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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

Laubwerk SurfaceSPREAD from helloluxx
SurfaceSPREAD from helloluxxLaubwerk SurfaceSPREAD from helloluxxSurfaceSPREAD from helloluxxSurfaceSPREAD from helloluxxSurfaceSPREAD from helloluxxSurfaceSPREAD from helloluxxSurfaceSPREAD from helloluxxSurfaceSPREAD from helloluxxSurfaceSPREAD from helloluxx

SurfaceSPREAD from Laubwerk

$ 59.00 USD

The easy and efficient way to distribute Laubwerk Plants (and any other object) on terrains. The plugin adds a series of parametrical and interactive modelling tools to MAXON Cinema 4D.

Laubwerk SurfaceSPREAD from helloluxx

SurfaceSPREAD from Laubwerk

SurfaceSPREAD is a plugin for creating landscape scenes.

…SurfaceSPREAD distributes objects according to geological rules

…SurfaceSPREAD generates parametric landscapes / terrains

…SurfaceSPREAD generates parametric rocks and stones

…SurfaceSPREAD contains a shader for infinite colour variation

…SurfaceSPREAD comes with a nice plant library


Distribute Objects

With the SurfaceSPREAD object you can quickly distribute large amounts of object clones on surfaces.

A special filter system enables you to control the clone distribution with geological rules (Fractal Breakup, Slope and Height), distribution modifiers and standard filters like poly selections and vertex maps. All filters can be combined with each other.

Scaling and alignment of the clones can be controlled in many ways, to achieve an ideal result.

To ensure a good editor and rendering performance you are provided with a number of performance filter, e.g. to eliminate clones that are outside the camera’s field of view, behind mountains or at greater distance. You can also reduce their level of detail or display them as bounding boxes.

SurfaceSPREAD from helloluxx


Create Terrains

The SPREADscape object generates stunning landscapes and goes a lot further than the standard landscape object of Cinema 4D.

Build your terrains from up to 7 layers! Each layer can consist of one of several fractal functions, a spline or a shader/bitmap. All layers can be combined using different mix functions. Using the spline sculpting function you can e.g. create parametric rivers and roads exactly where you want them and edit them at any time!

Thanks to the support for shaders and bitmaps you can also use height maps from other programs.

Using the shaping function you can adjust the whole landscape according to your needs and wishes. Either create a shaping curve yourself, or choose from several standard presets, such as Glaciation, Canyonize, Plateau or Dunes.

If you have created an especially nice terrain, save it as a presets file and store it for later use.

SurfaceSPREAD from helloluxx


Rocks & Stones

The special SPREADrock object generates unique rocks and stones with the blink of an eye.

From different fractal functions you get cool rocks that you can distribute on your landscapes using the SurfaceSPREAD object. Be creative and use the SPREADrock object for other effects (e.g. animated explosions).

Of course, the LOD functions of Cinema 4D (LOD setting in the editor or in the Display tag) are supported, too.

As in the SPREADscape Object, you can also store your SPREADrock creations as presets.

SurfaceSPREAD from helloluxx


The SurfaceSPREAD Shader

Of course, SurfaceSPREAD comes with a special channel shader which you can invoke in your materials.

Use the SurfaceSPREAD shader to change your materials depending from calculation results of the SurfaceSPREAD object! Give each flower of your meadow a unique colour, apply a fresher green to trees near clearings in the forest, or let stones at the riverside shine wet.

The shader not only works in the Cinema 4D standard renderer and in Advanced Render, but also in VRAYforC4D!

SurfaceSPREAD from helloluxx


The Distribution Override Tag

If you clone several different objects (e.g. rocks and trees), they might need different distribution settings. For example, trees can grow on very steep slopes where all rocks would already have slipped away.

The Distribution Override Tag makes it easy to apply special distibution settings to your clones depending on the original objects. Just attach a tag to your trees and override any distribution setting you want with other values, making the tree distribution different from the rock distribution.

That way, you can create a very realistic distribution for all the clones in your scene, and still have just one SurfaceSPREAD object.

SurfaceSPREAD from helloluxx


The Wire Object

This little bonus object creates a spline along any number of objects.

Use it to get easy control over your rivers and roads in the SPREADscape object, combine it with the SurfaceSPREAD object to generate instant balls of wool or furballs, or use in your daily modelling work.

SurfaceSPREAD from helloluxx


SurfaceSPREAD License Purchase

With the purchase of a license, you don’t only get the raw plugin license, you also get free support and help with questions and problems, as well as free updates for all future 1.x versions!

The license will be generated from and locked to your Cinema 4D serial. Please provide the first 11 digits (NOT the characters) of your Cinema 4D base serial.

You must purchase a separate license for each of your Cinema 4D installations on your workstations. NETrender will work without license, so installing the plugin on a renderfarm is completely free.

Note that MAC with PowerPC CPU is not supported.

The license will work for Windows and MAC, 32 and 64 Bit.

Please grant up to 48 hours until you recieve your license.

System Requirements:

CINEMA 4D R12 – R16
Windows (32 Bit / 64 Bit)
Mac OSX (Intel)
64 Bit is recommended


SurfaceSPREAD from Laubwerk

 

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