Cinema 4D Training : Making It Look Great 9
$ 79.00 USD
Animation, Camera & Staging Techniques and Principles for working with Cinema 4D.
Cinema 4D Training – Making It Look Great 9 from Motionworks
Animation, Camera & Staging Techniques for Cinema 4D
Rob Redman is back with part 2 of Making It Look Great 8: The Complete Robot, this time focusing on animation, camera and staging techniques, bringing the robot character to life using Maxon Cinema 4D.
Key Animation Skills:
Learn a range of important animation skills, useful for all types of Cinema 4D projects.
Story telling in C4D:
Animate, shoot, edit and post produce a short movie in which the robot character escapes from danger.
Animation + Cameras
Combine the robot character animation with camera framing and animation for dynamic film-style looks.
Motion System Mastery
Master the Cinema 4D Motion System, creating complex animations easily and saving yourself hours of work.
Color correct the final edited spot in After Effects, with a bonus look at working with Magic Bullet Looks.
Introduction and overview of the robot setup. Introduces the Robot model and how it was built.
The basics of animation. Main areas covered include: Timeline navigation, Scene Navigation, Timeline playback and keyframing control, Position keyframes and the motion path, Keyframe Interpolation and curves, Combining Interpolation types, Controlling overshoot, Moving, retiming and reversing keyframe groups, Animating Scale: Scale tool versus Attributes panel.
Align To Spline
Using the Align to Spline Tag. Main areas covered include: The Spline tool and Extrude Nurbs, Axis point position,Align to Spline tag,Tangential, Rail Path,Using Align to Spline with Cameras.
The Vibrate Tag
Using the Vibrate Tag to add randomness to animations. Main areas covered include: Animating an arrow along a spline, Vibrate tag settings including Regular Pulse.
The Target Tag
Often overlooked by using the default target camera this video shows how to set up a Target tag and it’s uses. Main areas covered include: Animating a camera target along a spline, Creating a dolly-style track using Align to Spline.
Techniques for staying organised, and keeping hidden copies of elements for later use. Main areas covered include: The Layer Browser, Create a Scene Assets layer, Create a ramp using Helix Spline and Sweep Nurbs, Hiding materials, Animate the robot using Align to Spline.
Create a simple walk cycle. Main areas covered include: Animating side-to-side motion and rotation of the robot, Animating the robot head and neck for natural movement, Animating the arms. Converting the walk cycle animation to a Motion Clip.
Create a jump animation. Main areas covered include: Animating the robot body and head including adding anticipation to the jump. Adjusting the graph to control overshoot, Locating and remove unnecessary keyframes, Animating the back flap, Animating the aerial, Converting the jump animation to a Motion Clip.
Learn how expressions can be combined with standard keyframe animation to easily build a more complex motion clip. Main areas covered include: Attaching the robot to a motion path using Align to Spline, Animating the robot body and head to create banking motion, Animating the arms, Converting the dance animation to a Motion Clip.
Create a spin animation. Main areas covered include: Adjusting graph overshoot to create anticipation, Animating the head, Animating the hand closer, Animating the back flap, Converting the spin animation to a Motion Clip.
Using the Motion System to build complex animations quickly. Main areas covered include: Saving and loading clips, Combining clips, The Display Tag and Ghosting.
Planning the scene and how to best build the set. Main areas covered include: Model and texture a column using spline and sweep Nurbs, Creating a lamp bulb and shade, Creating a luminance material for the bulb, Creating a cord for the shade. Creating a column and light grid using MoGraph.
Animate the robot peaking then moving from behind a column. Main areas covered include: Using Title Action and Render Safe areas,Working with Xrefs, Timeline navigation shortcuts, Framing and animating the camera.
Animate and track the robot moving down a corridor. Main areas covered include: Using the Pivot Object, Motion Mode, Enhancing keyframes with the walk cycle motion clip, Creating a camera tracking shot.
Create a contra zoom, the classic dolly/zoom effect seen in films such as Jaws and Goodfellas. Main areas covered include: Animating the robot and camera.
Model an extension to the set. Main areas covered include: Using a cube object to create a wall, The Bridge tool, Loop selections, The Knife tool, The Extrusion tool, Texturing the extension, Adding a light.
Use the Stage object to edit the animation in the scene. Main areas covered include: Using an Xref, Adding a Pivot Point, Combining keyframe animation with motion clips, Combining different camera views using the Stage object.
Setup and Testing
Create and edit draft previews then prepare the scene for final render. Main areas covered include: Software previews, Using editing software to preview, Making changes, Setting up final renders.
Color correcting the final render to enhance the drama and emotion of the scene. Main areas covered include: Grading using Magic Bullet Looks, Grading using standard After effects tools.
Cinema 4D Training – Making It Look Great 9
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After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc
GRAPHICS CARD REQUIREMENTS:
Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac
For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.
C4D FILE SUPPORT:
Requires Cinema 4D R12 and newer to import inside Element.
RENDER FARM SUPPORT?
It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.