitter, Spline Mesher, Electric Effects, Object Generator, Particle Skinner, Sprites, Particle Trails and an amazing particle painting tool.
- 13 Xpresso Nodes, Python Support.
- Over 40 particle modifiers including updated versions of Cinema 4D’s modifiers. Set a Turbulence modifier to curl for wispy sims, or maybe you want to switch gears with the Vortex modifier to really stir things up. Whatever you can think of, there is a modifier for it.
- Nine X-Particles Tags. Link objects, create collision objects, set up caching, and more!
- Did we mention you can make up to 1 billion particles? Yeah, one BILLION!
X-Particles 3 is built seamlessly into Cinema 4D like it is part of the application. XP3 is compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles and works with the dynamics system in R13 and later. If you don’t have a version of Cinema 4D with dynamics, no worries, we have your back! X-Particles 3 also contains it’s own system for handling collisions. If you know how to use the Mograph module, you already know how to use X-Particles, it’s that easy.
Controlling your particles is essential. X-Particles 3 gives you total control over your particle simulations using a simple and unique system of Questions and Actions, not complex Xpresso set-ups. It works like this, you ask a “Question” of each particle, for example, has the age exceeded a value. If the answer passes (is a yes) then the “Action” is carried out. Another great feature about the Questions and Actions system is it does not depend on keyframes! You can keyframe if you want to, but you don’t have to.
… The powerhouse behind X-Particles 3.
The fully threaded particle emitter lets you work with up to a billion particles in one scene. It’s easy, it’s fast, it’s fun.
Choose one of the 4 built-in emitter shapes, or use any primitive, polygon object or spline as your emission source. With tons of options and our Questions and Actions control system, the only limit is your imagination.
Particles don’t do a lot on their own so we have over forty, yes 40, different particle modifiers that you can use on their own, or combined, to create amazing simulations and effects. We have modifiers for particle control, particle motion, sprites, geometry, transformations, liquid and gaseous effects with our FLIP solver, and more.
X-Particles 3 has the most advanced particle rendering solution on the market. With one material you can render particles, splines, iso surfaces, volumetric, and voxels – there is nothing out there like it in one tool.
There is a particle shader which can render the particles without using geometry or hair and has a multitude of options to give you the exact look you desire. There is a channel shader for use with the Sprite generator, so any channel with a link for a shader can have effects too. There is a special shader for our Skinner Object, a Wet Map shader, and more.
Still want to render with the Hair module? Sure thing. X-Particles 3 is compatible with the Cinema 4D hair module. You need to renderh with geometry? Yup, you can still do that too if you want.
The X-Particles Unified Dynamics system includes Particle Based Dynamics [PBD], constraints with options for viscosity, surface tension, and more. FLIP [Fluid Implicit Particles] gives you all the power you need to create amazing Smoke, Fire and liquid effects, SPH [Smooth Particle Hydrodynamics] for yet even more Liquid types.
Combined with the array of X-Particles Modifiers and your imagination, the boundaries are endless.
* SYSTEM REQUIREMENTS *
X-Particles 3.5 requires Cinema 4D R13, R14, R15 or R16. Any build – Prime, Visualize, Broadcast, or Studio – can be used. Thinking Particles is not required to use X-Particles, unless of course you want to use the X-Particles emitter to emit Thinking Particles (for most purposes this is not required, only if you want to use Pyrocluster or the Hair renderer to render the particles).
* 32-bit or 64-bit? *
X-Particles 3 will only run on the 64-bit version of CINEMA 4D.
* OPERATING SYSTEM *
C4D R13: Windows XP or later, or on the Mac OSX 10.5 or later.
C4D R14/R15: Windows XP or later, or on the Mac OSX 10.6.8 or later.
C4D R16: Windows 7 or later, or on the Mac OSX 10.7.5 or later.
Please note: PPC machines are not supported in R14 or later versions.
* VERY IMPORTANT *
If you are upgrading to a new version of X-Particles, you must remove any existing installation. Check in BOTH the user preferences plugins folder AND in the Cinema 4D application plugins folder and delete any other folders containing X-Particles. If you do not do this, Cinema will try to load the plugin twice and most probably, neither installation will run.
* LICENSING *
￼X-Particles 3.5 has a serial number system independent of Cinema 4D wherein license management and entry happen directly into X-Particles. This means no more need for serial number updates with new Cinema 4D releases or having to add X-Particles to the MAXON license server. It is very important however that X-Particles 3.5 have an internet connection at least every 21 days for it’s licensing.
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