Cinema 4D Training – Making It Look Great 7 from Motionworks by Tim Clapham
Making It Look Great 7 : Cinema 4D MoGraph Unleashed
MILG6 host, Cinema 4D expert and Mograph master Tim Clapham is back to guide you step-by-step through 6 stunning, 3D motion graphics projects.
3D + Motion Graphics
Cinema 4D is the motiongraphers 3D weapon of choice; MoGraph is the must know module if you want to succeed.
These lessons are jam-packed with a huge combination of techniques you will use on a day-to-day basis.
Cinema 4D Workflow
General Cinema 4D workflow techniques for modelling and texturing which will improve your all-round expertise when working with C4D
Working with Motion Capture files such as the FBX format, this workshop takes you step-by-step through various techniques for creating animated elements from captured motion. Watch your motion design advance to new grounds with many possibilities to create natural flowing movement with your graphic components. Main areas covered include: Spline Effector, Random Effector, Tracer, Sketch & Toon.
Based upon the popular theme of heraldry, this workshop will provide you with a variety of strategies to assist in developing your ideas into real world projects. Link Effectors to regular Cinema4D objects to harness the power of MoGraph within your established animation techniques. Deform objects along any path with the Spline Wrap deformer.Animate multiple objects in sequence by utilising the Time Offset feature. Main areas covered include: Spline Wrap, Time Offset, Random Effector, Delay Effector, Xpresso Sample Effector Node, Stacked Materials, Stick Texture Tag, Step Effector.
Whether you wish to recreate a realistic print style halftone effect or build a giant stadium jumbotron structure, this workshop explores the numerous options available when working with image-based source material. Combining MoGraph Cloner in Grid Array mode, explore the potential the Shader Effector has to offer. Main areas covered include: Sort Clones, Shader Effector, Color Shader, Formula Effector.
Starting with the creation of a simple logo model, then breaking it apart polygon-by-polygon, a techni-coloured interior is revealed. Lit using Global Illumination and powered by dynamic forces, watch thousands of tiny letters, each an individual light source, falling, colliding and bouncing. After studying this workshop, the power of dynamics will be at your fingertips. Main areas covered include: Rigid Body Tag, Plain Effector, Random Effector, PolyFX, Global Illumination.
Need swarms of bees? Shoals of fish? Maybe you simply want to move with the crowd? This collection will point you in the right direction. Streaming with an abundance of opportunities, control the crowds of parameters with ease as you guide them towards your goal. Main areas covered include: Spline Effector, Step Effector, Delay Effector, Random Effector, Target Effector, Multi Shader.
Attach visible lights onto multiple object vertices and watch as your clones move to the rhythm of the beat. Channel the power of the Inheritance Effector as your objects morph from one to another, leaving a trail of ever decreasing light that flickers through the falloff. This workshop will guide you through the intricacies of some of the often misunderstood and rarely used MoGraph tools, such as the Matrix Object, Instance Object, Sound and Inheritance Effector. MoGraph Instance Object. Main areas covered include: Matrix Object, Inheritance Effector, Sound Effector, Beat Shader, Displace Deformer.
Cinema 4D Training – Making It Look Great 7
- Click to share on Facebook (Opens in new window)
- Click to share on Google+ (Opens in new window)
- Click to share on Twitter (Opens in new window)
- Click to share on Pinterest (Opens in new window)
- Click to share on Tumblr (Opens in new window)
- Click to share on Pocket (Opens in new window)
- Click to share on Reddit (Opens in new window)
After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc
GRAPHICS CARD REQUIREMENTS:
Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac
For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.
C4D FILE SUPPORT:
Requires Cinema 4D R12 and newer to import inside Element.
RENDER FARM SUPPORT?
It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.